Location: Bucharest, Romania
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay.
We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics.
Responsibilities:
Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.
Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output.
Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.
Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.
Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.
Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.
Requirements
Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.
Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).
Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer).
Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines.
Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management.
Communication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly.
Adaptability: Proven ability to switch between different art styles and technical constraints without losing quality.
What We Offer:
Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized).
Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects.
Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture).
Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration.
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: IN - Bangalore, India
Scopely is looking for an
AI Artist (Generalist)
to join our Bingo Bash team in Bangalore on a Hybrid basis!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
The Bingo Bash team is home to bingo, cards, slots and more! Here you will work on a top-grossing F2P game with significant and growing daily revenues, and help create fresh content for our players.
What You’ll Do:
This role is ideal for an artist passionate about leveraging AI to enhance creativity while maintaining high-quality, hand-crafted aesthetics. This role involves training AI models, creating game assets and integrating AI-generated content into production pipelines. You will work closely with Artists and Tech Artists to explore, iterate, and refine visual styles while leveraging AI-powered tools.
AI Art Model Training & Refinement:
Train and fine-tune AI art models to generate high-quality, stylized outputs that align with the project's artistic vision
AI-Driven Content Generation Support:
Utilize Stable Diffusion, Flux, and proprietary or licensed interfaces to generate and enhance visual assets
Collaboration & Iteration:
Partner with Leadership, Art teams, Tech Art teams, and Production teams to ensure AI-generated assets align with project objectives
Documentation & Communication:
Maintain clear documentation, share feedback with internal and external Artists, and contribute to process improvements
Research & Innovation:
Stay informed about AI-art advancements and explore new workflows to enhance creative development
What We’re Looking For:
2+ years of experience in AI art and 2D art within the game industry
Strong portfolio demonstrating art fundamentals (composition, color, style consistency)
Practical experience with generative art tools (Stable Diffusion, ComfyUI, A1111, or equivalents)
Proficiency with tools such as Photoshop, Illustrator (Blender is a plus)
Understanding of game asset pipelines and optimization for mobile
Familiarity with dataset curation, tagging, and model training workflows
Collaborative mindset with clear communication skills
Strong attention to detail and ability to maintain brand/style fidelity
Curiosity and adaptability to experiment with new creative workflows
Bonus:
Exposure to 3D modeling tools (Blender, ZBrush)
Basic knowledge of 3D modeling or animation.
Experience in mobile game development.
Familiarity with Jira and Clickup workflows.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Barcelona; Paris; Amsterdam
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This remote role is located within a two-hour time difference of CET.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US.
With Paper.io http://Paper.io 2, we’re building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
- Support the Art Director in the ideation and execution of the game’s vision.
- Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Create VFX's using particle system in Unity.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Capable of working with Maya for animation and rigging, and Blender for 3D modelling.
- Ability to create VFXs using Unity's particle system
- Experience with A/B testing or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Warsaw, Poland
[EN]
Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you!
Responsibilities
Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine
Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements
Build and manage landscape materials within Unreal shader system
Develop high-quality materials in Quixel Mixer or Substance Designer
Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way
Ensure performance-friendly, visually compelling landscapes aligned with art direction
Collaborate with design, lighting, and technical teams to maintain quality and consistency
Obtain Lead Artists guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
[PL]
Sperasoft poszukuje Starszego Artysty Krajobrazów, który dołączy do projektu klasy AAA+. Jeśli Twoją pasją jest tworzenie biomów, rzeźbienie terenu oraz tworzenie materiałów, a także chcesz stać się częścią zgranego zespołu wchodzącego na wyższy poziom jakości – czekamy na Twoje zgłoszenie!
Zakres obowiązków:
Tworzenie krajobrazów przy użyciu narzędzi Unreal Engine 5 do rzeźbienia, malowania, roślinności i obiektów nieożywionych, a także zewnętrznych programów, takich jak Gaea czy World Machine
Projektowanie i wdrażanie biomów, w tym skał, dróg, nasypów i innych elementów naturalnych
Budowanie materiałów terenu i zarządzanie nimi w systemie shaderów silnika Unreal
Tworzenie wysokiej jakości materiałów w programach Quixel Mixer lub Substance Designer
Wykorzystywanie narzędzi proceduralnych, takich jak PCG lub Houdini, do szybkiego i wydajnego rozmieszczania trawy, drzew, skał oraz innych elementów natury
Dbanie o to, aby krajobrazy były zoptymalizowane pod kątem wydajności, atrakcyjne wizualnie i spójne z kierunkiem artystycznym
Współpraca z zespołami ds. projektowania, oświetlenia i kwestii technicznych w celu utrzymania jakości i spójności
Korzystanie ze wskazówek i decyzji Głównego Artysty
Stałe rozwijanie umiejętności artystycznych oraz nauka nowego oprogramowania lub wewnętrznych narzędzi studia
Współpraca ze starszymi artystami i liderami przy wdrażaniu młodszych artystów 3D, a także dzielenie się z nimi najlepszymi praktykami projektowymi
Wspieranie atmosfery opartej na pracy zespołowej
Requirements
[PL]
Knowledge of UE 5 and Perforce
Knowledge of 3D software (Blender/Maya/3Ds Max)
Terrain Generation software knowledge (Gaea/World Machine
Unreal Engine Landscape system & Material Graph knowledge
Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc)
Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine
[EN] Minimalne wymagania:
Znajomość silnika Unreal Engine 5 oraz systemu Perforce
Znajomość oprogramowania 3D (Blender, Maya lub 3ds Max)
Znajomość programów do generowania terenu (Gaea lub World Machine)
Znajomość systemu krajobrazu oraz edytora materiałów w silniku Unreal Engine
Rozumienie procesu tworzenia elementów biomów (np. nasypów, modułów dróg, skał, kęp roślinności, drobnych obiektów do aranżacji sceny itp.)
