Location: United States (Remote)
Workplace: Remote
ABOUT ONEPAY
OnePay is the consumer fintech trusted by millions of Americans to make money better.
Our financial system is broken. High fees, low rates, and too few ways to actually grow your money. We’re fixing it. And we’re moving fast.
We’re an all-in-one financial services platform that brings together banking, high-yield savings, credit cards, point-of-sale lending, investing, and crypto in one place. We also partner with employers, HCM providers, gig platforms, and others to deliver embedded financial services to millions of employees and frontline workers.
We’re backed by Walmart, the world’s largest retailer, and Ribbit Capital, one of fintech’s most respected investors, giving us rare scale, distribution, and the opportunity to build something truly category-defining.
But what really sets OnePay apart is how we move. Our customers don’t have time to wait… and neither do we. This place moves fast, and we’re looking for people who are:
- Ready to run
- Hungry and driven by urgency
- Exceptional at what they do, with low ego
- Comfortable operating in motion
ABOUT THE EXPERIENCE DESIGN TEAM
Experience Design at OnePay shapes how millions of people interact with their money. The product touches saving, spending, borrowing, and growing wealth – often for people the traditional financial system has underserved. That weight raises the bar on what we ship and how we ship it.
We’re a small, senior team with roots at Apple, Meta, Ford, Airbnb, and leading fintechs – low ego, high craft, and genuinely collaborative. AI is a baseline part of how we work, not a future we’re talking about.
THE ROLE
We’re looking for a Design Engineer to help define what modern design-to-code looks like at OnePay. This is a first-class engineering role with design fluency. You’ll generate production-ready components directly, use AI coding tools aggressively, and help push the team past traditional spec-based handoff. You’re not executing the current model – you’re shaping what comes next.
WHAT WE’RE LOOKING FOR
- You ship in code. Figma is part of how you communicate, but you’re most fluent in the codebase. You generate production-ready work, not just specs.
- You’re AI-native at production velocity. Cursor, Claude Code, v0, similar tools – they’re already how you move. You ship more in a day than most teams do in a week.
- You’re rethinking handoff. The traditional model is breaking down, and you’re excited to define what replaces it.
- You translate fluently. You speak both languages. Designers trust you, engineers trust you, and you make the gap between them disappear.
- You sweat the implementation. A two-pixel drift in production matters to you. So does a token that doesn’t quite map. You catch what others miss.
- You operate in motion. Process is fluid here, and you help shape it as you ship.
TOOLS WE USE
We use Node and TypeScript on the server, leveraging the NestJS framework within a microservice-oriented architecture running on Kubernetes and AWS. On the client side, we build and ship product features for iOS, Android, and web platforms using React Native. We also embrace AI-assisted development, so engineers have their choice of Claude Code or Cursor to fit their workflow. While you don't need experience with our exact stack, familiarity with modern software engineering practices will help you ramp up quickly.
YOU BRING
- Fluency in both Figma and code (React Native or React).
- Active use of AI coding tools (Cursor, Claude Code, v0, or similar) at production velocity.
- Fluency in design tokens, component architecture, and how design systems map to code.
- Experience shipping on cross-functional teams where design and engineering overlap.
- Strong communication across both disciplines.
- A track record of operating in fluid environments and helping define how teams work.
WHAT WE OFFER
- Competitive base salary, stock options, and health benefits from Day 1
- 401(k) plan with company match
- Remote-friendly (US), flexible time off (FTO), and opportunities for growth
- A high-growth, mission-driven, inclusive culture where your work has real impact
STANDARD INTERVIEW PROCESS
Our process varies by role. Most candidates go through:
- AI-assisted initial screen
- Interview with Talent Partner
- Technical or Hiring Manager Interview
- Team Interview
- Executive Interview
- Offer!
EQUAL EMPLOYMENT OPPORTUNITY
To build technology and products that are used and loved by people and solve real-world problems, we need to build a team with many different perspectives and experiences. We are an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. We encourage candidates from all backgrounds to apply. Applicants in need of special assistance or accommodation during the interview process or in accessing our website may contact us at talent@onepay.com.
