Задачи:
— Создание концепций дизайна упаковки и адаптация различных форматов, верстка макетов;
— Верстка макетов на первичную упаковку (туба/флакон/банка);
— Предпечатная подготовка макетов согласно требованиям типографии/производства и проверка превью предоставленных типографией;
— Верстка технических этикеток, сопровождающих выпуск готовой продукции;
— Подготовка продуктовых и брендовых презентаций в Figma/PowerPoint;
— Верстка планограмм по представленности продукции в сетях;
— Создание и пополнение гайдов по айдентике бренда, его атрибутам, фирменному стилю и т.п.;
— Создание рекламных, POSM и других графических материалов;
— Знание текущих трендов и способность применять их в своей работе;
— Взаимодействие в команде с другим дизайнером, готовность подхватывать проекты и переключаться между ними в течение дня.
Требования:
— Опыт в продуктовом дизайне упаковки от 2‑х лет (beauty / фарма / премиум-сегмент);
— Опыт в верстке макетов на первичную упаковку (туба/флакон/банка) обязателен;
— Наличие реализованных проектов по упаковке косметической продукции, поступивших в продажу (обязательно ссылка на портфолио с этими кейсами);
— Экспертное владение Adobe Illustrator, Photoshop, InDesign + уверенное знание Figma и After Effects;
— Обязательный навык 3D‑визуализации (Blender / Cinema 4D / Keyshot);
— Глубокое понимание препресс‑процессов, знание материалов и технологий печати (офсет, шелкография, тиснение, УФ‑лак);
— Опыт взаимодействия с производством / типографиями (контроль качества, press‑approval);
— Высокий уровень креативности, чувство стиля, знание композиции и типографики;
— Интерес к бьюти‑сфере и насмотренность в глобальных трендах упаковки.
Условия:
— Работа в молодом, быстрорастущем бренде KRYGINA cosmetics;
— Офис в старинном особняке в 5 минутах ходьбы от м.Кропоткинская;
— Гибкий график работы: 5/2, пн-пт, 9:00-18:00/10:00-19:00; по пятницам сокращенный рабочий день на 1 час;
— Формат работы: гибрид (1 день удаленно, 4 дня в офисе) после успешного прохождения испытательного срока;
— Оформление по ТК РФ с первого дня, 100% белая заработная плата;
— Скидки на косметическую продукцию бренда и бьюти-услуги KRYGINA studio;
— Корпоративное обучение, выездные командные мероприятия.
Этапы отбора:
1. Связь в мессенджере для определения времени телефонного интервью;
2. Телефонное интервью с HR о опыте и ожиданиях;
3. Очное интервью в офисе с руководителем, обсуждение рабочих процессов и задач;
4. Выполнение тестового задания;
5. Отправка оффера при совпадении ожиданий.
Задачи:
• Создавать моушн-графику и короткие видео для маркетинговых и брендовых коммуникаций;
• Разрабатывать анимационные решения для рекламных кампаний и digital-коммуникаций;
• Анимировать типографику, иллюстрации, персонажей, графические элементы и готовые дизайн-макеты;
• Создавать контент для социальных сетей, Reels и других digital-форматов;
• Адаптировать визуальные решения под разные форматы, каналы и задачи;
• Работать вместе с коммуникационными дизайнерами, бренд-лидом и командами маркетинга;
• Участвовать в развитии визуального языка Трипстер и его motion-составляющей.
Требования:
• От 3 лет опыта в моушн-дизайне (2D/3D).
• Сильное портфолио с реальными digital-, рекламными и брендовыми проектами.
• Уверенное владение After Effects.
• Хорошее понимание композиции, типографики, визуальной иерархии, ритма и принципов анимации.
• Хорошее чувство движения: умение работать с темпом, динамикой, переходами и характером анимации.
• Умение работать с задачами разного масштаба — от быстрых SMM-креативов и анимации готовых макетов до комплексных рекламных кампаний и брендовых роликов.
• Умение самостоятельно искать визуальные решения, экспериментировать с формой и движением, сохраняя узнаваемость, тональность и ключевые принципы бренда.
• Умение работать по брендбуку и участвовать в развитии и усилении существующего визуального стиля через motion.
• Умение организовать свою работу, расставлять приоритеты, соблюдать сроки и вовремя подсвечивать риски.
• Будет плюсом опыт работы с Premiere Pro, 3D, Cinema 4D / Blender, character animation и AI-инструментами / базовый монтаж.
Условия:
• Удалённый формат работы из любой точки мира и гибкий график;
• ДМС, включающее стоматолога, психолога, а также услуги юриста;
• Корпоративная техника для комфортной работы;
• Performance review раз в пол года, компенсация профильного обучения;
• Персональная корпоративная скидка на все наши экскурсии и туры по всему миру;
• Комфортная среда для предложений и экспериментов;
Этапы после отклика:
HR-скрининг → Интервью с руководителем → Тестовое задание→ Интервью с командой→Оффер.