Umiejętność tworzenia materiałów w programach Quixel Mixer i Substance Designer będzie dużym atutem, podobnie jak znajomość wtyczki Houdini dla silnika Unreal Engine
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Задачи:
— Создание стилизованных персонажей и костюмов
— Работа со стилизованными волосами и прическами
Требования:
— Владение 3Dmax, Blender, Maya, Marvelous, Zbrush, Substance Painter
Условия:
— Возможность работать удалённо или с релокацией
— 4-дневная рабочая неделя
— Оплата больничных и отпусков
— В резюме обязательно указывать желаемую заработную плату
Для отклика необходимо прислать резюме с ссылкой на портфолио (artstation/pdf) на job@artmerstudio.com с темой письма "3D character artist (stylized)".
Удалённо3D CHARACTER ARTIST | REMOTE OR RELOCATION | ARTMER STUDIO #remote or #relocation #fulltime #4dweek #3dart #gamedev #artjob https://teletype.in/@courierus/ff6Ldtl263h; REMOTE / RELOCATION Artmer Studio открыты вакансии!; 3D character artist (stylized) - Создание стилизованных персонажей и костюмов - Умение работать с стилизованными волосами и прическами 3Dmax, Blender, Maya, Marvelous, Zbrush, Substance Painter Предоставляем помощь с релокацией\есть возможность работать удалённо Предоставляем помощь с релокацией\есть возможность работать удалённо 4 дневная рабочая неделя - было бы замечательно если бы вы написали о себе и своих увлечениях пару слов -Больничные и отпуска оплачиваются -Обязательно указывайте в резюме желаемую заработную плату это сэкономит вам и нам время Резюме с ссылкой на портфолио artstation\pdf присылайте на job@artmerstudio.com в теме письма, обязательно, укажите 3D character artist (stylized)
Задачи:
— Создавать и анимировать 2D и 3D графику для видеоконтента;
— Разрабатывать графические пакеты для YouTube и социальных сетей;
— Создавать визуальные материалы для Developer Diaries;
— Анимировать титры, нижние трети, инфографику и переходы;
— Анимировать элементы UI/UX в игре для маркетинговых и социальных видео;
— Производить моушн-графику для трейлеров и промо-материалов;
— Создавать анимированные интро и фирменные визуальные элементы;
— Работать с типографикой и кинетической анимацией текста;
— Интегрировать графику в видеоконтент;
— Готовить финальные материалы к публикации.
Требования:
— 3–5 лет коммерческого опыта в качестве моушн-дизайнера;
— Уверенное владение Adobe After Effects, Blender и Cinema 4D;
— Опыт создания 2D и 3D моушн-графики;
— Опыт разработки визуальных материалов для видео;
— Хорошее понимание принципов анимации, композиции и визуальной иерархии;
— Навыки создания кинетической типографики;
— Опыт проектирования инфографики;
— Опыт работы с брендированными визуальными системами;
— Способность самостоятельно разрабатывать визуальные решения по требованиям проекта;
— Понимание современных трендов моушн-дизайна.
Дополнительно приветствуется:
— Владение Adobe Photoshop, Adobe Illustrator и Adobe Premiere Pro;
— Опыт работы с Unity;
— Опыт подготовки графики для YouTube;
— Навыки видеомонтажа.
Условия:
— Возможность выбора формата работы: гибрид или офис;
— Гибкий график с возможностью брать выходные;
— Официальное трудоустройство, включая официальные трудовые отношения на Кипре и другие варианты;
— Оплата больничных без потери зарплаты;
— Помощь в сложных жизненных ситуациях;
— Отсутствие бюрократии ради бюрократии;
— Система карьерного роста и регулярный пересмотр зарплат по результатам работы.
ГибридMOTION DESIGNER 2D | REMOTE OR RELOCATION | CHILLBASE #remote or #relocation #marketing #gamedev #2d #artjob #motion https://teletype.in/@courierus/iTuFP-Jt7EB; REMOTE OR RELOCATION TO 4 LOCATIONS Our ongoing projects are in full swing, and we’re dedicated to delivering top-notch work without being tied down by a strict corporate structure
Location: İstanbul, Türkiye; Ankara, Türkiye; Antalya, Türkiye; İzmir, Türkiye; Bursa, Türkiye; Gaziantep, Türkiye; Adana, Türkiye; Konya, Türkiye; Trabzon, Türkiye; Tekirdağ, Türkiye; Şanlıurfa, Türkiye; Samsun, Türkiye; Muğla, Türkiye; Mersin, Türkiye; Kocaeli, Türkiye; Kayseri, Türkiye; Hatay, Türkiye; Eskişehir, Türkiye; Diyarbakır, Türkiye; Denizli, Türkiye
Workplace: remote
Kodland’e katılın
— 5–17 yaş arası çocuklara online kodlama, matematik ve dijital beceri eğitimleri sunan global bir eğitim platformuyuz. 40 ülkede 30.000’den fazla öğrenciyle çalışıyor, çocukların geleceğin becerilerini erken yaşta kazanmasına destek oluyoruz.
STEM akreditasyonuna
sahip eğitim yaklaşımımızla, öğrencilerin yalnızca dijital araçları kullanmasını değil; yaratıcılık, problem çözme, tasarım odaklı düşünme ve dijital üretim becerileri geliştirmesini hedefliyoruz.
3D Modelleme ve Dijital Tasarım Eğitmeni
olarak göreviniz, Kodland tarafından sağlanan hazır ders materyalleriyle öğrencilerimize online grup dersleri vermek, Blender gibi araçlar üzerinden öğrencilerin 3D tasarım mantığını keşfetmelerine rehberlik etmek ve dersleri eğlenceli, etkileşimli ve öğretici hale getirmek olacaktır.