УдалённоUnited States (Remote); We encourage candidates from all backgrounds to apply; Applicants in need of special assistance or accommodation during the interview process or in accessing our website may contact us at talent@onepay.com
Responsibilities
Design engaging & challenging core gameplay loops, player experiences, and monetization strategies.
Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds.
Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach.
Evaluate player data, identify trends, and optimize level funnels for retention and monetization.
Collaborate cross-functionally with developers to align with overall product goals.
Keep an eye on top-performing games to understand market trends and extract insights.
Required Skills, Knowledge and Expertise
At least 3+ years of experience as a game designer, or in a similar field.
Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience.
Confidence using data and player insights to identify design problems and recommend solutions.
Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision.
Advanced analytical skills, ability to spot patterns and trends
Experience with balancing levels and funnel optimization
Fluency in Turkish and the ability to communicate effectively with Turkish-speaking studio teams.
Desired Skills
Game design experience as a publisher in puzzle genres is a huge plus
Experience with liveops, A/B testing, or data-informed iteration cycles.
Familiarity with Figma or similar visual collaboration software for mock-ups
Proficient using AI tools for generating early prototypes
Track record of publishing/working on successful hypercasual, casual, or AAA titles
Задачи:
— создание рекламных креативов в GameDev и анимационных роликов
— работа со сборкой локаций
— сборка креативов с нуля до финала
Требования:
— уровень Middle - middle+
— владение 3D софтом
— опыт создания креативов 3D роликов
— умение работы со сборкой локаций
— умение собирать креативы с нуля до финала
— персонажная анимация будет большим преимуществом
— подтверждённый опыт и наличие примеров работ
— ответственность и скорость работы
Условия:
— полностью удалённый формат работы
— постоянный объём задач
— оплата, привязанная к доллару
УдалённоmiddleГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
• Создавать моушн-графику и короткие видео для маркетинговых и брендовых коммуникаций;
• Разрабатывать анимационные решения для рекламных кампаний и digital-коммуникаций;
• Анимировать типографику, иллюстрации, персонажей, графические элементы и готовые дизайн-макеты;
• Создавать контент для социальных сетей, Reels и других digital-форматов;
• Адаптировать визуальные решения под разные форматы, каналы и задачи;
• Работать вместе с коммуникационными дизайнерами, бренд-лидом и командами маркетинга;
• Участвовать в развитии визуального языка Трипстер и его motion-составляющей.
Требования:
• От 3 лет опыта в моушн-дизайне (2D/3D).
• Сильное портфолио с реальными digital-, рекламными и брендовыми проектами.
• Уверенное владение After Effects.
• Хорошее понимание композиции, типографики, визуальной иерархии, ритма и принципов анимации.
• Хорошее чувство движения: умение работать с темпом, динамикой, переходами и характером анимации.
• Умение работать с задачами разного масштаба — от быстрых SMM-креативов и анимации готовых макетов до комплексных рекламных кампаний и брендовых роликов.
• Умение самостоятельно искать визуальные решения, экспериментировать с формой и движением, сохраняя узнаваемость, тональность и ключевые принципы бренда.
• Умение работать по брендбуку и участвовать в развитии и усилении существующего визуального стиля через motion.
• Умение организовать свою работу, расставлять приоритеты, соблюдать сроки и вовремя подсвечивать риски.
• Будет плюсом опыт работы с Premiere Pro, 3D, Cinema 4D / Blender, character animation и AI-инструментами / базовый монтаж.
Условия:
• Удалённый формат работы из любой точки мира и гибкий график;
• ДМС, включающее стоматолога, психолога, а также услуги юриста;
• Корпоративная техника для комфортной работы;
• Performance review раз в пол года, компенсация профильного обучения;
• Персональная корпоративная скидка на все наши экскурсии и туры по всему миру;
• Комфортная среда для предложений и экспериментов;
Этапы после отклика:
HR-скрининг → Интервью с руководителем → Тестовое задание→ Интервью с командой→Оффер.
