Задачи:
— Принять систему у предыдущей команды: репозиторий, пайплайны, окружения, процесс релизов
— Развивать функциональность по задачам заказчиков, выпускать версии на стенды
— Встроить тесты в CI (Testcontainers, WireMock, EmbeddedKafka), покрыть расчётную логику
— Унифицировать версии зависимостей, вынести общий код в starter
— Усилить асинхронное взаимодействие: идемпотентность, retry, DLQ, outbox
— Добавить наблюдаемость и отказоустойчивость: Actuator, Micrometer, Resilience4j
— Подготовить миграцию на Spring Boot 3
Требования:
— Java 17: Stream API, Optional, records
— Spring Boot 2.7, Spring Cloud (Eureka, Config Server, Gateway, OpenFeign) — от 2 лет
— Spring Data JDBC и JPA/Hibernate — понимание разницы подходов
— PostgreSQL: сложный SQL, индексы, EXPLAIN, jsonb, Flyway
— Kafka на spring-kafka, семантика доставки
— Spring Security: JWT, реактивный стек (WebFlux)
— Gradle (multi-project / composite build, BOM), базовый Maven
— GitLab CI, Docker / Docker Compose, Linux, SSH
— JUnit 5, Mockito, Testcontainers
— Apache POI или аналоги для генерации Excel/Word
Будет плюсом:
— Опыт миграции Spring Boot 2 → 3
— Prometheus/Grafana, OpenTelemetry, ELK
— S3-совместимые хранилища
— LDAP / Active Directory
— Работа с PDF, SVG, движками формул
— Опыт в инженерном, промышленном или ERP-домене (предметке обучаем)
Условия:
— Удалёнка, гибрид или офис — на выбор
— Продукт с реальными промышленными пользователями
— Свобода инженерных решений в рамках архитектуры
— Внутренняя документация для быстрого входа: гайд по коду, стратегия тестирования
— Официальное оформление, фиксированный оклад
Этапы отбора:
1. Техническое интервью
2. Финальная беседа о подходе к приёмке системы
Location: Costa Mesa, United States
📍
Location:
Costa Mesa, California, USA
📄
Employment Type:
Full-Time
🏢
Work Arrangement:
Remote Opportunity
🚀
Start Date:
Immediate
💰
Compensation:
TBD -- based on skills and experience
Important Screening Requirements
Must be a
U.S. Citizen
or
U.S. Permanent Resident (Green Card holder)
.
Must be eligible to obtain and maintain a
U.S. Department of Defense (DoD) Secret Security Clearance
.
Candidates should have a strong interest in supporting U.S. defense and national security programs.
About the Role
We are seeking a
Mechanical Engineer
to support the design, integration, and development of advanced air vehicle platforms. In this role, you will be responsible for designing mechanical systems, integrating electrical and mechanical subsystems, and collaborating with multidisciplinary engineering teams to deliver innovative aerospace solutions. The ideal candidate has a strong background in mechanical design, aircraft integration, and manufacturing processes, with a passion for developing next-generation air vehicles.
Key Responsibilities
Design and develop mechanical components and assemblies for advanced air vehicle programs.
Integrate electrical and mechanical subsystems into complex aerospace platforms.
Create and maintain detailed CAD models and engineering drawings.
Evaluate manufacturing methods and ensure designs are optimized for production.
Perform engineering analyses to support system performance, reliability, and manufacturability.
Collaborate with cross-functional teams throughout the design, integration, testing, and production lifecycle.
Participate in design reviews, technical trade studies, and engineering decision-making.
Prepare technical documentation, engineering reports, and design specifications.
Required Qualifications
Bachelor's degree or higher in
Mechanical Engineering, Aerospace Engineering, Electrical Engineering
, or a related field.
5+ years
of mechanical engineering experience supporting advanced air vehicle programs.
Experience integrating electrical and mechanical subsystems into aerospace platforms.
Experience designing mechanical parts using
CAD
software.
Strong understanding of manufacturing processes, including:
Machining
Sheet Metal Fabrication
Composite Manufacturing
3D Printing
Injection Molding
Composite Lamination
Strong foundation in engineering fundamentals and mechanical system design.
Excellent analytical, communication, and problem-solving skills.
Preferred Qualifications
Experience using
Siemens NX
and
Teamcenter
.
Experience developing aircraft subsystem layouts and performing architectural trade studies.
Experience evaluating vendor performance data and supporting supplier integration.
Competency in engineering analysis, including
structural, thermal, and electrical
analysis.
Active
U.S. DoD Secret Security Clearance
.
Location: Paris
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our puzzle game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Lead Artist in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
- Competitive salary
- Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
- Swile Lunch voucher
- Gymlib (100% borne by Voodoo)
- Wellness activities in our Paris office
- Child daycare facilities (Les Petits Chaperons rouges)
Location: Almaty, Kazakhstan
Workplace: OnSite
WHY WORK AT HIGGSFIELD AI?
Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 30M+ users worldwide, 6M+ generations per day, and powering 390 of Fortune 500 brands.
We're building at the absolute frontier of AI-powered video creation and next-generation creative tools. Joining Higgsfield means becoming part of a high-impact team shaping the future of AI-native experiences, at a company that isn't just moving fast, but rewriting what fast looks like.
WHO WE ARE LOOKING FOR
Everyone at Higgsfield is an A-player. We're looking for a Graphic Designer who:
- Has exceptional taste in composition, typography, and visual hierarchy.
- Can work within an established visual system and push it forward with fresh ideas.
- Thinks in series: every piece stands out on its own and still works as part of a grid.
- Moves fast, iterates quickly, and thrives in a high-output creative environment.
- Can explain and defend design decisions clearly.
WHAT YOU WILL WORK ON
- Design covers and key visuals for product and feature releases.
- Adapt designs across all formats: Instagram (1:1, 4:5, 9:16), YouTube thumbnails (16:9), X/Twitter, website and in-app banners, ads, and presentations.
- Evolve and maintain the Higgsfield visual language and Instagram grid.
- Create key art and posters for Higgsfield Original Series and brand campaigns.
- Turn product features into clear, eye-catching visuals people understand at a glance.