Bu rolde sizden beklenenler:
• Kodland’ın sağladığı müfredat ve materyallerle online 3D modelleme ve dijital tasarım dersleri yürütmek
• Blender kullanarak öğrencilerin temel modelleme becerilerini geliştirmelerine destek olmak
• Öğrencilere temel 3D modelleme, sahne oluşturma, obje düzenleme, materyal kullanımı, kompozisyon ve dijital tasarım mantığı gibi konularda rehberlik etmek
• Teknik konuları öğrencilerin yaşına ve seviyesine uygun şekilde sade, anlaşılır ve ilgi çekici biçimde anlatmak
• Grup derslerinde öğrencilerin aktif katılımını, yaratıcılığını ve özgün proje üretimini desteklemek
• Öğrencilerin kendi 3D modellerini, dijital tasarımlarını ve proje çalışmalarını oluşturmalarına rehberlik etmek
• Öğrencilerin sınıf içi çalışmalarını, ev ödevlerini ve proje ilerlemelerini düzenli olarak takip etmek
• Öğrenci gelişimiyle ilgili gerekli geri bildirimleri paylaşmak
• Derslerden sonra sınıf raporlarını doldurmak
• Grup sohbetlerini takip etmek ve öğrenci/veli taleplerine zamanında yanıt vermek
• Takım lideri, eğitim departmanı ve operasyon ekibiyle düzenli iletişimde kalmak
• Kalite ekibinden gelen geri bildirimlere açık olmak ve öğretim becerilerinizi geliştirmek
Dersler uzaktan yürütülür. Ders içerikleri, metodolojik materyaller ve onboarding sürecindeki yönlendirmeler Kodland tarafından sağlanır. Öğrenci bulma, ders planlama, ödeme ve operasyonel süreçler Kodland tarafından organize edilir.
Aradığımız profil:
• Blender kullanımı konusunda bilgi sahibi olmak
• 3D modelleme ve dijital tasarım alanına ilgi duymak
• Temel 3D modelleme mantığını öğrencilere aktarabilecek seviyede olmak
• Obje oluşturma, düzenleme, sahne hazırlama, materyal kullanımı ve basit tasarım süreçlerine aşina olmak
• 9 yaş ve üzeri çocuklarla çalışmaya uygun olmak
• Çocuklarla iletişim kurmayı sevmek ve sabırlı bir öğretim yaklaşımına sahip olmak
• Karmaşık teknik konuları sade, anlaşılır ve çocukların seviyesine uygun şekilde açıklayabilmek
• Öğrencilerin derse aktif katılımını sağlayabilecek enerjik ve yönlendirici bir anlatım tarzına sahip olmak
• Online ders yürütmeye uygun bilgisayar, kamera, mikrofon ve stabil internet bağlantısına sahip olmak
• Zoom kullanmaya ve online eğitim araçlarını öğrenmeye açık olmak
• Haftada en az 10 saat uygunluk sağlayabilmek
• Düzenli, sorumluluk sahibi ve iletişimi güçlü olmak
• Dijital beceri testini tamamlamaya istekli olmak
Tercihen:
• Çocuklara veya gençlere ders, atölye, özel ders ya da mentorluk deneyimi olması
• Blender ile proje geliştirme deneyimi olması
• 3D modelleme, dijital tasarım, oyun tasarımı, animasyon veya görsel üretim alanlarında ek bilgi sahibi olmak
• Proje tabanlı öğrenme ve oyunlaştırma yaklaşımına ilgi duymak
• Grup derslerinde sınıf yönetimi yapabilecek iletişim becerisine sahip olmak
• Öğrenci çalışmalarına yapıcı ve gelişim odaklı geri bildirim verebilmek
• Geri bildirim almaya ve öğretim becerilerini geliştirmeye açık olmak
Size sunduklarımız:
• Hazır ve yapılandırılmış ders materyalleri
• Kapsamlı işe alım desteği ve eğitmen eğitimi
• 3D modelleme ve dijital tasarım derslerine hazırlık sürecinde metodolojik destek
• Takım lideri desteği
• Kalite ekibinden düzenli geri bildirim
• Esnek çalışma saatleri
• Uzaktan çalışma imkânı
• Öğrenci bulma veya ders planlama süreciyle uğraşmadan ders verme imkânı
• Performans ve ders kalitesine bağlı kazanç artışı
• Kodland’ın global eğitim topluluğunun bir parçası olma fırsatı
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Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
As a 3D Artist, you will specialize in creating high-quality, realistic textures and skin variations for weapons and in-game props. You will work closely with the design and development teams to create compelling, visually appealing 3D assets that enhance player immersion and drive gameplay mechanics.
WHAT YOU’LL BE DOING:
- Create high-quality, realistic textures and skin variations for weapons and props, following the established visual style of Oxide.
- Prepare and polish weapon and prop models for texturing, ensuring clean UVs and proper asset workflow.
- Optimize textures and materials to ensure excellent performance on mobile devices.
- Work closely with the art lead to maintain visual consistency across all skins and materials.
- Iterate on feedback quickly and efficiently in a fast-paced production environment.
- Collaborate with developers and technical artists to ensure smooth integration of assets into the game engine.
WHAT WE EXPECT FROM YOU:
- 1,5+ year of experience in 3D art in GameDev.
- Solid understanding of realistic texturing, including materials, roughness, dirt, and wear.
- Proficiency with Substance Painter, Photoshop, and at least one 3D modeling package (Blender, Maya, or 3ds Max).
- Basic knowledge of optimization techniques for mobile platforms.
- Ability to follow art direction and adapt to an existing visual style.
- Portfolio demonstrating prop and weapon texturing (skins, materials, or similar work).
- English - B1+ level, Russian - C1 level.
BONUS IF YOU HAVE:
- Familiarity with Unity or other mobile game engines.
- Understanding of PBR workflows and mobile rendering constraints.
- Interest in survival shooters or realistic art.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Sydney, Australia
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the game's visual targets and content production needs - helping our artists to realize a vibrant and rich world for players to be immersed and express themselves in.