Требования:
- Работа в Photoshop, Illustrator, Figma или аналогах
- Креативность и чувство стиля
- Готовность к обучению и новым задачам
- Ответственность и самостоятельность
- Внимательность к деталям
Обязанности:
- Создание визуальных материалов для соцсетей и мероприятий
- Разработка айдентики для фестивалей и конкурсов
- Поддержка фирменного стиля
- Взаимодействие с командой преподавателей
Условия:
- Удаленная работа (6 часов в день, 5/2)
- Реализация своих идей для танцевальных событий
- Дружный коллектив и поддержка
- Яркое портфолио проектов
- Вклад в развитие танцевальной культуры
Задачи:
— Делать короткие ролики, которые показывают продукт и продают его учителям. Превратить разрозненные кадры из нейросетей в связный ролик с понятной идеей, читаемым интерфейсом и внятным ритмом.
Чем предстоит заниматься:
— Превращать синопсис в режиссёрский сценарий и генерировать видео в AI-инструментах (Runway, Kling, Pika, Synthesia, D-ID и др.)
— Создавать аватаров, синтетические голоса, липсинк и анимацию лиц (ElevenLabs, Murf, Descript)
— Монтаж: звук, эффекты, субтитры, графика
— Создавать короткие вертикальные видео под Instagram, TikTok, YouTube Shorts: нарезка, адаптация, упаковка
— Генерировать идеи под тренды с помощью нейросетей
— Настраивать автопостинг и AI-обвязку (автогенерация подписей, ускорение рутины)
— Анализировать статистику и корректировать контент-стратегию по данным
Требования:
— Владение After Effects как рабочим инструментом: слои, маски, трекинг, шейпы, анимация текста, работа с камерой; наличие своих пресетов и шаблонов
— Опыт генерации видео в нейросетях с конкретными примерами
— Навыки монтажа в Premiere Pro, DaVinci, CapCut или аналогах; понимание планов, монтажных стыков, ритма
— Понимание вертикального формата: безопасные зоны, крупность, читаемость без звука, удержание внимания в первые секунды
— Базовые навыки саунд-дизайна: работа с голосом, музыкой, эффектами, сведение
— Базовые навыки графики: Figma, Photoshop или Canva
— Портфолио с указанием личного вклада в проекты
Будет плюсом:
— Опыт в образовательном или детском контенте
Условия:
— Формат работы: удалёнка
— Занятость: part-time на постоянной основе
Этапы отбора:
1. Короткий Q&A текстом и обсуждение зарплатных ожиданий
2. Тестовое задание
3. Онлайн-собеседование
4. Выход на работу
Location: Remote (Canada); Remote (US)
Workplace: Remote
BUILD SOMETHING PEOPLE LOVE
Wealthsimple is Canada’s leading financial innovator. The company offers a full suite of simple, sophisticated financial products across managed investing, do-it-yourself trading, cryptocurrency, tax filing, spending and saving. Wealthsimple currently serves more than 4 million Canadians and holds over $169 billion in assets under administration. The company was founded in 2014 by a team of financial experts and technology entrepreneurs, and is headquartered in Toronto, Canada.
We're proud of what we've built — and we're just getting started. Read our Culture Manual https://www.wealthsimple.com/en-ca/culture and learn more about how we work https://www.wealthsimple.com/en-ca/careers.
ABOUT THE ROLE
We're hiring a Staff Content Designer to be the voice of investing at Wealthsimple. The person who takes calendar spreads and margin calls and makes them make sense, without dumbing it down or drowning it with jargon. You’ll be embedded on product teams and partner closely with design, product, and engineering to build experiences that our clients love.
This isn't a polish-the-copy-at-the-end role. You'll be in the room shaping what we build and how to position our products — not just the final words on the screen.
WHAT YOU'LL DO
- Write the hard stuff. Options, margin trading, predictions, perpetuals, futures — you'll write and rewrite the content so it all makes sense to a first-time investor and a seasoned trader.
- Work AI-first. From shipping your own code changes to prototyping and research — you’ll use AI to increase your impact in every part of the product lifecycle.
- Collaborate with product and design on key initiatives. You’ll work early and often with product and design to shape the product direction for big, challenging projects — not just tighten the copy once the decisions are already made.
- Make the team faster and better, not just yourself. Templates, patterns, content standards, workflows, and of course AI. You’ll find ways to automate processes to scale content while ensuring quality.
SKILLS YOU BRING
- 7+ years in content design or UX writing at a senior or staff level.