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
You will work on creating 3D environment props and assets for a live game. The 3D Artist needs to be able to successfully produce any type of environmental art assets assigned to them and deliver to defined deadlines. Quickly adapt to new art styles and any technical requirements and pipelines. Be diligent in delivering quality following art guidelines and style from the Lead Artist and Art Director, and also be efficient in following the production schedule.
Responsibilities
Produce models and textures of 3D environment Props, objects, and scenes for the game engine
Understand and follow art requirements and specific needs of the project
Promptly learn any new tools or techniques
Execute tasks assigned to them according to the project schedule while meeting quality expectations
Use checklists to perform initial art and technical quality checks before sending art assets to the Team Leader for review
Fix all problems noted by the Team Leader and Art Director
Promptly report to the Team Leader about any difficulties encountered
Support Junior Artists, helping them to deal with tasks when needed
Requirements
Strong portfolio showing examples of 3d props and environment examples
Excellent 3D experience in one or more software: Blender, 3D Studio Max, Maya, Softimage
Good knowledge of Photoshop and texture creation
Good basic art skills in art fundamentals (colour composition and form)
Passionate about games
Unity experience is a plus
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Задачи:
— Создание с нуля анимационных видеороликов и мастер-проектов 2D & 3D: инфографика, наружная реклама, оформление роликов, анимация, визуализация объектов, заставки, видеоэффекты
— Создание 2D-анимации в After Effects
— Композ мастер-сцен в After Effects
— Разработка презентационных видеороликов по ТЗ от смежных департаментов
— Поиск и отбор изображений в фотобанке для дальнейшего «оживления»
— Адаптация и ресайзы уже готовых видеоматериалов под технические требования для различных поверхностей
— Работа с нейросетями
— Самостоятельный поиск референсов и предложение видео-креативов под текущие задачи
— Поиск исходных материалов на стоках и в других источниках
Требования:
— Опыт работы на аналогичной должности сроком не менее 5 лет
— Высшее образование
— Свежий опыт в моушн-дизайне и креативе обязателен (ссылки на showreel и портфолио просьба указать в сопроводительном письме)
— Знание 3D пакетов (моделирование 3D-объектов в Cinema 4D, Blender, настройка рендера и освещения, создание анимированных 3D-роликов)
— Умение работать в After Effects, Premiere Pro, Photoshop, Adobe Illustrator, Figma
— Навыки работы в нейросетях (Google Veo 3, Kling, Sora, Runway, Haiper, Nano Banana, Midjourney, Flux, DALL-E, Stable Diffusion)
— Знание закона «О рекламе»
Условия:
— График работы 5/2: понедельник-четверг с 09:00 до 18:00, пятница - до 16.45 (офис, 1 день в неделю - удаленно)
— Работа на территории достопримечательного места и особо охраняемой природной территории в стабильной государственной и интенсивно развивающейся компании
— Официальное трудоустройство в полном соответствии с ТК РФ, стабильная заработная плата
— Расширенный социальный пакет
— Оформление пакета ДМС после 6 месяцев работы
— Льготы при посещении музеев, выставок, кафе и ресторанов на территории ВДНХ
— Возможность участвовать в интересных и важных проектах Выставки
About the Role
Our client is building an open dataset of real, professional Photoshop work, published on HuggingFace under CC-BY-4.0, to evaluate how well AI systems understand creative editing. The work involves actual production tasks, not synthetic or staged demos.
What You'll Do:
— Complete Photoshop tasks from a client-provided creative brief, working at your normal professional standard
— Run a client-provided session recorder for the full duration of each task
— Deliver layered, production-quality PSDs along with final output
— Work independently, at your own pace, within the scope of each brief
— Contribute work that will be published openly for research use
What You Bring:
We're recruiting across six specializations and aiming for balanced coverage. Candidates should specify their specialization:
— Matte painting / digital environments
— Key visual / campaign compositing
— Game & UI assets
— Print & packaging pre-press
— Portrait / beauty retouching
— E-commerce / product retouching
Hard requirements:
— Apple Silicon Mac (M1 or later) with your own licensed copy of Photoshop; Intel Macs and Windows machines are not allowed
— Photoshop only; no Illustrator, Nuke, Blender, Procreate, or iPad workflows in the captured session
— No generative AI of any kind; all work must be manually executed
— Individual contributor; no teams, studios, or subcontracted work
— Comfortable publishing openly under CC-BY-4.0, meaning resulting work and session data will be freely available with attribution
— Demonstrable professional portfolio in at least one of the six categories above
Rate: $25/hr USD
Timeline:
This is an extremely urgent role with work starting immediately. Applicants should expect to be contacted and requested to complete account setup on September 9th, 10th, or 11th to be considered for this role.
Location: Barcelona; Paris; Amsterdam
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This remote role is located within a two-hour time difference of CET.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US.
With Paper.io http://Paper.io 2, we’re building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
As a Concept Artist focusing on Concept Art, you will play a vital role in shaping the visual identity of Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_GB. Collaborating closely with the Art Director, you will create, develop, and integrate stunning game assets, elevating the production quality of our live games as we transition them into the casual space.