- Generate, curate, and refine AI imagery as a core part of your daily workflow.
- Work closely with Creative Directors, motion designers, founders, and growth teams.
YOUR MUST-HAVES
- Strong experience with image GenAI tools (Nano Banana, Midjourney, Flux, or similar), with the ability to generate and curate high-quality visuals on your own.
- Advanced skills in Figma and Photoshop (Illustrator is a plus).
- Strong grasp of typography, layout, grids, and custom title design.
- A portfolio of social, marketing, or key art work.
- Sharp sense of visual and internet culture, able to pitch ideas that hook.
- Understanding of social media formats, trends, and audience engagement.
NICE TO HAVE
- Basic motion skills (After Effects or similar) to bring static work to life.
- Experience in film or entertainment poster design.
THE DEAL
- Competitive salary in USD.
- On-site role in our Almaty office (we will relocate you from anywhere).
- Full-time position.
Location: Montréal
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.
Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of people who are guided by the belief that by empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work.
We’re looking for an experienced Senior Gameplay Designer with a passion for creating compelling combat, enemies, and encounters, to join our Montreal team and help bring our first AAA game to life.
What You'll Do:
Design, implement, and tune enemies, abilities, and combat behaviors.
Create NPC AI using Unreal Engine tools and visual scripting.
Build engaging encounter compositions that support pacing and progression.
Take gameplay features from prototype through implementation and polish.
Balance combat difficulty, enemy roles, and player-facing feedback.
Collaborate with design, animation, engineering, and level teams.
Provide feedback and mentorship to other gameplay designers.
What You'll Bring:
Senior-level experience designing combat for action or action RPG titles.
Experience creating enemies, abilities, AI behaviors, and encounters.
Strong Unreal Engine and visual scripting skills.
A deep understanding of combat pacing, balance, readability, and player feedback.
Strong communication, collaboration, and problem-solving skills.
At least one shipped AAA or comparable title.
Nice to Have:
Experience designing boss encounters.
Familiarity with Unreal Behavior Trees, EQS, and Gameplay Ability System.
Experience working with animation systems and combat metrics.
Experience with 1st-person action combat and mechanics.
We are an equal opportunity / affirmative action employer
Wizards and Skeleton Key is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.
#StudiosWizards
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Warszawa, Poland
Workplace: hybrid
We’re looking for a Level Designer to join the team working on a new 11 bit studios unannounced project.
You’ll help us shape a large, diverse world combining a mix of natural environments with human-made spaces, focused on exploration, survival and first-person traversal. We’re looking for someone who enjoys exploring ideas, prototyping solutions and thinking about how to build engaging spaces at scale, rather than only working within already established patterns.
This position requires working in a hybrid model in our Warsaw office.
Your responsibilities:
Designing and iterating
open-world locations
, from early greyboxes to final layouts,
Creating
natural environments and different biomes
that support exploration, clear navigation and
first-person traversal
,
Designing gameplay spaces around
survival mechanics
, verticality, combat and environmental challenges,
Building varied locations using
modular and scalable solutions
,
Shaping both
outdoor and indoor spaces
, including shelters, abandoned locations and cave systems,
Working closely with Environment Art, Tech Art and Game Design to turn prototypes into convincing and performant locations.
What will help you succeed in this role?
3+ years of professional experience in Level Design,
Strong understanding of first-person (FPP) level design and large-scale/open-world environments,
Experience with Unreal Engine and understanding of open-world systems and workflows, including World Partition,
Strong greyboxing and prototyping skills,
Ability to think systemically and work with modular, set-based design,
Good understanding of pacing, scale, composition, sightlines and player navigation,
Proactive approach to design, research and problem solving,
Good understanding of technical constraints related to large environments,
Good communication and collaboration skills.
Fluent English.
Experience in another engine is not a blocker if you have strong Level Design fundamentals and are comfortable working & learning with Unreal workflows.
Nice to have:
Experience prototyping simple 3D assets in Blender or similar software.
Basic Level Art skills, including working with modular kits, materials, collision and asset placement,
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
Location: NY; SF; LA
Workplace: Remote
TL;DR: We’re looking for a Communications Designer to shape how White Circle looks and feels across our website, product, and brand. You’ll design landing pages, build visual systems, create graphics and illustrations, and explore motion, 3D, and other ways to make the brand feel alive.
ABOUT US
White Circle http://whitecircle.com is an AI Safety company building the safety, reliability, and optimization layer for AI systems. At the core of our platform are policies – simple natural-language rules that define what an AI model should and shouldn’t do. We automatically test, enforce, and continuously improve these policies at scale.
- We’ve recently raised our Series A funding round, taking our total funding to $70M. Our investors include top funds, founders, and senior leaders at OpenAI, Anthropic, HuggingFace, Mistral, DeepMind, Datadog, Sentry, and others
- We process over one hundred million API calls every month
- We fine-tune and train our own LLMs so they run faster and cheaper than any open or proprietary model
We’re a small, highly focused team. If you want to work deeply on hard problems, see your work ship to production quickly, and influence how AI safety is actually built – you’re the one we need.
WHAT YOU’LL DO
- Design landing pages from the first idea to polished, responsive final designs
- Develop visual languages, patterns, graphic systems, and illustrations that can be used across the website and product
- Help evolve the White Circle brand and turn it into something people recognise across different surfaces
- Bring brand ideas into the product, and find ways for the product itself to express the brand
- Create concepts for motion, interactions, animations, and other dynamic experiences
- Design visuals for launches, campaigns, social, events, and other brand moments
- Explore new visual directions and turn rough ideas into strong creative concepts
- Work closely with product, engineering, and research teams to make sure ideas actually make it into the product
- Move comfortably between concept, art direction, and pixel-level execution
YOU'LL FIT IN IF
- You have 5+ years of experience in a similar role
- You have a strong portfolio across brand and digital design, especially web
- You have excellent visual taste and care deeply about typography, composition, layout, and details
- You know how to design for the web and understand responsive layouts beyond just designing desktop screens
- You’re comfortable creating graphics and illustrations and experimenting with different visual styles
- You understand motion and can think about how a static visual idea could move and behave
- You can take a project from a rough concept to a polished final result without needing every step defined for you
- You’re curious about technology, AI, and what’s happening at the intersection of design and software
- You communicate clearly, work independently, and move quickly
A big plus
- Motion design skills
- Experience with 3D
- Creative coding or generative design
- Ability to prototype ideas in code
WHY WHITE CIRCLE
- Small team that moves fast
- No corporate, no politics
- Meaningful equity package
- Paid time off in line with your local regulations, no matter where you work from
- All the hardware, subscriptions, tools, and services you need
- Team off-sites twice a year: we’ve recently been to the Alps and to Saint-Tropez
PROCESS
1. Intro call with Talent (25 mins)
2. Design take-home task
3. Interview with Head of Design & Creative, Elena (45 mins)
4. Additional interview (depending on the interview process)
EPAM Systems is a global engineering and consulting company working with major enterprises and ambitious startups.