- A learner’s mindset. You don't need a finance background but you have experience that demonstrates your willingness to go deep on something unfamiliar and become a subject matter expert.
- Experience working with AI to increase your impact or empower others.
- Experience developing content standards, or integrating product content best practices and guidelines into a design system.
- Ability to think strategically about content and design while also executing on the details at a tactical level.
- Ability to juggle multiple competing priorities and work quickly and decisively across different contexts. You know when to sweat the details and when to move quickly.
- Experience empowering others through mentorship, coaching, and sharing best practices + techniques.
- Ability to work with Marketing, Brand, Legal and Compliance teams to deliver unified and consistent messaging across all touch points.
- A great collaborator and listener who loves to work together to understand and solve client problems.
WHAT TO SEND US
- A portfolio with 3 or more case studies that shows how you used writing and design to improve the user experience and drive business outcomes.
WHY WEALTHSIMPLE?
🌸 Top-tier health benefits and life insurance
📈 Long-term group savings with employer match, through Wealthsimple for Business
🌴 20 vacation days, 4 wellness days, and unlimited sick and mental health days per year*
✈️ 90 days away: work outside Canada for up to 90 days per year*
👥 Employee resource groups, including Rainbow (2SLGBTQ), Women of WS, and Black at WS
🌎 We are a hybrid team with over 1,500 employees across North America. The people are one of the best parts of working here: you'll collaborate with incredibly talented, curious, and driven teammates who are deeply committed to doing great work.
*Unlimited paid sick days, Wellness Days and the 90 day away program do not apply to certain roles.
ICYMI
Technology & Innovation at Wealthsimple: We move quickly and build thoughtfully. That means we're always looking for better ways to work — whether that's new tools, AI, or rethinking how we approach a problem. We don't expect you to have all the answers, but we do expect curiosity and a willingness to evolve alongside the products we're building.
Inclusion Statement: We're building products for a diverse world, and we need a diverse team to do it well. We strongly encourage applications from everyone, regardless of race, religion, colour, national origin, gender, sexual orientation, age, marital status, or disability status.
Accessibility Statement: We're committed to an accessible hiring experience. If you need any accommodations throughout the interview process, please let us know — we'll work with you to make sure you have what you need. We also welcome any feedback on how we can better accommodate candidates with accessibility needs.
AI in Hiring: We may use artificial intelligence (AI) tools to support parts of our hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our team but don't replace human judgment – all final hiring decisions are made by people. If you have questions about how your data is used, reach out to us.
Делаю проект по рыбалке.
Сайт, мобильное приложение.
Нужна помощь в оформлении соцсетей, короткие ролики для YouTube и других площадок.
По сути нужно нарисовать баннер, логотип, иконки, сделать ролик по приложению (запись экрана, графика, возможно озвучка).
Требуется человек, с которым можно будет обсудить идею, посоветоваться в некоторых моментах и получить готовый продукт.
Самостоятельно заниматься этим нет времени, а с фото и видео навыки слабые.
Оплата по договоренности за выполненные задачи, на первых этапах объем работы будет небольшой.
Ищем опытного графического дизайнера для проекта по США.
Требования:
— сильное владение Figma
— креативность
— качество и хороший визуальный вкус
— базовый уровень английского для понимания задач и избежания ошибок в текстах
Для отклика необходимо выполнить небольшое тестовое задание сразу и отправить 1-2 работы.
Задачи:
— вести монетизационные фичи от идеи до запуска, аналитики и итераций (полное фичеонерство)
— принимать решения по KPI, A/B-тестам и поведению игроков
— работать с конфигами, экономикой и балансом
— держать ГДД в актуальном виде, коннектиться с разработкой, аналитикой, артом и маркетингом
Требования:
— 2+ года геймдизайна в F2P
— опыт Feature Owner: сам ведёшь фичу от постановки до оценки результата
— сильную базу в системном ГД, экономике и балансе
— уверенную работу с продуктовой аналитикой
— портфолио с монетизационными кейсами
Будет плюсом: опыт с racing / sandbox, LiveOps в mid-core, чувство UI/UX.