As a Manager, Technical Art, Tools & Pipeline, you'll help define and scale the creative workflows that power content creation across our next generation of worlds. You'll lead and grow a team of talented technical artists, providing hands-on coaching, clear direction, and thoughtful feedback that elevates both craft and collaboration. By partnering closely with Art Leadership, Technical Art, Production, and Engineering, you'll help shape the tools, pipelines, and workflows that enable artists to create high-quality content efficiently and at scale.
As a Manager, Technical Art, you'll own the artist-facing ecosystem of tools and content pipelines, ensuring workflows are intuitive, documented, and built to support evolving production needs. You'll work closely with Engineering and cross-disciplinary partners to identify opportunities for workflow improvements, evaluate new technologies, and establish scalable systems that empower artists across multiple disciplines including Character Art, Animation, Environment Art, Audio, and VFX. From pipeline architecture to workflow optimization, you'll help ensure content creation systems support both immediate production goals and the long-term needs of the project. As a strategic cross-disciplinary partner, you'll communicate priorities, risks, and opportunities with clarity while helping teams make sustainable technical decisions that maximize creative impact.
You will report into the Senior Manager, Technical Art and work closely with the Tech Art Director and other members of the team abroad.
Responsibilities:
Directly manage a team of Technical Artists, providing support, coaching, mentorship, and guidance in how they conduct their work.
Partner with Art Leadership, Production, and Engineering to define tooling, workflow, and pipeline requirements needed to support content creation across multiple disciplines.
Own and support artist-facing tools, workflows, and content pipelines, ensuring systems are intuitive, documented, scalable, and maintainable.
Work closely with Engineering to evaluate technical solutions, balancing artist usability, production efficiency, and long-term sustainability.
Guide the development and optimization of content creation pipelines that support teams working in parallel production streams.
Support the evolution of existing tools, workflows, and pipeline systems as project needs change and scale.
Build strong cross-disciplinary relationships to understand artist needs, identify workflow pain points, and drive meaningful improvements.
Champion technical best practices, workflow consistency, and knowledge sharing through documentation, training, and mentorship.
Partner with Technical Art leadership to establish team goals, craft standards, and long-term technical strategy.
Communicate constraints, risks, and opportunities clearly to stakeholders, helping guide prioritization and technical decision-making.
Required Qualifications:
6+ years of professional experience as a Technical Artist in games or a related industry, including 2+ years in a people management role leading Technical Artists or similar technical disciplines.
Demonstrated experience leading, mentoring, and developing technical teams while fostering strong cross-functional collaboration.
Strong proficiency in Python and experience developing scalable artist tools, content pipelines, and workflow solutions for game development.
Professional experience with Unreal Engine 5 and modern content creation workflows, including content creation and tool development for DCC tools, with particular emphasis on Autodesk Maya and Substance Suite workflows. Experience with Houdini, Blender, ZBrush, 3DS Max, or Photoshop is a plus.
Strong understanding of art production pipelines and the ability to translate artistic requirements into scalable technical solutions that support multiple disciplines and production needs.
Proven experience partnering closely with engineers to develop tools, workflows, or pipeline systems that improve content creation efficiency and support artistic goals.
Excellent communication, critical thinking, and problem-solving skills, with the ability to navigate ambiguity and act as a bridge between art and engineering.
Desired Qualifications:
Experience designing scalable pipeline architecture and workflow solutions for large content teams.
Experience supporting character, animation, environment, audio, or VFX production workflows.
Experience with UI development frameworks such as PySide or PyQt.
Experience contributing to or supporting content creation efforts during early-stage, R&D, or transitional production phases.
Curiosity around how AI-assisted workflows may improve content production efficiency and artist experience.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Lead Tools Programmer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities:
Lead, mentor and coach members of the Tools team.
Support the Tools Director / Tools leadership in planning, prioritizing and delivering tools features.
Assist with recruiting, onboarding and developing Tools Programmers.
Manage code reviews, technical documentation and feature documentation for tools development.
Work closely with all teams to understand workflows and improve content creation pipelines.
Collaborate with Engine and Gameplay teams to help maintain, extend and improve our proprietary engine, editor, internal tools and development pipelines.
Design, implement and maintain user interfaces for internal development tools.
Identify workflow bottlenecks and propose practical, scalable solutions that improve team productivity.
Assist in maintaining a culture of unit testing, automation testing, documentation and technical ownership.
Support long-lived internal tools, including legacy systems and components.
Help ensure tools can support internal development needs and player-developer workflows such as modding.
Represent the Tools team in day-to-day communication with stakeholders and other departments
.Communicate openly and regularly with team members, leadership and end-users.
Show strong passion for improving developer productivity and enabling creative teams to build high-quality games efficiently.
Requirements:
Demonstrable lead, associate lead experience within a tools, engine, editor or game development team.
7+ years of experience creating tools or technology for game development or digital content creation.
Shipped game titles.
Excellent C# and .NET skills for desktop applications.
Strong experience with WPF and XAML.
Thorough C++ knowledge.
Strong understanding of UI/UX principles and practical tool design.
Strong mentoring and coaching ability.
Ability to analyse and understand the workflows of other disciplines, including design, art, narrative, scripting or cinematics.
Experience working closely with end-users, gathering feedback and iterating on tools features.
Ability to drive feature development from start to finish, including planning, communication, implementation and delivery.
Open-minded attitude and willingness to iterate based on feedback.
Supportive communication style and passion for improving developer productivity.
Team-oriented mindset with a strong sense of ownership.
Advanced / Fluent written and spoken English.*
Passion for making and playing great games.
This is a full-time, on-site role requiring presence in the office to support collaboration and creativity.
Nice to haves:
Familiarity with Python.
Experience developing DCC pipelines.
Experience writing plugins or tools for Maya, Blender or similar content creation software.
Experience with game modding workflows or releasing tools to player-developers.
Experience working with proprietary engines and editors.
Experience with automated testing for tools, editors or content pipelines.
Experience with performance profiling and optimization of editor workflows.
Experience collaborating with distributed or multi-location development teams.