- Art Creation:
- Design and produce high-quality concept art for characters, environments, and props.
- Work on illustrations for icons or stylised assets that align with the game’s aesthetic.
- Creating key art illustrations with final render.
- Collaboration:
- Partner with the Art Director to align on visual style and direction.
- Actively contribute by providing creative ideas and constructive feedback.
- Conceptualisation:
- Gather references, brainstorm ideas, and create mock-ups that clearly communicate the artistic vision.
- Contribute to the creative direction by delivering compelling and innovative designs.
PROFILE
- Experience:
- 4+ years as a Concept Artist, in the mobile gaming industry.
- Strong capabilities in concept art, including a keen eye for detail, composition, and style.
- Ability to adapt to different visual styles and produce assets that align with the game’s vision.
- Strong Illustration skills
- Technical Proficiency:
- Skilled in tools like Maya, Blender, Unity, and Photoshop.
- Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus.
- Experience working with Unity
- Familiar with AI pipelines
- Soft Skills:
- Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team.
- Resourceful and proactive, with the ability to troubleshoot and iterate effectively.
- Strong problem-solving abilities
Nice to have
- Create low-poly 3D models, including texturing, to meet both technical and artistic requirements.
- Experience in VFX creation or animation.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Требования:
— Сильное портфолио с законченными работами
— Уверенное владение Blender, Maya, Cinema 4D, Houdini
— Опыт работы с Unity
— Знание Shuriken и/или VFX Graph
— Знание Shader Graph и/или HLSL
— Понимание оптимизации мобильной графики
— Чувство формы, цвета, света и композиции
— Владение русским языком
Задачи:
— Создание 3D-ассетов и сцен: моделирование, материалы, свет, композиция
— Разработка VFX: частицы, шейдеры, постобработка
— Создание анимаций, переходов и визуальных реакций на действия пользователя и звук
— Поддержание единого визуального стиля продукта
— Оптимизация графики под мобильные устройства
— Взаимодействие с Unity-разработчиками и продуктовой командой
Условия:
— Полная занятость
— Работа в Алматы с возможностью удалённого старта и последующим переездом после испытательного срока
— Гибридный формат работы: офис от двух дней в неделю
— Продукт с визуальной частью как основой и возможностью влиять на развитие
— Адекватные процессы и открытое взаимодействие внутри команды
— Команда, ценящая инициативу, ответственность и уважительное отношение
ГибридКандидатам из других городов готовы обсудить старт в удалённом формате с переездом в Алматы после испытательного срока
Задачи:
— Риггинг и скиннинг: создавать надежные анимационные риги для разных персонажей — от главного героя до сложных монстров и кинематографичных пропсов.
— Анимация персонажей: создавать высококачественную ручную (hand-keyed) анимацию (idle, локомоция, стелс, взаимодействие с тяжелыми предметами, боевые состояния), передающую вес, напряжение и страх.
— Анимация существ (Creature Animation): разрабатывать уникальную пластику и паттерны движений для сюрреалистичных монстров и четвероногих тварей, балансируя между реальной анатомией и сверхъестественным поведением.
— Подготовка к импорту: экспортировать и передавать анимации в Unreal Engine 5 согласно техническим требованиям проекта.
— Взаимодействие: работать с техническим аниматором, исправляя технические нюансы рига или анимации при интеграции в игру.
Требования:
— Опыт от 3 лет в качестве аниматора/риггера в геймдеве, минимум один выпущенный или в разработке 3D-проект.
— Профессиональное владение Autodesk Maya или Blender для риггинга и анимации.
— Четкое знание анимационного пайплайна Unreal Engine 5 (требования к скелетам, иерархии костей, IK-системам, ретаргетингу).
— Глубокое понимание веса, баланса и анатомии людей и четвероногих существ/монстров.
— Способность переключаться между реалистичной физикой человека и неестественной пластикой монстров.
— Наличие актуального шоурила с качественной ручной анимацией, локомоцией существ и примерами сложных ригов.
Будет плюсом:
— Опыт работы над сайд-скроллерами, платформерами или хоррорами от третьего лица.
Условия:
— Полная удаленка с гибким графиком из любой точки мира.
— Возможность влиять на финальный вид и атмосферу инди-хоррора с уже собранным комьюнити.
— Работа в увлеченной проектом команде без корпоративной бюрократии.
— Зарплата в рынке.
Удалённоmiddle🔹Опыт: От 3 лет профессионального опыта в качестве аниматора/риггера в геймдеве (минимум один выпущенный или находящийся в активной разработке 3D-проект)
Location: Belgrade
Job Overview
Wargaming is looking for an
Armored Vehicle Technical Consultant
for World of Tanks.
If you are a huge fan of technology and military history, you are welcome to join the Military Design and Research team.