Location: Berlin
Job Overview
Wargaming is looking for an experienced Game Design Director to join the World of Warships team
,
reporting to the WoWS Franchise Director.
World of Warships is a globally recognized free-to-play naval combat game enjoyed by millions of players worldwide. Developed by an international team, the game continues to evolve through new features, content, and experiences created for its passionate global community.
As Game Design Director, you will define and champion the long-term creative vision for World of Warships. You will work in close partnership with Product Development and Publishing to ensure a cohesive player experience and
align creative direction with the product roadmap, player expectations, and business goals.
What will you do?
Drive the Game Design
direction
and translate the product strategy into clear
gameplay priorities
and
quality standards.
Define, communicate, and maintain the
creative vision
and experience pillars for World of Warships.
Work closely game designers, providing creative direction, feedback, and guidance to ensure alignment with the product vision.
Collaborate with Product Development and Publishing to align
creative decisions with the product roadmap, audience strategy, and business goals.
Review and validate major gameplay features, systems, content, and design deliverables.
Balance creative ambition with scope, technology, timelines, player needs, and production realities.
Us
e
player feedback, research, market insights, and product data to make design decisions.
Represent the
creative and Game
Design vision to senior leadership, internal stakeholders, and external partne
rs.
Foster a collaborative culture that encourages innovation, accountability, and constructive feedback.
What are we looking for?
Significant experience as a Creative Director, Game Director, Design Director, or in a comparable senior Game Design leadership role.
A proven track record of shipping at least
one AAA or comparable
PC/console title in a creative or Game Design leadership position.
Strong experience leading and developing Game Design teams.
Experience defining and delivering a
cohesive creative and gameplay
vision for a large-scale game,
with a focus on meaningful player achievements and progression beyond XP.
Strong understanding of live-service development, player experience, gameplay systems, and modern game-production pipelines.
Ability to make clear design decisions and resolve cross-discipline trade-offs through collaboration and influence.
Strong Game Design skills, with experience using BI and AI tools to inform decisions, analyze player behavior, and support game development.
Strong people-management, communication, presentation, and stakeholder-management s
kills.
The ability to make ships emotionally compelling and memorable by bringing their history, scale, and character to life.
The ability to define and uphold clear creative principles, team standards, and a strong development culture.
Fluent in English, with excellent written and verbal communication skills.
What additional skills will help you stand out?
Experience
working
on a successful free-to-play
or
long-running live-service game.
Experience with
multiplayer, tactical, vehicle-based, or military-themed games.
Understanding of the World of
Warships
product, audience, and community.
Experience evolving an established global game or IP.
Proficiency in Russian is preferred, as the role involves regular communication with Russian-speaking team members and stakeholders.
Work mode
Remote position based anywhere in Germany, with frequent travel to our Belgrade office.
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Berlin include:
5 weeks of Annual Leave per calendar year
Additional paid time off
Career development and education opportunities within the company
Home internet reimbursement
Gym membership through Urban Sports Club - Package M
Mental well-being program (iFeel)
Monthly public transportation ticket
Language classes
Company pension scheme with a company contribution up to 150 EUR per month
Personal Gaming Account
Coffee, fruits, and snacks in the office
Company events
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Nicosia
Job Overview
Wargaming is looking for an experienced Game Design Director to join the World of Warships team
,
reporting to the WoWS Franchise Director.
World of Warships is a globally recognized free-to-play naval combat game enjoyed by millions of players worldwide. Developed by an international team, the game continues to evolve through new features, content, and experiences created for its passionate global community.
As Game Design Director, you will define and champion the long-term creative vision for World of Warships. You will work in close partnership with Product Development and Publishing to ensure a cohesive player experience and
align creative direction with the product roadmap, player expectations, and business goals.
What will you do?
Drive the Game Design
direction
and translate the product strategy into clear
gameplay priorities
and
quality standards.
Define, communicate, and maintain the
creative vision
and experience pillars for World of Warships.
Work closely game designers, providing creative direction, feedback, and guidance to ensure alignment with the product vision.
Collaborate with Product Development and Publishing to align
creative decisions with the product roadmap, audience strategy, and business goals.
Review and validate major gameplay features, systems, content, and design deliverables.