What We Offer:
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------
Responsable Programmeur outils
Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l’heure où le studio à l’origine de titres comme Baldur’s Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d’un responsable programmeur outils qui rejoindra l’équipe et nous aidera à créer les jeux d’excellence auxquels nos fans sont habitués.
Responsabilités
Diriger, mentorer et accompagner les membres de l’équipe Outils
Assister le responsable/la direction Outils dans la planification, la priorisation et la livraison des fonctionnalités pour les outils
Participer à l’embauche, à l’accueil, à l’accompagnement et au développement des programmeurs d’outils
Gérer les revues de code, la documentation technique et la documentation des fonctionnalités pour le développement des outils
Travailler en étroite collaboration avec toutes les équipes afin de comprendre les processus et d’améliorer les cycles de création de contenus
Travailler avec les équipes Moteur et Gameplay pour aider à développer, maintenir et améliorer nos moteurs, éditeurs, outils internes et processus de développement propriétaires
Concevoir, implémenter et maintenir des interfaces utilisateur pour les outils de développement internes
Identifier les goulots d’étranglement des processus et proposer des solutions pratiques et évolutives qui amélioreront la productivité des équipes
Aider à maintenir une culture de tests unitaires, de tests d’automatisation, de documentation et de responsabilité technique
Maintenir les outils internes vieillis, y compris les systèmes et composants d’ancienne génération
Aider à garantir que les outils contribuent aux besoins internes de développement et aux processus de joueurs-développeurs (par exemple, la création de mods)
Représenter l’équipe Outils dans la communication quotidienne avec les parties prenantes et les autres départements
Communiquer régulièrement et en toute transparence avec les membres de l’équipe, la direction et les utilisateurs finaux
Démontrer une volonté d’améliorer la productivité des développeurs et de permettre aux équipes créatives de créer efficacement des jeux de très haute qualité
Profil recherché
Expérience démontrable de responsable ou de responsable associé dans une équipe dédiée aux outils, aux moteurs, aux éditeurs ou au développement de jeu
Une expérience de 7 ans ou plus en création d’outils ou de technologies dans le cadre du développement de jeux vidéo ou de la création de contenus numériques
Plusieurs jeux lancés
D’excellentes compétences en C# et .NET dans les applications bureautiques
Une solide expérience avec WPF et XAML
Des connaissances approfondies en C++
Une solide compréhension des principes d’interface utilisateur/d’expérience utilisateur et de la conception d’outils pratiques
Des compétences avancées d’accompagnement et d’encadrement
Une capacité à analyser et à comprendre les processus de travail des autres disciplines, y compris la conception, l’art, la narration, le script et les cinématiques
Une expérience de collaboration étroite avec les utilisateurs finaux, de collecte de rétroactions et d’amélioration graduelle de fonctionnalités d’outils
La capacité à mener le développement d’une fonctionnalité du début jusqu’à la fin, y compris la planification, la communication, la mise en œuvre et la livraison
Une ouverture d’esprit visible dans votre attitude et une capacité à améliorer des fonctionnalités graduellement en fonction des rétroactions
Un style de communication positif et une passion pour l’amélioration de la productivité des développeurs
Un esprit d’équipe et un sens aigu des responsabilités
La capacité à s’exprimer de manière avancée ou courante en anglais, à l’oral comme à l’écrit*
La passion de faire, et de jouer à, des jeux exceptionnels
Ceci est un poste à temps plein dans nos locaux. Votre présence au bureau est requise pour favoriser un esprit de collaboration et de créativité.
Compétences appréciées
Des connaissances en Python
Une expérience dans le développement de processus de création de contenus numériques
Une expérience dans la création de plugiciels ou d’outils pour Maya, Blender ou autres outils de création de contenus similaires
Une expérience avec les processus de création de mods, ou une expérience de lancement d’outils pour les joueurs-développeurs
Une expérience de travail avec des moteurs et éditeurs propriétaires
Une expérience avec les tests automatisés pour les outils, les éditeurs ou les processus de contenu
Une expérience avec le profilage des performances et l’optimisation des processus d’éditeur
Une expérience de collaboration avec une équipe de développement décentralisée ou répartie en plusieurs endroits
Ce que nous proposons
Une équipe internationale de plus de 600 employés répartis dans 7 studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise
Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues
Une équipe de gestion composée de développeurs expérimentés et au sommet de leur art
Des collègues ayant les mêmes valeurs, avec lesquels partager vos passions et vos passe-temps
Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaires de la communauté
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Lead, mentor and coach members of the Tools team.
Support the Tools Director / Tools leadership in planning, prioritizing and delivering tools features.
Assist with recruiting, onboarding and developing Tools Programmers.
Manage code reviews, technical documentation and feature documentation for tools development.
Work closely with all teams to understand workflows and improve content creation pipelines.
Collaborate with Engine and Gameplay teams to help maintain, extend and improve our proprietary engine, editor, internal tools and development pipelines.
Design, implement and maintain user interfaces for internal development tools.
Identify workflow bottlenecks and propose practical, scalable solutions that improve team productivity.
Assist in maintaining a culture of unit testing, automation testing, documentation and technical ownership.
Support long-lived internal tools, including legacy systems and components.
Help ensure tools can support internal development needs and player-developer workflows such as modding.
Represent the Tools team in day-to-day communication with stakeholders and other departments.
Communicate openly and regularly with team members, leadership and end-users.
Show strong passion for improving developer productivity and enabling creative teams to build high-quality games efficiently.
Requirements
Demonstrable lead, associate lead experience within a tools, engine, editor or game development team.
7+ years of experience creating tools or technology for game development or digital content creation.
Shipped game titles.
Excellent C# and .NET skills for desktop applications.
Strong experience with WPF and XAML.
Thorough C++ knowledge.
Strong understanding of UI/UX principles and practical tool design.
Strong mentoring and coaching ability.
Ability to analyse and understand the workflows of other disciplines, including design, art, narrative, scripting or cinematics.
Experience working closely with end-users, gathering feedback and iterating on tools features.