Our ideal candidate has the skills to read drawings, knowledge of the layout of combat vehicles, their appearance, and internal structure, and an understanding of the technology of operation of units and equipment assemblies, primarily armored vehicles of the period 1940 - 1990s.
Reports to
Head of Military Design and Research
What will you do?
Work in a team of historians with a group of contractors for the production of 3D models and drawings of military equipment (selection of source materials, execution and issuance of assignments, support during work progress, acceptance of work deliverables, and transfer to production)
Search for and systematize historical materials on military equipment (Internet, printed publications, archives, museums, exhibitions, private collections, company partners, etc.)
Consult on equipment, uniforms, and historical events for other divisions of the company
Check 3D models of military equipment for historical and technical compliance
Development of vehicle concept sketches, scale schemes, estimation and calculation of principal technical and performance specifications, and preparation of vehicle design descriptions, including the use of open-source publications and archival materials
What are we looking for?
Technical or engineering education
Knowledge of the military history of auto and armored vehicles of the world of the XX-XXI centuries (structure, layout)
Understanding of the fundamentals of design and materials of vehicles and armored vehicles (calculations of tactical and technical data, layout data, armor protection, etc.)
PC skills, knowledge of text and graphic editors (Photoshop, E-Drawings, standard office programs, Blender)
A combination of creative and technical thinking
English language skills on a good level
C1- C2 Russian proficiency (for the effective search, reading, and comprehension of historical and engineering materials related to military equipment)
What additional skills will help you stand out?
Knowledge of world history on military subjects and military conflicts
Skills in CAD (SolidWorks and analogues)
Passion for modeling
Experience with military archives
Work mode
On-site at the office in Belgrade
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Jeddah, Saudi Arabia; Riyadh, Saudi Arabia; Dubai, United Arab Emirates; Lusail, Qatar; London, United Kingdom
The Video Content Producer brings KAUST’s stories to life in post-production — shaping raw footage into polished, brand-aligned content that communicates the University’s research, people, and mission to audiences across digital and institutional channels. The role combines strong editorial judgement with technical expertise across editing, colour grading, and motion graphics.
Working from production briefs under the direction of the Multimedia and Brand Production Manager, the Video Content Producer manages video projects from creative concept through to final delivery, contributes actively to pre-production planning, and serves as the team’s primary owner of motion graphics and 2D animation. The role requires a strong editorial sensibility, precise technical craft, and the discipline to manage multiple projects simultaneously to tight deadlines.
The Video Content Producer is expected to engage proactively in the team’s creative planning pipeline, maintain rigorous DAM and workflow discipline, and bring genuine creative investment to every production. Occasional out-of-office hours working will be required, for which overtime will be paid.
Key Responsibilities
Pre-Production
Review and analyse production briefs and participate in briefing sessions with relevant stakeholders.
Contribute to storyboards, editorial structures, mood boards, and creative references.
Identify and retrieve suitable archival footage and licensed media assets.
Coordinate with production teams regarding shoot requirements, technical specifications, and footage handover.
Editing and Post-Production
Edit and produce video content including documentaries, interviews, promotional videos, research communications, and social media content.
Apply transitions, motion graphics, visual effects, and animations.
Produce 2D motion graphics and animated sequences.
Perform professional colour correction and colour grading.
Mix and master audio, including music, voice-over, dialogue, and ambient sound.
Prepare final video projects in appropriate formats for web, social media, YouTube, LED screens, and other channels.
Manage multiple editing projects while maintaining quality and meeting delivery deadlines.
Project Management and Stakeholder Coordination
Manage assigned video projects from creative concept through final delivery.
Maintain clear communication with stakeholders regarding project requirements and timelines.
Provide creative guidance and constructive feedback on video requirements.
Maintain project schedules and proactively identify delivery or resourcing risks.
Asset Management and Workflow
Upload and organize production assets within defined timelines.
Apply proper metadata, tags, and naming conventions.
Maintain organized project files, footage, and finished assets within servers and DAM systems.
Track production activities, tasks, edit notes, comments, and deliverables using Asana or equivalent project management tools.
Maintain editing workstations and software and report technical or licensing issues when required.
Creative Contribution
Participate in creative planning sessions and contribute editorial and motion graphics ideas.
Stay updated with emerging trends, techniques, and tools in video editing and post-production.
Actively contribute to the editorial quality and visual impact of final productions
Requirements
Qualifications
Undergraduate or postgraduate degree in Film-making, Media Production, or a related discipline.
Additional training or certification in colour grading, motion graphics, or post-production workflows is desirable.
Experience
Minimum 5 years of professional experience as a Video Editor within a large organization or creative agency.
Strong portfolio demonstrating editorial range and high-quality post-production work.
Demonstrated experience with Adobe Premiere Pro and DaVinci Resolve.
Proven experience in Adobe After Effects, including 2D animation and typographic sequences.
Experience managing multiple projects simultaneously and working under tight deadlines.
Experience in institutional, corporate, or higher education video production is desirable.
Experience with 3D animation software such as Cinema 4D or Blender is an advantage.