Balance creative ambition with scope, technology, timelines, player needs, and production realities.
Us
e
player feedback, research, market insights, and product data to make design decisions.
Represent the
creative and Game
Design vision to senior leadership, internal stakeholders, and external partne
rs.
Foster a collaborative culture that encourages innovation, accountability, and constructive feedback.
What are we looking for?
Significant experience as a Creative Director, Game Director, Design Director, or in a comparable senior Game Design leadership role.
A proven track record of shipping at least
one AAA or comparable
PC/console title in a creative or Game Design leadership position.
Strong experience leading and developing Game Design teams.
Experience defining and delivering a
cohesive creative and gameplay
vision for a large-scale game,
with a focus on meaningful player achievements and progression beyond XP.
Strong understanding of live-service development, player experience, gameplay systems, and modern game-production pipelines.
Ability to make clear design decisions and resolve cross-discipline trade-offs through collaboration and influence.
Strong Game Design skills, with experience using BI and AI tools to inform decisions, analyze player behavior, and support game development.
Strong people-management, communication, presentation, and stakeholder-management s
kills.
The ability to make ships emotionally compelling and memorable by bringing their history, scale, and character to life.
The ability to define and uphold clear creative principles, team standards, and a strong development culture.
Fluent in English, with excellent written and verbal communication skills.
What additional skills will help you stand out?
Experience
working
on a successful free-to-play
or
long-running live-service game.
Experience with
multiplayer, tactical, vehicle-based, or military-themed games.
Understanding of the World of
Warships
product, audience, and community.
Experience evolving an established global game or IP.
Proficiency in Russian is preferred, as the role involves regular communication with Russian-speaking team members and stakeholders.
Work mode
This role is eligible for relocation & immigration support.
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year)
Maternity Leave (18 weeks top-up to statutory allowance per case)
Career development and education opportunities within the company
English Language courses fully covered by the company upon Manager’s approval
Private Health Care
Mental well-being program (iFeel)
Onsite gym and spa
Free parking close to the Nicosia offices, based on availability
Free drinks-equipped kitchen in every floor building
Eurobank benefits (if applicable)
Employee discounts (e.g. restaurants, bars, etc.)
Personal Gaming Account
Onsite canteen with subsidized prices for food and drinks
Company events, Social Clubs
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Задачи:
— создание рекламных материалов для ежемесячных акций, отдельных товаров, новинок и информационных публикаций;
— подготовка сторис для 2ГИС, Яндекс Карт и социальных сетей;
— создание постов для социальных сетей;
— разработка баннеров для сайта;
— подготовка плакатов и других материалов для оформления магазинов;
— адаптация готовых макетов под разные размеры и пропорции.
Объём работы: до 10 самостоятельных макетов в месяц, каждый в нескольких форматах.
Требования:
— опыт создания рекламных материалов для розничных магазинов, товаров или социальных сетей;
— чувство цвета, аккуратная типографика и современная подача;
— владение программами для подготовки материалов для интернета и печати;
— соблюдение сроков и спокойное отношение к обоснованным правкам;
— передача готовых файлов и редактируемых исходников.
Особенности:
— стиль макетов должен соответствовать уровню международного бренда Akzo Nobal;
— не подходят перегруженные композиции и оформление, похожее на типовые карточки маркетплейсов.
Организация работы:
— основной список задач и материалы передаются в начале месяца;
— большая часть макетов должна быть подготовлена в течение первой недели;
— в течение месяца возможны отдельные небольшие задачи или корректировки.
В отклике просят указать:
— ссылку на портфолио с акциями, баннерами, плакатами, оформлением соцсетей и материалами для розничных магазинов;
— стоимость ежемесячного пакета из 10 самостоятельных макетов с адаптацией под несколько форматов.