The team is looking for a Senior UI Artist / Technical Artist to bridge visual design and technical implementation, transforming UX wireframes into high-quality interactive interfaces in Unreal Engine 5.
You will own the process from concept and visual design through in-engine integration, animation and optimization.
Responsibilities:
— Convert UX wireframes into polished UI designs, prototypes and design systems using Figma, Photoshop and Illustrator
— Implement and animate user interfaces in Unreal Engine 5 using UMG, Slate, Material Editor, Niagara, Sequencer and Blueprints
— Build and maintain menus, HUDs, UI shaders, VFX and transitions for PC, console and mobile platforms
— Create reusable frameworks, material functions, template libraries and animation systems
— Apply camera, lighting and post-processing techniques to spatial and diegetic UI
— Optimize UI assets through texture packing, shader cost management and runtime profiling
— Collaborate with UX designers, technical artists and engineers
— Maintain and evolve style guides and design standards aligned with the overall artistic direction
Required Skills:
— 5+ years of experience in UI Art, UI Technical Art or Game UI Development
— Strong hands-on experience with Unreal Engine 5
— Advanced knowledge of UMG, Slate, Niagara, Blueprints, Sequencer and Material Editor
— Strong understanding of UI animation, motion design, easing and micro-interactions
— Experience creating and optimizing shaders and textures across multiple platforms
— Knowledge of lighting, rendering, post-processing and spatial UI implementation
— Strong understanding of typography, composition, hierarchy and iconography
— Portfolio demonstrating UI and UX design, in-engine motion graphics and real-time FX
— Fluent English communication skills
Nice to Have:
— Experience with shader authoring tools, texture atlasing and UI VFX integration
— Familiarity with gameplay system integration using Blueprints or C++
— Understanding of scalable and accessible cross-platform design systems
— Interest in real-time UX and UI trends, 3D UI and cinematic interface design
Conditions:
— Hybrid work with the opportunity to work remotely within Poland
— Opportunity to work abroad for up to 60 days per year
— Business-driven relocation opportunities
— Career development, mentoring and well-being programs
— Professional certification opportunities
— English classes
— Stable compensation
— Employee Stock Purchase Plan with a 15% discount
— Health insurance, multisport benefits and shopping vouchers
— Referral bonuses up to $2,000
— Offices with entertainment and relaxation areas, free snacks and coffee
— Corporate, social and well-being events
— B2B cooperation available with individually agreed terms
Location: Bengaluru, India
As a Tech Lead, you will guide a squad of engineers in delivering Java microservices on AWS, balancing hands-on technical contribution with team leadership responsibilities. You will own the quality and integrity of your squad's deliverables, drive implementation against architecture guidance, and ensure engineering standards are met on every release. You will work closely with the Technical Architect and Delivery Manager to plan, estimate, and ship working software on a predictable cadence.
This position is intended for Hyderabad-based candidates who are available to work from the office.
DataArt's team is assisting a client part of one of the largest investment management organizations in the world in migrating their existing services and applications to AWS, as well as developing new greenfield platforms. The engagement covers full-platform modernization: decomposing a monolithic Azure-based legacy system into cloud-native Java microservices and building new institutional client-facing solutions. By participating in this project, you will lead a delivery squad working at the core of a high-impact, large-scale migration.
Design and implement Java microservices following DDD principles aggregate roots, bounded contexts, domain events published to the enterprise event bus.
Implement CQRS read/write separation: Hibernate ORM write path, GraphQL composition and ORM-based REST GET DTOs for reads.
Implement and maintain database schemas with Flyway migrations on Aurora PostgreSQL; ensure schema changes include corresponding history-table updates.
Integrate AWS security patterns: RDS IAM database authentication, Secrets Manager, KMS at-rest encryption, TLS in-transit configuration.
Implement authentication flows using Azure B2C and/or AWS Cognito (OIDC / JWT) for multiple user personas.
Collaborate with cross-functional teams to define, design, and ship new features; translate architecture decisions into actionable engineering tasks.
Own CI/CD pipeline health: GitHub Actions reusable workflows, semantic versioning, ECR push, EKS deployment, automated test gates.
Identify and address performance bottlenecks, scalability issues, and bugs; lead root cause analysis on production incidents.
Write clean, well-documented, maintainable code and ensure the squad does the same.
Participate in sprint ceremonies under Agile SDLC; contribute to backlog refinement and estimation.
Stay current with industry trends — including AI tooling — to keep the squad's approach modern and competitive.
10+ years of professional experience in Java development, with at least 3 years in a tech lead or senior lead role.
Strong understanding of microservices architecture, DDD, and cloud-native design principles.
Excellent knowledge of Java (21+), Micronaut or Spring Boot, Hibernate / JPA, MyBatis, Gradle, and Git.
Hands-on experience with Aurora PostgreSQL or equivalent RDBMS: schema design, Flyway migrations, connection pooling (HikariCP).
Experience with AWS platform services: EKS, RDS, IAM, Secrets Manager, ECR, CloudWatch.
Familiarity with identity platforms: Azure B2C and/or AWS Cognito — OIDC/JWT flows and JWT validation in a Micronaut or Spring Security context.
Experience with Docker containerization and Kubernetes / Helm deployments.
CI/CD experience with GitHub Actions or equivalent; understanding of GitOps practices (Argo CD).