Familiarity with Avid Media Composer is desirable.
Experience working alongside or directing camera operators during location productions is an advantage.
Technical Skills
Expert proficiency in Adobe Premiere Pro and DaVinci Resolve.
Strong proficiency in Adobe After Effects.
Strong knowledge of colour science, colour grading workflows, and LUT management.
Competence in audio mixing and sound design.
Knowledge of video/audio formats, codecs, and multi-platform delivery specifications.
Familiarity with Digital Asset Management (DAM) systems and metadata standards.
Experience using Asana or equivalent project management tools.
High IT literacy across Windows and macOS environments.
Additional Requirements
A portfolio or showreel of previous video editing work is required.
Ability to work outside regular office hours when production schedules require it.
Ability to manage multiple projects in a fast-paced environment.
Strong attention to detail, creativity, communication, organization, and teamwork skills.
Обязанности:
• Создание 3D-ассетов и сцен: моделирование, материалы, свет, композиция
• Разработка VFX: частицы, шейдеры, постобработка
• Создание анимаций, переходов и визуальных реакций на действия пользователя и звук
• Поддержание единого визуального стиля продукта
• Оптимизация графики под мобильные устройства
• Взаимодействие с Unity-разработчиками и продуктовой командой
Требования:
• Сильное портфолио с законченными работами - обязательно
• Уверенное владение Blender / Maya / Cinema 4D / Houdini
• Опыт работы с Unity
• Shuriken и/или VFX Graph
• Shader Graph и/или HLSL
• Понимание оптимизации мобильной графики
• Чувство формы, цвета, света и композиции
• Русский язык
Условия:
• Полная занятость
• Алматы
• Гибридный формат - от 2 дней в офисе
• Для кандидатов из других городов возможен удалённый старт с последующим переездом в Алматы после испытательного срока
• Возможность влиять на визуальное развитие продукта
ГибридДля кандидатов из других городов возможен удалённый старт с последующим переездом в Алматы после испытательного срока
Location: Almaty, Kazakhstan; Spain; Tbilisi, Georgia; Tashkent, Uzbekistan; Armenia
As part of our continued growth,
Neo Group is recruiting on behalf of one of our local partners
, leveraging our network of 1,400 talented professionals across 10+ countries. Together, we are committed to delivering innovative, data-driven solutions that empower our clients and foster professional growth within a dynamic and collaborative workplace.
We are on the lookout for a
CG Artist / Creative Retoucher
to join our
Design Department
.
Role overview
As a CG Artist / Creative Retoucher, you’ll create high-impact visuals for marketing campaigns, banners, and promotional materials. You’ll combine photography, 3D renders, effects, and other elements into polished, cohesive compositions, bringing creative concepts to life through advanced retouching, color grading, and visual storytelling.
You’ll collaborate with designers, 3D, and motion teams to create engaging visuals and adapt them for different formats and platforms.
Responsibilities
Visual Creation:
Create high-impact promotional visuals for marketing campaigns, banners, and other creative materials using advanced photo manipulation and artistic retouching.
Key Visuals:
Develop strong key visuals that communicate campaign concepts and capture attention across different marketing channels.
Composition:
Build complex, cohesive compositions by combining photography, 3D renders, effects, and other visual elements.
Artistic Retouching:
Enhance visuals through lighting adjustments, color grading, atmosphere, effects, and other advanced retouching techniques.
3D Integration:
Refine 3D renders and seamlessly integrate them into promotional creatives.
Concept Development:
Bring creative ideas to life based on briefs, references, and abstract concepts.
Cross-Functional Collaboration:
Work closely with designers, 3D artists, and motion teams to develop and deliver strong visual concepts.
Creative Adaptation:
Adapt visuals for different formats, platforms, and marketing requirements while maintaining visual consistency.
Visual Quality:
Maintain a high level of detail, artistic quality, style, and visual storytelling across all deliverables.
Requirements
Experience:
2+ years of experience in creative retouching, CG art, promo design, or a similar role.
Portfolio:
Strong portfolio demonstrating promotional creatives, key visuals, and high-quality retouching.
Technical Skills:
Advanced proficiency in Adobe Photoshop and strong practical experience with compositing and photo manipulation.
Visual Skills:
Strong understanding of composition, color, lighting, and visual storytelling.
Creative Approach:
Ability to create atmospheric, engaging, and commercially effective visuals based on briefs and creative concepts.
3D & Compositing:
Experience working with 3D renders and integrating them seamlessly into complex compositions.
Attention to Detail:
Strong attention to detail and the ability to refine visuals to a high-end, polished standard.
Language Skills:
Fluency in Russian.
Nice to have:
Performance Marketing:
Experience working with performance marketing creatives and an understanding of how visuals contribute to campaign performance.
AI Tools:
Hands-on experience with AI image-generation tools such as Midjourney, Stable Diffusion, or similar.
3D Software:
Basic knowledge of 3D software such as Blender or Cinema 4D.