УдалённоГеография найма не уточнена, офис: Иркутск
Задачи:
— Разрабатывать key visual для HR-кампаний и мероприятий, адаптировать их под digital, POS-материалы и другие форматы коммуникаций
— Создавать дизайн внутренних и внешних HR-коммуникаций: рассылок, SMM, презентаций, веб-страниц, полиграфии и мерча
— Поддерживать и развивать визуальный стиль бренда работодателя Магнит OMNI и внутренних сообществ
— Создавать иллюстрации, инфографику, рекламные креативы, работать с фото- и видеоконтентом
— Взаимодействовать с внутренними заказчиками и сопровождать проекты на всех этапах реализации
Требования:
— Опыт работы дизайнером от 3 лет и наличие портфолио с digital- и коммуникационными проектами
— Владение Figma, Adobe Photoshop, Illustrator и другими инструментами дизайна
— Опыт разработки визуальных концепций, рекламных материалов, презентаций и коммуникационных макетов
— Понимание принципов композиции, типографики, фирменного стиля и умение адаптировать дизайн под разные каналы коммуникации
— Самостоятельность, развитые коммуникационные навыки, внимание к деталям и желание предлагать новые идеи
Условия:
— Крутая команда с лучшими практиками крупных продуктовых компаний (Lamoda, Yandex, Avito, Mail.Ru, BCG, МТС и др.)
— Продуктовый подход внутри команды - минимум бюрократии, максимально открытую коммуникацию и фокус на клиенте
— Интересный продукт с большим количеством пользователей
— Гибридный формат работы с гибким началом дня в уютном офисе в Москве (ст.м.Савеловская)
— Высокую заработную плату (обсуждается индивидуально - можно повлиять на сумму оффера)
Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Job Overview
Magic’s future depends on welcoming new players and helping them build a lasting connection with the game. As the Innovation Designer for New Player Growth, you will do the hands-on design work behind new products and experiences that make Magic easier to discover, learn, and enjoy.
You will turn early ideas into tangible concepts that teams can play, test, and improve. Your work will include light game design, rapid prototyping, and player testing. You will explore introductory products, solo and cooperative experiences, new ways to learn, and offerings that extend beyond traditional Magic products.
Working closely with the Product Architect, you will translate growth priorities and player insights into experiences that welcome broader audiences. You will also partner with Game Design, Consumer Insights, Creative Design, Digital, and Production to move promising concepts from discovery toward launch.
You will have opportunities to grow your design practice across physical, digital, and experiential products. If your experience does not align with every qualification listed, we still encourage you to apply.
Location and Work Arrangement
This role is based at our Renton, Washington office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
Design and prototype new physical, digital, and connected products that help people begin and continue their Magic journey.
Apply game design principles to develop gameplay concepts, learning experiences, rules, content structures, and new modes of play.
Explore product forms, play patterns, partnerships, and occasions that can introduce Magic to audiences beyond established trading card game players.
Improve introductory and acquisition-focused products by making them welcoming, engaging, and easy to navigate.
Turn player needs and business opportunities into testable concepts, prototypes, and pilot experiences.
Plan and facilitate playtests. Observe player behavior, gather feedback, and revise designs based on what you learn.
Design experiences that help new players feel capable, make meaningful choices, and connect with other people.
Partner with cross-functional teams to assess feasibility, define requirements, and prepare validated concepts for development.
Establish clear learning goals and success measures for prototypes. Use research, product data, and player feedback to guide decisions.
Present concepts, prototypes, findings, and recommendations to cross-functional teams and senior leaders.
Evaluate products after launch and recommend improvements that strengthen onboarding, engagement, and long-term participation.
What You'll Bring
Experience in game design, product design, UX design, innovation, or a related creative field.
A portfolio or examples showing how you developed, tested, and improved concepts through an iterative design process.
Ability to create prototypes that communicate an idea and generate useful player feedback.
Graphic design skills and the ability to create clear, compelling visual presentations, prototypes, and design materials.
Experience presenting ideas and facilitating productive discussions with groups, including cross-functional teams and senior leaders.
Understanding of game systems, player motivation, learning design, or interactive experiences.
Experience working with partners across creative, technical, research, and business disciplines.
Clear communication skills and the ability to share the vision of design choices to varied audiences.
Knowledge of and passion for Magic: The Gathering, or experience with similarly complex games and systems, is a plus.
Empathy for new players and curiosity about the barriers that affect learning, participation, and belonging.
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbro’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$112,000
—
$168,000 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
УдалённоRemote (Canada); Remote (US)
Berlin
Nicosia; This role is eligible for relocation & immigration support