Experience with OpenAPI/Swagger for contract-driven API development.
Understanding of pub/sub and event-driven messaging (Kafka, AWS SNS/SQS, Azure Service Bus, or equivalent).
Strong understanding of relational database design and query optimization.
Experience with code quality tooling: linters, formatters, coverage gates in CI.
Understanding of Agile SDLC, comfortable leading planning, refinement, and retrospective ceremonies.
Team player with initiative and a results-oriented attitude; good sense for quality.
Strong English communication skills; ability to bridge technical and product conversations.
Excellent problem-solving skills and a proactive attitude.
Experience in the finance or investment management industry
AWS certification such as Developer or Solutions Architect
Hands on experience with Terraform for AWS EKS, RDS, and IAM infrastructure
Experience with Azure Service Bus and hybrid Azure to AWS event bridge patterns
Experience with GraphQL schema design and DataLoader batching for N+1 prevention
Experience with Kong API Gateway including route configuration and OIDC plugin integration
Experience with the Micronaut GraphQL module
Experience with Aurora PostgreSQL temporal and history table patterns
Location: Almaty, Kazakhstan
Workplace: OnSite
WHY WORK AT HIGGSFIELD AI?
Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 30M+ users worldwide, 6M+ generations per day, and powering 390 of Fortune 500 brands.
WHAT YOU'LL DO
- Design banners and visual assets for blog articles, landing pages and social posts
- Generate character sets in Soul ID, cinematic stills in Soul Cinema, and short video examples in Cinema Studio — keeping one character consistent across an entire article
- Write and refine your own prompts, and document them so readers can reproduce the result
- Work with the content team on what a piece needs visually before it's written, not after
- Keep the visual language of the blog coherent as it scales past a few hundred articles
WHAT WE'RE LOOKING FOR
- A portfolio with real AI-generated work: promos, ad spots, reels, short videos or campaigns made with generative tools. Show us the result and walk us through how you got there
- Hands-on experience producing promo videos with AI end to end: concept, storyboard, generation, editing, sound and final cut
- Deep fluency with AI image and video models. You know the strengths and limits of each one and pick the right tool for the shot instead of forcing one model to do everything
- Strong prompting skills. You write, iterate and debug prompts, understand why a generation failed, and know when to stop retrying and change the approach
- You can keep a character, style and lighting consistent across a full series of images and video clips
- Editing skills: you can cut a 15–30 second promo with pacing, titles, grading and sound that holds attention
- A solid design foundation: composition and typography strong enough to build a banner where the headline still reads at 400×225
- Comfort working fast and at volume without the quality collapsing. AI is how you move faster, not how you cut corners
- English at a level where you can set type in it and catch a broken headline
- You can explain your decisions. We'll ask why, and "it looked better" isn't an answer
Nice to have
- Experience making performance creatives or ads for social: TikTok, Reels, YouTube Shorts
- Motion design skills (After Effects or similar) for combining AI footage with graphics
- Advanced workflows: ComfyUI, LoRA training, upscaling, inpainting, lip-sync
- You follow new model releases closely and test them the week they come out
- Your own social account or channel with AI-made content
- You already use Higgsfield on your own projects
The deal
- On-site role in our Almaty office;
- Competitive salary in USD, reviewed as you grow;
- Access to Higgsfield products and the AI tools we use internally;
- Breakfast, lunch and good coffee on us;
- Full-time position with high ownership and growth potential.
Команда Сбера ищет Senior Android разработчика для поддержки и развития мобильного продукта «Сбер Заметки» в составе супер-приложения «Эфир».
Вы будете единственным Android-разработчиком в кросс-функциональной команде «Заметок» (вместе с Product Lead, дизайнером, аналитиком, iOS, web, back, QA), но при этом станете частью большого комьюнити из 25 Android-разработчиков «Эфира», работающих в едином монорепозитории.
Задачи:
— Развитие сложного UI: папки, списки, rich-text редактор (Cascade Editor), граф связей (Canvas), таблицы, markdown.
— Разработка фич по REST API: блочная модель заметок, файлы и вложения, совместный доступ, комментарии, AI-промпты.
— Реализация офлайн-кеша и синхронизации с бэкендом (Room + сеть).
— Интеграция с общей платформой «Эфира» (навигация, deeplink’и, feature flags, метрики, дизайн-система).
Требования:
— Опыт коммерческой разработки на Android от 4 лет.
— Уверенное знание Jetpack Compose и опыт работы со сложным UI.
— Отличное понимание REST, кеширования, Room.
— Понимание принципов работы с монорепозиторием и composite Gradle.
— Умение работать автономно, брать на себя ответственность за результат.
— Будет большим плюсом: опыт работы с rich-text/editors, Canvas, block-based API.
УдалённоseniorГеография найма не уточнена, офис: Москва
Location: Costa Mesa, United States
📍
Location:
Costa Mesa, California, USA
📄
Employment Type:
Full-Time
🏢
Work Arrangement:
On-site
🚀
Start Date:
Immediate
💰
Compensation:
TBD -- based on skills and experience
Important Screening Requirements
Must be a
U.S. Citizen
or
U.S. Permanent Resident (Green Card holder)
.
Must be eligible to obtain and maintain a
U.S. Department of Defense (DoD) Secret Security Clearance
.
Candidates should have a strong interest in supporting U.S. defense and national security programs.
About the Role
We are seeking an experienced
Structures Engineer
to support the design, analysis, and development of next-generation
hypersonic air vehicle
platforms. In this role, you will develop lightweight, high-performance structural systems capable of operating in extreme environments, perform structural and thermal analyses, and collaborate with multidisciplinary engineering teams throughout the product development lifecycle. The ideal candidate has expertise in aerospace structures, composite materials, high-temperature design, and advanced aircraft development.
Key Responsibilities
Design and develop structural components and assemblies for hypersonic air vehicle platforms.
Perform structural analyses, engineering calculations, and design evaluations to ensure structural integrity and performance.
Design lightweight, structurally efficient assemblies for high-speed and high-temperature operating environments.
Support the fabrication, integration, testing, and validation of structural components.