Marketing Awareness:
Understanding of marketing creatives, visual trends, and user attention patterns.
Benefits
Location: Nicosia
Job Overview
We are looking for an exceptional 3D Character Artist to join our team to be part of World of Tanks: Heat.
Reports to
3D Character Artist Lead
What will you do?
Translate concepts into detailed character models, considering aspects such as appearance, costumes, accessories, and overall visual style, form and silhouette
Collaborate with the Art Director, Art Manager and Technical Art to execute the art style
Mentor Junior members of the team both artistically and technically
Uphold the quality of the characters both in terms of consistency and style
What are we looking for?
5+ years of industry experience as a 3D Character Artist or demonstration of at least 1 shipped AAA title
Exceptional understanding of videogame 3D character art and related workflows
A strong understanding of human anatomy with a deep understanding of creating realistic humans for videogames including hair and textures
Hands-on experience working in game engines, including asset integration, optimization, and visual polish passes
Solid hard surface modeling skills
Strong knowledge of creating topology for animation
Knowledge of 3D modelling and texturing software and pipelines (Maya, Blender, Marvelous Designer, Zbrush, Substance Painter, Photoshop)
A problem-solving mentality with a team first attitude
Self-motivated with a productive attitude and the ability to work without direct supervision
Good English communication and writing skills
Please remember to apply with a portfolio:
The ideal candidate must have a portfolio showcasing 3D Character Art that also demonstrates:
An eye for detail and realism
A good eye for character art and design
Realistic face modelling and anatomy
Clothing that has been created with Marvelous Designer
High poly sculpting and detailing
Lowpoly modeling with realistic materials and textures rendered in a real time engine
Work mode
Hybrid
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year)
Maternity Leave (18 weeks top-up to statutory allowance per case)
Career development and education opportunities within the company
English Language courses fully covered by the company upon Manager’s approval
Private Health Care
Mental well-being program (iFeel)
Onsite gym and spa
Free parking close to the Nicosia offices, based on availability
Free drinks-equipped kitchen in every floor building
Eurobank benefits (if applicable)
Employee discounts (e.g. restaurants, bars, etc.)
Personal Gaming Account
Onsite canteen with subsidized prices for food and drinks
Company events, Social Clubs
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Yerevan, Armenia
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
Develop sets of plants for different biomes;
Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
Obtain Lead Artists guidance and approval as required to advance tasks;
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
Contribute to the team-oriented environment
Requirements
Experience in vegetation modelling in game industry;
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
High-poly sculpting in Zbrush is a plus;
Good understanding of modern pipelines and requirements for game development;
Teamwork skills;
A creative, collaborative and innovative mindset;
Excellent communication and interpersonal skills.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Location: Yerevan, Armenia
We are looking for a
Cinematic AI Creator (Contractor)
: a filmmaker who works in generative models rather than with a crew.
You will produce the cinematic work that demonstrates what our AI can do, including multi-shot sequences, launch films, campaign pieces, and genre and style showcases. You will also translate film craft into product. The camera language, lighting setups, film stocks, genre looks and transitions you work with are what our cinematic video features need to offer users. You will define those cinematic directions for the team to productise, and set the quality bar for the video work we ship. You will work closely with Product, Creative and Engineering, and will be among the first to test each new video model we get access to.
Please note that this is a Full-time Contractor (6 months) role.
How You'll Make an Impact
Direct and produce cinematic AI content end to end: concept, story, shot list, generation, edit, sound and final delivery.
Build multi-shot sequences with consistent characters, wardrobe, world, lighting and geography across cuts.
Design each shot deliberately: lens, framing, blocking, lighting, colour and grade, and camera movement.
Create the hero shots and set pieces that anchor a launch, and the showcases that demonstrate stylistic range.
Define cinematic directions, including camera moves, lighting setups, film stocks, genre looks, transitions and VFX beats, specified clearly enough to be productised.
Prototype new cinematic capabilities and prove what is possible before it becomes a feature.
Set and document the quality bar for the video work we ship.
Test each new video model on release, reporting on strengths, failure modes, prompt behaviour, motion quality and temporal consistency, and track where AI filmmaking is going.
What You'll Bring
A body of work:
film, series or episodic work, commercials, music videos, short films, branded or short-form content; whatever best shows your craft, alongside AI-native work.
Deep understanding of visual storytelling: story structure, plot, pacing, shot design, blocking, performance and the edit.
Command of cinematography fundamentals (cameras, lenses, lighting, colour, grading, composition and camera movement), and the vocabulary to direct them precisely in a prompt.
Hands-on experience with generative video models and how they behave in practice, and with the image models that feed them.
Prompting skill for video: motion description, camera control, identity and style preservation, and first/last-frame and reference-driven workflows.
End-to-end post capability in editing, grading and sound, and the ability to run a full production cycle alone.
Awareness of internet culture and what makes cinematic content travel.
The judgement to hold a quality bar, including on your own work.
Fluency in English.