Ability to drive feature development from start to finish, including planning, communication, implementation and delivery.
Open-minded attitude and willingness to iterate based on feedback.
Supportive communication style and passion for improving developer productivity.
Team-oriented mindset with a strong sense of ownership.
Advanced / Fluent written and spoken English.
Passion for making and playing great games.
This is a full-time, on-site role requiring presence in the office to support collaboration and creativity.
Nice to Haves
Familiarity with Python.
Experience developing DCC pipelines.
Experience writing plugins or tools for Maya, Blender or similar content creation software.
Experience with game modding workflows or releasing tools to player-developers.
Experience working with proprietary engines and editors.
Experience with automated testing for tools, editors or content pipelines.
Experience with performance profiling and optimization of editor workflows.
Experience collaborating with distributed or multi-location development teams.
What We Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Warsaw, Poland
[EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Sperasoft is looking for a talented, experienced Senior 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.).If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
[PL]
Opis
Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko.
Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA.
Sperasoft poszukuje utalentowanego i doświadczonego starszego artysty 3D specjalizującego się w tworzeniu roślinności i elementów organicznych (drzewa, krzewy, trawa itp.). Jeśli pasjonujesz się tworzeniem roślinności i chcesz dołączyć do świetnego zespołu pracującego nad nowym tytułem (IP), czekamy właśnie na Ciebie!
[EN] Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5
Develop sets of plants for different biomes
Analyse, plan, and collect references for the assets; work with concepts/references and according to the guideline
Ensure a proper integration for every asset you create considering technical and gameplay constraints
Obtain Lead Artist's guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
[PL]
Obowiązki:
Tworzenie i utrzymywanie zasobów roślinności do gier (w czasie rzeczywistym) z wykorzystaniem pełnego procesu produkcyjnego 3D (modelowanie, rzeźbienie, teksturowanie, retopologia, UV itp.) w silniku Unreal Engine 5
Opracowywanie zestawów roślinności dla różnych biomów
Analiza, planowanie i gromadzenie materiałów referencyjnych; praca w oparciu o koncepty i materiały referencyjne oraz zgodnie z wytycznymi
Zapewnienie poprawnej integracji każdego tworzonego zasobu, z uwzględnieniem ograniczeń technicznych i wymogów rozgrywki
Uzyskiwanie wskazówek i akceptacji od Głównego Artysty w zakresie niezbędnym do realizacji zadań
Stałe doskonalenie umiejętności artystycznych oraz nauka obsługi nowego oprogramowania i/lub narzędzi wewnętrznych
Współpraca ze Starszymi i/lub Głównymi Artystami przy wdrażaniu i wspieraniu (mentoringu) młodszych artystów 3D oraz dzielenie się z nimi najlepszymi praktykami projektowymi
Aktywny udział w budowaniu atmosfery współpracy w zespole
Requirements
[EN]
Experience in vegetation modelling in game industry
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini)
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus
High-poly sculpting in Zbrush is a plus
Good understanding of modern pipelines and requirements for game development
Teamwork skills
A creative, collaborative and innovative mindset
Excellent communication and interpersonal skills
[PL]
Wymagania:
Doświadczenie w modelowaniu roślinności w branży gier
Dobra znajomość narzędzi do modelowania 3D wykorzystywanych przy tworzeniu roślinności (3ds Max, Maya, Blender, ZBrush, SpeedTree lub Houdini)
Dobra znajomość narzędzi do tworzenia tekstur (Photoshop, Substance Designer lub Substance Painter)
Mile widziane doświadczenie w pracy z silnikami gier, takimi jak Unreal Engine 5, Unity lub inne
Mile widziana umiejętność rzeźbienia modeli typu high-poly w programie ZBrush
Dobra znajomość nowoczesnych procesów produkcyjnych (pipeline) i wymogów związanych z tworzeniem gier
Umiejętność pracy w zespole
Kreatywne, innowacyjne podejście oraz nastawienie na współpracę
Doskonałe umiejętności komunikacyjne i interpersonalne
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Benefity:
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: Almaty, Kazakhstan
Workplace: OnSite
Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 30M+ users worldwide, 6M+ generations per day, and powering 390 of Fortune 500 brands.
We're building at the absolute frontier of AI-powered video creation and next-generation creative tools. Joining Higgsfield means becoming part of a high-impact team shaping the future of AI-native experiences, at a company that isn't just moving fast, but rewriting what fast looks like.
WHO WE ARE LOOKING FOR
Everyone at Higgsfield is an A-player. We’re looking for a Motion Designer who:
- Has exceptional taste in motion, composition, and visual storytelling.
- Can turn ideas, scripts, and concepts into polished, high-impact motion content.
- Moves fast, iterates quickly, and thrives in a high-output creative environment.
- Takes ownership of projects end-to-end and constantly raises the creative bar.
- Understands pacing, transitions, rhythm, and attention-grabbing visuals for digital platforms.
WHAT YOU WILL WORK ON
- Create motion graphics and visual assets for product marketing, social media, and brand campaigns.
- Design high-quality animations, transitions, and visual effects for short-form and long-form content.
- Collaborate closely with Creative Directors, video editors, founders, and growth teams.
- Transform product features and concepts into visually engaging motion pieces.
- Experiment with GenAI workflows to create innovative visual content faster and at higher quality.
- Optimize creative assets for engagement across YouTube, Instagram, X and other social platforms.
YOUR MUST HAVES
- Strong experience with image and video GenAI tools.
- Advanced skills in After Effects, Cinema 4D, Blender, or similar motion design software.
- Strong understanding of typography, composition, animation principles, and visual storytelling.
- Proven ability to deliver creative content end-to-end.
- Sharp sense of visual and marketing culture — able to pitch ideas that hook.
- Understanding of social media formats, trends, and audience engagement.
THE DEAL
- Competitive salary in USD.
- On-site role in our Almaty office (we will relocate you from anywhere).
- Full-time position.