Evaluate structural performance under thermal gradients and extreme operating conditions.
Collaborate with multidisciplinary engineering teams throughout the design, manufacturing, and testing lifecycle.
Participate in design reviews, technical trade studies, and engineering decision-making.
Prepare engineering documentation, technical reports, and design analyses.
Support prototype development and continuous product improvement.
Required Qualifications
Bachelor's degree in
Aerospace Engineering
,
Mechanical Engineering
, or an equivalent engineering discipline.
5+ years
of experience in the aerospace or related industry.
Strong technical knowledge of:
Structural engineering principles
Composite materials
Structural design, analysis, testing, and fabrication
Deep understanding of load paths, structural design practices, and engineering hand calculations.
Proven experience designing high-performance aerospace structures and supporting their fabrication.
Self-motivated with the ability to thrive in a fast-paced, collaborative environment.
Excellent communication, organizational, and problem-solving skills.
Preferred Qualifications
Experience with
clean-sheet aircraft
development.
Experience designing structures for
high-speed or hypersonic
platforms.
Experience with
high-temperature materials
and material selection.
Experience performing
thermal gradient structural analysis
.
Proficiency with
Siemens NX
.
Experience designing and manufacturing prototype
uncrewed aircraft systems (UAS)
.
Hands-on manufacturing or fabrication experience.
Practical aviation experience (e.g., pilot's license, A&P certification, or equivalent).
Location: Costa Mesa, United States
📍
Location:
Costa Mesa, California, USA
📄
Employment Type:
Full-Time
🏢
Work Arrangement:
On-site
🚀
Start Date:
Immediate
💰
Compensation:
TBD -- based on skills and experience
Important Screening Requirements
Must be a
U.S. Citizen
or
U.S. Permanent Resident (Green Card holder)
.
Must be eligible to obtain and maintain an
active U.S. Secret Security Clearance
.
Candidates should have a strong interest in supporting advanced defense and national security programs.
About the Role
We are seeking an experienced
Structures Engineer
to support the design, analysis, and development of advanced air vehicle platforms. In this role, you will own the full structural development lifecycle—from conceptual design through prototype manufacturing—while designing high-performance primary and secondary aircraft structures. You'll collaborate with multidisciplinary engineering teams to develop lightweight, resilient, and manufacturable aerospace systems that meet demanding performance and mission requirements.
Key Responsibilities
Design and develop primary and secondary aircraft structural components and assemblies using metallic and composite materials.
Perform structural modeling and finite element analysis (FEA) at the component, assembly, and vehicle levels.
Conduct structural analyses, including strength, buckling, fatigue, damage tolerance, and delamination assessments.
Apply Design for Manufacturing (DFM) principles to optimize cost, manufacturability, and performance.
Conduct engineering trade studies to evaluate weight, performance, manufacturability, cost, and schedule.
Collaborate with systems, aerodynamics, manufacturing, integration, and project engineering teams.
Support prototype builds, manufacturing, integration, and testing activities.
Prepare technical documentation, engineering analyses, and design reports.
Required Qualifications
Bachelor's degree in
Aerospace Engineering
,
Mechanical Engineering
, or an equivalent engineering discipline.
5+ years
of experience in aerospace structural design, analysis, or related engineering roles.
Experience with
CAD
software and engineering data analysis tools.
Proficiency with structural analysis software such as
ANSYS
,
NASTRAN
, or equivalent FEA tools.
Strong understanding of:
Structural mechanics
Composite materials
Structural design and analysis
Stress analysis
Fatigue assessment
Load path development
Structural testing and fabrication
Strong engineering fundamentals and analytical problem-solving skills.
Excellent written and verbal communication skills.
Ability to thrive in a fast-paced, collaborative engineering environment.
Must be eligible to obtain and maintain an
active U.S. Secret Security Clearance
.
Preferred Qualifications
Experience with
clean-sheet aircraft development
.
Proficiency with
Siemens NX
.
Experience developing and manufacturing prototype
uncrewed aircraft systems (UAS)
.
Experience selecting and applying
high-temperature materials
.
Broad experience across multiple aircraft development programs.
Hands-on manufacturing or fabrication experience.
Practical aviation experience (e.g., pilot's license, A&P certification, or equivalent).
Location: Costa Mesa, United States
📍
Location:
Costa Mesa, CA
📄
Employment Type:
6-Month Contract, with potential for conversion to full-time
🏢
Work Arrangement:
100% On-site, Monday–Friday
🚀
Start Date:
TBD
💰
Compensation:
TBD — based on skills and experience
Important Screening Requirements
Must be
authorized to work in the United States
.
Must be a
U.S. Citizen
and eligible to obtain and maintain an active
U.S. Secret Security Clearance
.
Experience supporting
aerospace, defense, or advanced aircraft development programs
is highly preferred.
Must be willing and able to work
on-site in Costa Mesa, CA, Monday–Friday
.
Candidates outside Southern California must be willing to
relocate
and commit to the full-time on-site schedule.
The team may potentially transition operations to the
Long Beach, CA area
in approximately one year.
About the Role
We are seeking a skilled
Stress Analyst – Aircraft Structures
to support the structural analysis of advanced aerospace vehicles and components.
This is a hands-on structural analysis role focused on evaluating aircraft structures for
strength, stability, fatigue, damage tolerance, and other structural performance requirements
. The ideal candidate has strong experience with
FEMAP and NASTRAN
, understands both finite element and first-principles methods, and can independently take an analysis from applied loads through finite element modeling, margins of safety, and technical reporting.
You will work closely with multidisciplinary engineering and manufacturing teams in a fast-paced aerospace development environment.
What We’re Looking For
We’re looking for a hands-on structural analyst who can independently own analyses from
loads and assumptions through FEA, results interpretation, margins, and reporting
. Strong experience with FEMAP and NASTRAN, combined with practical knowledge of aircraft structural mechanics and the ability to perform first-principles calculations, is essential.
Experience with both metallic and composite structures, advanced aerospace vehicles, rapid prototyping, and manufacturing/integration environments will be particularly valuable.
Key Responsibilities
Perform structural analysis at the
component, assembly, and aircraft levels
.