Good To Have
Background in VFX, animation, motion design, concept art or 3D (Blender, Cinema 4D, Houdini, Nuke, Unreal).
Experience directing hybrid productions that combine live footage with generative work.
ComfyUI or node-based video pipelines, and LoRA or character-consistency training.
Interest in shaping AI creative tools rather than only using them.
A public presence as an AI filmmaker or creator.
#LI-MS1
What we seek and value most in our candidates
Professionalism in both soft and hard skills; motivation to grow, learn and share, positive attitude, flexibility, transparency, ownership and the most important - passion and commitment.
Picsart is proud to be an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. We are committed to providing reasonable accommodation to employees who have protected disabilities consistent with local law.
Picsart, Inc. is an E-Verify Employer in the US. Please click here for the E-Verify Poster in
English
or
Spanish
. For information regarding your Right To Work, please click here for
English
or
Spanish
.
For Applicants Based in California - California Job Applicant Privacy Notice
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https://rb.gy/lqu5mv)
ABOUT US
Picsart is the world’s largest digital creation platform and a
top 20 most downloaded app
. Every month, the Picsart community creates, remixes, and shares billions of visual stories using the company’s powerful and easy-to-use editing tools. Picsart has amassed one of the largest open-source content collections in the world, including free-to-edit photos, stickers, backgrounds, templates, and more. Picsart is available in 30 languages for free and as a subscription on iOS, Android, Windows devices and on the Web. Headquartered in Miami, with offices around the world, Picsart is backed by SoftBank, Sequoia Capital, DCM Ventures, Insight Partners, and others.
Download
the app or visit
picsart.com
for more information.
Location: Shanghai, China
Company Introduction
Founded in 2006 by passionate entrepreneurial gamers, Riot Games centers its game development philosophy on player experience. The studio debuted
League of Legends
in 2009, which earned widespread critical acclaim and grew into the world’s most-played video game with over 100 million monthly active players. The global player community forms the core foundation of Riot’s business, driving continuous iteration and optimization of in-game player experience.
Role Overview
Riot Visual Designers seek to craft the best player experiences through their knowledge of graphic design, interactivity, layout, typography, color theory, and illustration. Designers collaborate with cross-disciplinary teams and act as both artistic and design problem solvers. They understand players and ask questions about the what, who and how when solving for visual communication design challenges.
As a Visual Designer for Wild Rift, you embody this approach as the execution core of the Publishing Art team. You deliver high-quality visual assets across all player touchpoints, partner with cross-functional teams to bring campaign visions to life, and ensure visual excellence in every deliverable. This role focuses on hands-on production and design implementation, serving as a key driver in translating high-level brand strategy into impactful visual campaigns to delight global players.
This role is based in Shanghai, China.
Core Responsibilities:
Visual Execution & Production:
Independently execute end-to-end advanced visual design production (Visual Identity/social assets/event materials) to deliver high-aesthetic global publishing content.
Brand Consistency:
Rigorously apply global brand guidelines to ensure every asset aligns with the Wild Rift visual identity across all marketing channels.
Cross-Functional Collaboration:
Work seamlessly with motion, illustration, and localization teams to unify visual messaging and ensure smooth, efficient creative workflows.
Vendor & Asset Support:
Assist in reviewing outsourced deliverables and provide precise, actionable visual feedback in line with Riot’s quality bar.
Resource Stewardship:
Manage and organize scalable visual asset libraries; contribute to the maintenance of standardized design production files.
Qualifications:
Required Qualifications
5+ years’ professional experience as a Visual Designer within games, entertainment, or high-end advertising industries.
Mastery of core craft:
Strong portfolio demonstrating expertise in layout, typography, visual system construction, and commercial design.
Advanced technical proficiency in Adobe Creative Suite (Photoshop, Illustrator, After Effects), Figma, and 3D production tools (Cinema 4D or Blender). Familiarity with collaboration tools such as Miro is a plus.
In-depth understanding of full creative production workflows, covering motion and VI asset development standards.
Solid English reading/writing for design communications; functional spoken English. fluent Mandarin.
Desired Preferred Qualifications
Proficiency in visual art pipeline (C4D/Blender, posing, lighting, compositing etc.) to streamline guidance for outsourcing.
Multi-platform design experience covering mobile, social media, and web-based visual development.
Experience in translating creative briefs into successful marketing campaigns with clear impact.
Expertise in crafting high quality Key Art for marketing campaigns; strong understanding of motion design and storytelling to elevate digital publishing assets.
Core Hiring Criteria:
Successful candidates excel through robust design craftsmanship, a collaborative mindset, and player-centric decision-making. We prioritize candidates with strong player empathy who prioritize the end-user experience throughout all design work. We also value grounded, resilient team members who thrive within fast-paced, rapidly evolving working environments.
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
Location: Warszawa, Poland
Workplace: remote
We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for
Frostpunk 1886
. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.
What will you be doing on a day-to-day basis?
Create high-quality materials and shaders in UE5.
Build and maintain Blueprint- and code-based tools for the art team.