Location: Guangzhou, China
我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为
Unpublished R&D Product
团队的一员,你将与客户端、引擎、美术、设计及跨职能团队紧密合作,围绕 UE5 前沿能力开展研究与工程化实践,持续完善高品质、稳定高效的视觉设计流程。
我们正在寻找能够"构建设计体验,而不仅是绘制场景"的设计师。
作为一名优秀的场景设计师,你将从空间体验与视觉表达出发,定义环境设计的视觉语言,与美术、设计、叙事及技术团队紧密合作,打造兼具沉浸感、可读性与制作可行性的高品质环境内容。
我们希望你不仅具备出色的视觉表达能力,更具备系统化的空间设计思维,能够在艺术表现、设计需求与技术约束之间建立平衡。
You will report into the Creative Director of the team.
Responsibilities
Environment Design
负责核心场景内容的概念设计,从草图探索到高完成度场景设定。
探索并定义符合设计方向的环境视觉语言,包括地形结构、建筑风格、材质表现、色彩氛围等。
构建具有高度辨识度和沉浸感的环境设计,支撑整体体验与视觉表达。
Design Systems & Methodology
构建场景设计逻辑,包括空间布局、视觉语言、设计原则及叙事关联。
建立并持续完善场景设计规范,包括尺度体系、模块化原则、细节密度及视觉引导等。
在设计中平衡视觉表现、空间可读性及长期内容扩展需求。
Spatial Design & Collaboration
与跨职能团队紧密合作,确保场景设计满足空间体验及整体设计目标。
设计清晰的视觉引导与空间层级,提升整体体验及信息传达效率。
在空间规划过程中充分考虑功能分区、视觉可读性及制作可行性。
Cross-functional Collaboration
与3D场景美术、技术美术及技术团队密切合作,确保设计方案具备良好的制作可行性及稳定表现。
提供清晰、可执行的设计交付,包括结构拆解、模块建议、材质指引等。
持续跟进场景从概念到最终实现的整体质量。
Quality
参与整体环境视觉风格建设,建立关键区域的视觉质量标准。
根据产品需求及目标平台要求,平衡设计复杂度与制作成本。
在探索阶段提供多方向设计方案,快速支持设计迭代。
Team Contribution
指导团队成员,提升整体设计能力。
参与外部合作伙伴的反馈及质量把控。
推动设计经验沉淀,建立可复用的设计方法与规范。
Required Qualifications
拥有6–10年以上游戏行业经验,至少参与过1–2个完整项目(上线或关键开发阶段)。
具备扎实的美术基础,包括透视、构图、色彩、光影及空间表达能力。
具备成熟的场景设计方法论,而不仅仅是优秀的画面表现能力。
能够独立完成从草图探索、空间设计到精细设定的完整设计流程。
熟悉多种风格化场景设计表现方式。
理解空间设计及内容制作流程,对视觉表现与空间体验之间的关系有清晰认知。
理解3D内容制作流程及实时渲染流程,具备设计可落地意识。
熟练使用 Photoshop、Blender 及其他3D辅助设计工具。
具备良好的沟通能力,能够推动设计跨团队落地。
Desired Qualifications
具有复杂环境内容制作项目经验。
熟悉模块化场景设计、内容搭建及资产复用流程。
具备3D能力,包括 Blockout、Layout 或基础场景搭建能力。
熟悉 Unreal Engine 基础工作流程,包括场景搭建、灯光及材质基础。
熟悉程序化工具(如 Houdini、PCG)或具备相关设计思维。
熟悉跨文化设计,理解不同文化元素的融合与视觉表达。
有外部合作伙伴管理或团队指导经验。
Portfolio Requirements
请提供3–5个代表性场景设计案例,内容包括:
草图探索(Ideation)
空间方案(Layout / Blockout / Composition)
最终设计方案(Final Concept)
作品集应重点展示完整的设计思路与空间设计逻辑,而不仅仅是最终视觉效果(
非常重要
)。
请展示不同类型的场景设计案例,并附带设计说明,包括设计思路、空间规划及功能考虑。
如有内容制作或3D落地对比案例,也欢迎一并提供。
如有商业项目成果,也欢迎一并提供。
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Belgrade, Serbia
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
Develop sets of plants for different biomes;
Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
Obtain Lead Artists guidance and approval as required to advance tasks;
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
Contribute to the team-oriented environment
Requirements
Experience in vegetation modelling in game industry;
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
High-poly sculpting in Zbrush is a plus;
Good understanding of modern pipelines and requirements for game development;
Teamwork skills;
A creative, collaborative and innovative mindset;
Excellent communication and interpersonal skills.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Bucharest, Romania
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Responsibilities:
Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
Maintain visual quality and consistency of levels according to the project's quality bar and art direction
Gather and organize reference materials for environment assets
Follow studio pipelines, naming conventions, and asset management guidelines
Assemble and modify modular environment assets to build architectural and environmental spaces
Prepare visual breakdowns, reference boards, and asset lists when required
Act as production and artistic support for the Lead Level Artist
Integrate environment assets and textures into the level
Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
Set up asset properties related to visuals and performance (LODs, collisions, materials)
Support bug fixing and visual polish throughout production and testing
Verify level quality in engine and make necessary improvements
Requirements
Understanding of architectural and natural environment composition, scale, and structure
Knowledge of gameplay readability, player navigation, and visual guidance principles
Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)
Strong modeling skills for modular environment assets
Experience with Maya and/or Blender
Experience with material blending and vertex painting systems
Proficiency in Unreal Engine or similar real-time engines
Experience with Substance Painter/Designer
Understanding of physically based rendering (PBR) workflows and material standards
Strong eye for detail and consistency with the project’s art style
Ability to collaborate effectively in a multidisciplinary team
Nice to have:
Knowledge of material optimization techniques for real-time engines
Basic understanding of lighting principles and experience adjusting lighting in real-time engines
Experience with procedural tools such as Houdini is a plus
Experience working on shipped titles
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: ROYAL CARIBBEAN GROUP, Worldwide
ISMIRA AGENCY
actively recruiting for position
BAR UTILITY FOR ROYAL CARIBBEAN CRUISES!