Develop and evaluate finite element models using
FEMAP and NASTRAN
.
Analyze structures for:
Strength
Buckling
Fatigue
Damage tolerance
Other applicable failure modes
Evaluate load paths and structural response using both
finite element methods and first-principles engineering calculations
.
Perform hand calculations to validate and supplement FEA.
Analyze both
metallic and composite aerospace structures
.
Evaluate composite structures for relevant failure modes, including delamination where applicable.
Review structural loads, boundary conditions, material properties, and modeling assumptions.
Develop, modify, and review
NASTRAN input decks and solver cards
.
Interpret FEA results and calculate
margins of safety
and other structural performance metrics.
Prepare clear technical documentation and analysis reports.
Collaborate with engineering, manufacturing, integration, and other technical teams to resolve structural issues.
Support prototype development, testing, manufacturing, and integration activities as needed.
Communicate analysis assumptions, findings, risks, and recommendations to technical stakeholders.
Required Qualifications
Bachelor's degree in
Aerospace Engineering, Mechanical Engineering, or a related engineering discipline
, or equivalent relevant experience.
4+ years
of relevant experience in aerospace structural analysis, stress analysis, or a closely related field.
Hands-on
FEMAP
experience is required.
Experience with
NASTRAN
or a comparable structural finite element solver.
Strong preference for candidates with direct experience working with
NASTRAN input decks and cards
.
Strong understanding of
aircraft structural mechanics and stress analysis
.
Experience with structural strength, buckling, fatigue, damage tolerance, load paths, and/or related structural analysis methods.
Experience analyzing
metallic and/or composite aerospace structures
.
Strong understanding of material properties and structural behavior.
Ability to perform engineering hand calculations and apply
first-principles methods
.
Experience taking an analysis from
applied loads → finite element modeling → results interpretation → margins → technical reporting
.
Strong technical communication and problem-solving skills.
Ability to work independently in a fast-paced engineering environment.
Preferred Qualifications
Experience with both
metallic and composite aerospace structures
.
Experience with
composite laminate analysis and delamination assessment
.
Experience with
high-temperature materials or structures
.
Experience supporting
hypersonic or other high-performance aerospace systems
.
Experience with
clean-sheet aircraft development
.
Experience working on
uncrewed aircraft or other advanced aerospace vehicles
.
Experience in rapid prototype development and manufacturing environments.
Siemens NX
proficiency.
Hands-on manufacturing or integration experience.
Broad experience across multiple aircraft programs.
Practical aircraft knowledge or experience working directly with aircraft systems and structures.
Work Environment
This is a
fully on-site engineering position in Costa Mesa, California, Monday through Friday
. The role involves close collaboration with engineering, manufacturing, and integration teams and may include support for prototype manufacturing and vehicle integration activities.
X-FLOW
is a mobile game development company established in 2018. We gained recognition after the release of
Happy Color
, the most popular digital coloring book and one of the most successful ad-driven mobile apps in the world.
We are seeking a
Senior Illustrator / Illustration Artist
to help us take the visual quality of the
Happy Color app
to the next level!
You will be responsible for creating captivating stories and illustration series that will be shared with a wide audience.
Skills and requirements:
More than three years of commercial experience in the field of 2D illustrations.
Knowledge of 2D packages: Adobe Photoshop, Adobe Illustrator.
Deep knowledge of human anatomy and proportions.
Experience as a character concept artist.
Deep understanding of composition, light, color, form, structure and perspective.
A clear understanding of stylistic subtleties and the ability to switch between different styles.
Visual taste and a broad cultural and professional outlook.
Strong independent research skills: ability to explore new topics and source relevant real-world references.
A good eye for spotting visual and logical inconsistencies, and the ability to propose well-reasoned solutions to fix them.
Russian language - Upper Intermediate.
Nice to have:
Skills in creating line art illustrations.
Ability to work in a team and a willingness to accept constructive criticism and feedback.
Experience in the following areas is a plus:
Book illustration and cover art
Illustrations for encyclopedias and educational publications
Technical illustration
Tattoo art
Comics and magazine illustration
Responsibilities:
Create high-quality illustrations for the Happy Color app in various stylistic directions.
Create and visualize stories and characters.
What We Offer:
Competitive salary and benefits package.
Opportunity to work with a talented and passionate team in a creative and dynamic environment.
Flexible working hours and remote/office work options.
Career growth and professional development opportunities.
A fun and inclusive company culture that celebrates diversity and creativity.
Join us and let’s create great content together!
Applying for our position,
please prepare a portfolio
that includes the following:
Hand-drawn sketches
: anything that shows your basic drawing skills.
Personal original work
that isn’t casual art. We’re especially interested in a variety of styles and approaches.
Anatomy studies
of people and/or animals.
Work that demonstrates your command of color, lighting, and volume.
Line art examples
are very much welcome.
Ideally, at least a few projects that you conceived and carried through yourself
, from the initial sketch and concept to the final piece.
When you apply for this role, we process your personal data in accordance with our Candidate Privacy Notice
(
https://xflowgames.com/candidate-privacy-notice
).
Location: New York, NY (HQ); San Francisco, CA; Remote (US)
Workplace: Remote
ABOUT RAMP
Ramp is building the smart infrastructure for finance teams, embedded in the transaction flow of every dollar a business spends. We automate how over $275B in annualized spend flows in and out of 85,000+ companies: authorizing payments, flagging risk, categorizing spend, and closing books.
The problems are high-stakes, data-dense, and unforgiving.
We hire people with high agency and high urgency. We look for slope over intercept. We care less about where you trained and more about what you’ve built. At Ramp, everyone is a builder who owns problems end to end and makes consequential decisions that shape the outcome.
The median Ramp customer saves 7.5% and grows revenue 16% in their first year – far in excess of businesses operating without Ramp. We believe every ambitious company deserves the same.
If you want to build systems that directly shape how companies move and manage billions, Ramp is the place to do it.
ABOUT THE ROLE
How we build software is changing. Designers are building tools and agents, prototyping in code, and shipping directly into the product. More people can create software than ever before. That makes design judgment more important, not less.
We’re looking for a Design Systems Lead to build that judgment into the foundations of Ramp.