Create and update documentation for tools, workflows, and engine limitations.
Help with optimization, profiling, and debugging in the final product.
Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.
What will help you succeed in this role?
For a senior position:
Good knowledge of UE materials and shading workflows.
Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.
Experience with UE Blueprints for tools or gameplay-supporting systems.
Practical approach to problem-solving and a good understanding of optimization.
At least one shipped title or completed commercial project.
For an expert position, we also require:
Deep, production-proven knowledge of UE5 materials, shaders, and rendering.
Experience designing scalable material, shader, and technical art workflows.
Strong understanding of GPU performance, profiling, and optimization.
Ability to take ownership of complex technical and visual problems and drive them to resolution.
Experience mentoring other artists and defining technical best practices.
Please remember to include your portfolio (link or file) with your application, as this is one of the evaluation criteria.
Nice to have
Knowledge of VFX or lighting.
Experience with procedural workflows (e.g. Substance Designer or other node-based tools).
Familiarity with shader languages such as HLSL or GLSL.
Background in 3D software such as Blender, 3ds Max, or Maya.
Experience working closely with both artists and programmers.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
Location: Warsaw, Poland
[EN]
Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay.
We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics.
Responsibilities:
Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.
Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output.
Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.
Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.
Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.
Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.
[PL] Opis stanowiska
W tej chwili nasz zespół przenosi jeden z najbardziej klimatycznych uniwersów gier XXI wieku na nowoczesny silnik. Będziesz pracować z mroczną estetyką, w której sztuka spotyka się z szaleństwem, rdzą i rozkładem.
Poszukujemy Lead 3D Artysty ds. Propsów/Environmentu, który pokieruje naszym zespołem, wyznaczy wysokie standardy jakości dla assetów typu props i environment oraz doskonale odda ducha oryginału w nowoczesnej grafice AAA.
Zakres obowiązków:
Zarządzanie zespołem: Kierowanie, wspieranie i inspirowanie zespołu grafików, udzielanie regularnego feedbacku oraz przeprowadzanie ocen pracowniczych.
Kontrola jakości: Dbanie o to, aby wszystkie elementy spełniały rygorystyczne wymagania artystyczne i techniczne naszych partnerów, zachowując najwyższy rynkowy standard.
Zarządzanie procesem produkcyjnym: Tworzenie i optymalizacja wydajnych etapów pracy nad modelowaniem i teksturowaniem w oparciu o fizyczne renderowanie materiałów, aby sprostać wymagającym harmonogramom.
Nadzór nad projektami: Koordynowanie podziału zadań w zespole oraz dbanie o dotrzymywanie terminów w różnych bieżących projektach.
Współpraca między zespołowa: Ścisła współpraca z dyrektorami artystycznymi, grafikami technicznymi oraz kierownikami projektów w celu identyfikacji potencjalnego ryzyka i rozwiązywania problemów produkcyjnych.
Dokumentacja: Tworzenie i aktualizowanie wytycznych technicznych, przewodników stylistycznych oraz dokumentacji dobrych praktyk dla działu zajmującego się obiektami.
Requirements
[EN]
Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.
Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).
Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer).
Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines.
Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management.
Communication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly.
Adaptability: Proven ability to switch between different art styles and technical constraints without losing quality.
What We Offer:
Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized).
Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects.
Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture).
Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration.
[PL] Wymagania
Ponad 5 lat doświadczenia w tworzeniu grafiki do gier, w tym co najmniej 2 lata na stanowisku lidera lub nadzorującego pracę zespołu.
Przekonujące portfolio potwierdzające eksperckie umiejętności w tworzeniu wysokiej jakości obiektów nieożywionych oraz organicznych (prosimy o dołączenie przykładów w różnych stylach).
Ekspercka znajomość programów Maya, 3ds Max lub Blender, a także ZBrush i pakietu Substance (Painter/Designer).
Bardzo dobre zrozumienie środowiska Unreal Engine (UE4/UE5) lub autorskich silników klasy AAA.
Pełne opanowanie etapów pracy z fizycznym renderowaniem materiałów, optymalizacją siatek UV, wypalaniem map oraz zarządzaniem poziomami szczegółowości modeli.
Dobra znajomość języka angielskiego w mowie i piśmie
Udokumentowana umiejętność sprawnego przechodzenia między różnymi stylami artystycznymi i ograniczeniami technicznymi bez utraty jakości.
Oferujemy:
Możliwość pracy przy wielu popularnych tytułach AAA z różnych gatunków (styl realistyczny, Sci-Fi, stylizowany).
Zatrudnienie w rozwijającej się firmie ze stabilnym i ciągłym napływem światowej klasy projektów.
Atrakcyjne opcje pracy zdalnej oraz dbałość o zdrową równowagę między życiem prywatnym a zawodowym (kultura pracy minimalizująca nadgodziny).
Wspierający, międzynarodowy zespół weteranów branży, którzy cenią sobie dzielenie się wiedzą i współpracę.
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Jakarta
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