POSITION DESCRIPTION:
Maintains bar work areas, glassware, equipment and utensils in clean, orderly and stocked condition.
BENEFITS:
Work in Royal Caribbean Cruises Ltd. named one of the Top-Rated Workplaces
Earn recognition and career advancement opportunities
Travel around the World
Experience working with more than 72 nationalities
Permanent job with contract 6-8 months onboard followed by 60 days of vacation
Save Money as you do not pay for food and accommodation on board
Competitive salary (find out when apply)
Visa fee will be reimbursed on board
Medical insurance provided during contract
RESPONSABILITIES:
Maintains the cleanliness of the bar work areas and follows 1. proper washing and sanitation of glasses, work areas, utensils, pantries, floors, equipment, etc. Washes worktables, walls, refrigerators, equipment and all related surfaces and counters. Sweeps and mops floor. Utilizes proper USPH sanitation procedures at all times.
Segregates and removes trash and garbage and places it in designated containers. Steam cleans or hoses out garbage cans. Utilizes proper USPH sanitation
procedures at all times.
Collects used glassware and transports them to the galley. Places glasses in the proper racks or on conveyor to dishwashing machine. Operates washing machine according to instructions. Inspects glasses for cracks, chips and removes them from circulation. Returns clean glasses to their appropriate places according to handling procedures. Utilizes proper USPH procedures at all times.
Ensures an adequate supply of glassware is on hand at all times. Retrieves glassware from central location and restocks as needed. Utilizes proper USPH
procedures at all times.
Keeps ice bins stocked at all times. Retrieves ice from central location and restocks as needed. Utilizes proper USPH procedures at all times.
Ensures dry snack bowls are filled at all times. Utilizes proper USPH procedures at all times.
Collects and transports a variety of supplies between storage and work areas. Places items in the appropriate location in the bar. Utilizes proper USPH
procedures at all times.
Participates with the bar staff in all activities required in opening and/or closing the bar. Utilizes proper USPH procedures at all times.
REQUIREMENTS:
Previous utility or cleaning experience in a 4 or 5 star restaurant, hotel, lounge, cruise ship etc. preferred.
Ability to identify bar glassware and bar supplies. Basic knowledge of bar equipment (blenders, flash blenders, ice machines)
Ability to collect and transport supplies from various locations throughout the vessel.
Minimum 21 years old
Good level of English
NOTE:
Nationalities that we can process: 🇱🇹 🇱🇻 🇪🇪 🇵🇱 🇺🇦 🇪🇺
For 🇲🇩 🇬🇪 🇧🇾 🇷🇺 additional security / background check may be required
Last updated: March 15, 2024
You can submit your Resume here by pushing APPLY TO POSITION button
If you are not sure what position to apply for, you may instead submit a general application here and we will advise you:
https://ismira.breezy.hr/p/c3fb653b09b501-general-application-for-hospitality-positions
Location: Warsaw, Poland; Łódź, Poland; Wrocław, Poland; Lublin, Poland; Bydgoszcz, Poland; Szczecin, Poland; Poznań, Poland; Gdańsk, Poland; Katowice, Poland; Białystok, Poland
Workplace: remote
Kodland is a digital platform connecting tutors and children aged 5 to 17, teaching game development (Unity/Roblox/Minecraft), programming (Scratch/Python), web development (Javascript, HTML, CSS), digital design (Blender/Photoshop). Kodland's goal is to prepare children for the future. We help them acquire skills that set them up to succeed in their careers and develop their interests. Kodland operates in 40 countries and educates over 30,000 students.
Who are we looking for?
An Online Tutor who would be responsible for:
Delivering fun and engaging lessons based on the provided scripts and materials
Improving their teaching skills with the help of experienced Kodland mentors
Communicating any feedback regarding lessons and class content to the office team
Providing regular and detailed reports on student progress, and tracking and improving class engagement and the learning experience
Being a positive, influential, and open ambassador for Kodland
Implementing creative ideas to stimulate and support our students
What makes you the best fit?
Knowledge of basic 3D principles (polygon modelling, topology, perspective, rendering, materials, collections)
Ability to work in software used for creating and editing three-dimensional graphics (Blender, 3Ds MAX, Autodesk Maya, etc.). The course is taught using Blender.
English language proficiency at B1 level (for conducting lessons in Blender, assisting students with the English interface, reading documentation and articles, watching videos in English)
A background in design for creating harmonious, meaningful, and expressive object-spatial environments will be considered an additional advantage
Willingness to communicate and have fun during lessons with children aged 11+
Knowledge of graphic editors: Adobe Photoshop, Photopea, Figma, Canva
No teaching experience is required, but to be invited for an interview you must complete a digital skills test (which will be sent to you after submitting your application).
You are the right person if:
You are able to work independently
You have no criminal record and are not subject to a prohibition on working with children
You have strong interpersonal skills
You are patient, good-natured, reliable, approachable, and polite
You are punctual and good at time management
You enjoy interacting with children and team members
Other skills:
Following set goals and guidelines
Willingness to help children eagerly
Desire to improve your pedagogical skills based on feedback
Clear pronunciation and articulation when speaking, easy for children to understand and follow
Important:
This is a remote position, so you will need your own laptop with a camera and microphone, a stable internet connection, and a quiet place to work. Candidates have the opportunity to learn Scratch and Roblox with us. We offer a B2B contract with the possibility of working as an unregistered sole trader; other available options also include cooperation with the TwójStartup incubator. We invite you to discuss the details during a conversation with our recruiter.
If your application is considered suitable, you will receive an email from us in the coming days inviting you to an interview. We therefore encourage you to check your inbox, including your spam folder.
To learn more about us and the position, click here:
https://www.kodland.org/pl/tutors26
IN - Bangalore, India
УдалённоBarcelona; Paris; Amsterdam
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.