This is not just about maintaining a component library. It’s about making it possible for designers, engineers, and agents to build experiences that look, feel, and work like Ramp—without a designer driving every decision or the design systems team reviewing every change.
You’re a designer first, with the technical depth to guide architecture and get into the code. You have exceptional taste and strong opinions about typography, hierarchy, interaction, and motion. Just as importantly, you know how to turn that judgment into patterns, tools, and guidance that make everyone else’s work better.
You’re deeply curious about AI and already using it to change how you work. You build, experiment, inspect the results, and push past the demo. You can imagine a different way of building software—and lead a team toward it.
This role is for you if you’re excited by:
- Making great design reproducible. Raise the quality of Ramp’s product and encode what makes it good, so people and agents can produce coherent, usable experiences by default. The system should make excellent work easier, not make every experience look the same.
- Reimagining what a design system can be. Build beyond components and tokens into composition, interaction patterns, agent guidance, and evaluations. Connect exploration and production so the fastest way to build is also a path to great quality.
- Leading a team that multiplies everyone else’s impact. Create clear direction, ambitious goals, and a caring yet demanding environment. Inspire curiosity, develop people, and stay close enough to the work to help make it exceptional.
The opportunity is to raise the floor for everyone building at Ramp, while giving designers more room to make the most important experiences extraordinary.
WHAT YOU'LL DO
- Lead and develop the design systems team. Set clear priorities, ownership, and goals. Give direct, timely feedback, hold people accountable, and help them do the best work of their careers.
- Own the system’s vision and direction. Decide what to preserve, evolve, simplify, or replace based on what builders and customers need. Turn that direction into focused work the team can deliver.
- Elevate Ramp’s visual and interaction design. Raise the bar for typography, hierarchy, density, motion, responsive behavior, accessibility, and the states beyond the happy path.
- Make design judgment usable by people and agents. Translate principles into reusable patterns, reference experiences, composition rules, and guidance that produce better work without you in the room.
- Guide technical architecture with engineering. Shape everything from components and tokens to how agents discover guidance, compose interfaces, and check their work. Make sound tradeoffs between flexibility, coherence, performance, and ease of use.
- Stay hands-on. Build prototypes, work in code, and get into implementation details to test ideas, unblock the team, and understand where the system breaks down.
- Define and measure quality. Build repeatable evaluations grounded in real tasks. Measure whether builders can ship better work faster, with less rework—not just whether they use the tools.
- Improve the path from idea to shipped experience. Partner with engineering and AI teams on workflows that support fast exploration, useful iteration, and appropriate production safeguards.
- Earn adoption. Work alongside product teams, listen closely, teach through examples, and turn recurring questions and exceptions into improvements to the system.
- Keep the team moving forward. Experiment as models and tools evolve, share what you learn, and change direction when the evidence calls for it.
WHAT YOU NEED
- Experience leading and developing strong design or design engineering teams, with a track record of setting direction and delivering meaningful outcomes.
- Exceptional visual and interaction design skills. Your work shows a clear point of view, attention to detail, and an ability to make complex experiences feel simple.
- Deep systems thinking and experience building systems that other teams actually adopt. You can show how your work improved both their speed and the quality of what shipped.
- Strong technical fluency. You can prototype and build in code, understand front-end architecture, and work through implementation tradeoffs with engineers—not just hand off specifications.
- Active, hands-on use of AI in your design and building workflow. You understand where it helps, where it fails, and how to improve its output rather than accept it.
- Experience turning design principles into practical guidance, reusable patterns, and quality checks that work at scale.
- Strong product judgment and a habit of staying close to the people using what you build. You connect system decisions to real workflows and customer outcomes.
- The ability to create clarity in ambiguity, make decisions, give difficult feedback, and maintain momentum without losing the quality bar.
- Curiosity that borders on obsession about how AI changes software and how we build it—and the ability to ignite that curiosity in others.
NICE TO HAVES
- Experience building agent-usable design guidance, generation workflows, or evaluations for design quality.
- Experience building developer or designer tools that became part of other teams’ daily workflow.
- Experience leading a major design-system migration or company-wide change in how teams build.
- Experience evolving a system across platforms or connecting product and brand experiences.
- Founder or early-stage startup experience.
BENEFITS AVAILABLE TO ALL FULL-TIME RAMP EMPLOYEES (GLOBAL)
- Flexible PTO
- Centralized home-office equipment ordering
- Health and wellness stipend
- Budget for intra-office travel
- Weekly coffee stipend
UNITED STATES
- 100% medical, dental & vision insurance coverage for you, with partial coverage for dependents
- One Medical annual membership
- 401(k), including employer match on contributions made while employed by Ramp
- Fertility HRA (up to $10,000 per year)
- Parental leave: up to 16 weeks (birthing + bonding) or 8 weeks (bonding only) at 100% pay
- Pet insurance
- In-office perks: lunch, snacks, drinks, and more
- Relocation expense coverage to NYC or SF (if needed)
CANADA
- Group medical, dental, and vision coverage through Sun Life
- Life, AD&D, and disability coverage
- Fertility drug coverage (up to $4,000 lifetime)
- Group Retirement Plan with employer match (RRSP + DPSP)
- Parental leave: up to 16 weeks (birthing + bonding) or 8 weeks (bonding only) at 100% pay, with additional time available at reduced pay
- Employee Assistance Program and virtual care through Lumino Health
UNITED KINGDOM
- Private medical insurance through Freedom Elite
- Virtual GP and at-home care via eMed x Livi
- Workplace pension through Penfold, with salary sacrifice option
- Parental leave: up to 16 weeks (birthing + bonding) or 8 weeks (bonding only) at 100% pay with additional time available at reduced pay
REFERRAL INSTRUCTIONS
If you are being referred for the role, please contact that person to apply on your behalf.
OTHER NOTICES
Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.
Beware of recruiting scams: Ramp will only contact you through official @Ramp.com http://Ramp.com email addresses and will never ask for payment or sensitive personal information during the hiring process.
Ramp Applicant Privacy Notice https://ramp.com/legal/applicant-privacy-notice
Задачи:
— создавать рекламные видео;
— работать с AI-generated video и content;
— использовать Midjourney, Runway, Pika, Kling и Sora;
— анимировать интерфейсы и игровые процессы;
— создавать win effects и другие визуальные эффекты;
— делать динамичный монтаж;
— создавать сильные hooks;
— заниматься цветокоррекцией, compositing, stabilization и retouching;
— адаптировать видео под разные платформы;
— быстро выпускать новые итерации креативов.
Требования:
— от 1 года опыта Motion Design;
— After Effects;
— Premiere Pro;
— Photoshop;
— опыт рекламных видео;
— AI video / image generation;
— lip-sync и синхронизация voice / video;
— английский B1+.
Опыт Gambling / iGaming / Sweepstakes, affiliate, media buying и performance-рекламы будет преимуществом.
Условия:
— удалённая работа / online office;
— график 5/2;
— 09:00–18:00 по Праге;
— B2B-сотрудничество;
— $900–1 500.
Location: Warsaw, Poland
[EN]
We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references, and art direction to create levels that align with the game’s atmosphere, story, and style. Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.
Responsibilities:
Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
Maintain visual quality and consistency of levels according to the project's quality bar and art direction
Gather and organize reference materials for environment assets
Follow studio pipelines, naming conventions, and asset management guidelines
Assemble and modify modular environment assets to build architectural and environmental spaces
Prepare visual breakdowns, reference boards, and asset lists when required
Act as production and artistic support for the Lead Level Artist
Integrate environment assets and textures into the level
Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
Set up asset properties related to visuals and performance (LODs, collisions, materials)
Support bug fixing and visual polish throughout production and testing
Verify level quality in engine and make necessary improvements
[PL] Opis stanowiska
Poszukujemy doświadczonego Artysty Lokacji, który dołączy do naszego zespołu. Na tym stanowisku będziesz mieć okazję współtworzyć immersyjne i urzekające wizualnie środowiska gry. Twoja rola będzie polegać na ścisłej pracy z materiałami referencyjnymi oraz kierownictwem artystycznym, aby tworzyć poziomy spójne z atmosferą, fabułą i stylem gry. Szukamy osoby z dużym zmysłem estetycznym i umiejętnością samodzielnej pracy, która wykaże się inicjatywą w kreowaniu atrakcyjnego wizualnie świata. Twój wkład kreatywny i doświadczenie artystyczne wpłyną na najwyższą jakość wizualną naszych produkcji.
Obowiązki:
Komponowanie i aranżowanie przestrzeni w celu zapewnienia czytelności rozgrywki, intuicyjnej nawigacji gracza oraz opowiadania historii poprzez otoczenie
Utrzymywanie jakości wizualnej i spójności poziomów zgodnie z założeniami projektu i kierunkiem artystycznym
Zbieranie i organizowanie materiałów referencyjnych dla elementów otoczenia
Przestrzeganie wewnętrznych procesów produkcyjnych, zasad nazewnictwa plików oraz wytycznych dotyczących zarządzania zasobami
Składanie i modyfikowanie modułowych elementów otoczenia w celu budowania przestrzeni architektonicznych i krajobrazowych
Przygotowywanie zestawień wizualnych, tablic referencyjnych oraz list potrzebnych obiektów w razie potrzeby
Implementacja elementów środowiskowych i tekstur bezpośrednio na poziomach gry
Optymalizacja poziomów pod kątem wydajności we współpracy z działem grafiki technicznej i projektowej (wywołania rysowania, poziomy szczegółowości, strumieniowanie danych)
Konfiguracja właściwości obiektów związanych z wyglądem i wydajnością (poziomy szczegółowości, kolizje, materiały)
Pomoc w usuwaniu błędów i dopracowywaniu warstwy wizualnej na etapie produkcji i testów
Weryfikacja jakości poziomów bezpośrednio w silniku i wprowadzanie niezbędnych poprawek
Requirements
Understanding of architectural and natural environment composition, scale, and structure
Knowledge of gameplay readability, player navigation, and visual guidance principles
Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)
Strong modeling skills for modular environment assets
Experience with Maya and/or Blender
Experience with material blending and vertex painting systems
Proficiency in Unreal Engine or similar real-time engines
Experience with Substance Painter/Designer
Understanding of physically based rendering (PBR) workflows and material standards
Strong eye for detail and consistency with the project’s art style
Ability to collaborate effectively in a multidisciplinary team
Nice to have:
Knowledge of material optimization techniques for real-time engines
Basic understanding of lighting principles and experience adjusting lighting in real-time engines
Experience with procedural tools such as Houdini is a plus
Experience working on shipped titles
[PL] Wymagania minimalne:
Rozumienie zasad kompozycji, skali i struktury w architekturze oraz środowisku naturalnym
Rozumienie jak zapewnić czytelność rozgrywki, nawigacji gracza oraz prowadzenia go za pomocą wzroku
Doświadczenie w optymalizacji poziomów pod kątem silników czasu rzeczywistego (poziomy szczegółowości, wywołania rysowania, strumieniowanie danych itp.)
Wysokie umiejętności modelowania modułowych elementów otoczenia
Doświadczenie w pracy z programami Maya lub Blender
Doświadczenie w pracy z systemami mieszania materiałów oraz malowania wierzchołków
Biegłość w obsłudze Unreal Engine lub pokrewnych silników czasu rzeczywistego
Doświadczenie w pracy z programami Substance Painter i Designer
Rozumienie etapów pracy z fizycznym renderowaniem materiałów oraz standardów ich tworzenia
Duże wyczucie estetyczne oraz umiejętność zachowania spójności ze stylem artystycznym projektu
Umiejętność efektywnej współpracy w interdyscyplinarnym zespole
Mile widziane:
Znajomość technik optymalizacji materiałów w silnikach czasu rzeczywistego
Podstawowe zrozumienie zasad oświetlenia oraz doświadczenie w jego regulacji w silnikach czasu rzeczywistego
Doświadczenie w pracy z narzędziami proceduralnymi, takimi jak Houdini, będzie dodatkowym atutem
Doświadczenie przy pracy nad wydanymi tytułami
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
ГибридParis
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.