Требуется дизайнер для создания анимированной бизнес-презентации, который умеет разрабатывать современный визуальный стиль, продумывать структуру подачи материала и работать с анимацией в презентациях и pitch deck. Также ищут монтажёра для создания коротких видео (reels, shorts) на тему недвижимости с обзорами объектов; кандидаты должны предоставить примеры работ и указать стоимость. Кроме того, требуется копирайтер для написания статей и текстов на основе экспертных видео по темам налогов и бизнеса.
Старший продуктовый дизайнер, Design Team Lead в компании Звук — аудиостриминг с музыкой в HiFi-качестве, подкастами, аудиокнигами, эксклюзивными плейлистами и разделом для детей.
Возможен гибридный формат работы или офис в Москве.
ArtDock, международная инди-студия, ищет Middle Game Designer для работы над проектом Lootbound — тактической roguelite игрой с пошаговыми боями и элементами D&D для PC и консолей. В обязанности входит разработка игровых механик, балансировка и создание контента, соответствующего жанру. Требуется опыт в дизайне игр, понимание особенностей roguelite и пошаговых боёв, а также умение работать в команде. Работа предполагается в офисе в Кишинёве, Молдова.
ОфисmiddleКишинёв
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Компания Endear, специализирующаяся на разработке CRM-системы и AI-платформы для розничной торговли, ищет Product Designer для удалённой работы из США. В обязанности входит участие в создании и улучшении продуктов компании, тесное сотрудничество с командами разработки и маркетинга, а также обеспечение высокого качества пользовательского опыта. Кандидат должен обладать опытом в дизайне цифровых продуктов, пониманием принципов UX/UI, навыками работы с современными инструментами дизайна и умением эффективно коммуницировать в распределённой команде.
В роли Product Designer в команде Apple Services Design, ориентированной на международный рынок, вы будете заниматься разработкой и улучшением пользовательских интерфейсов и опыта для сервисов Apple. Работа предполагает тесное сотрудничество с кросс-функциональными командами для создания инновационных решений, которые отвечают потребностям глобальной аудитории. Требуется опыт в дизайне цифровых продуктов, понимание принципов пользовательского опыта и владение современными инструментами дизайна. Место работы — офис в Лондоне, Великобритания.
EXNESS is a leading trading broker with over 2,000 people across 13 countries, serving more than a million clients globally.
On-site (Limassol, Cyprus).
Location: Canada
Role overview:
We are seeking an experienced Electrical Power System Engineer to support the concept, detailed design, analysis, verification and integration of electrical power subsystems (solar arrays, power-conditioning units, batteries, distribution & regulation) for our current and next-generation remote sensing and communications satellites. The role works closely with payload, bus, thermal, structural and mission-systems multidisciplinary teams responsible for delivering high-performance, reliable EPS solutions to commercial, government, and defense customers.
Tasks summary:
Architecture Concept & Requirements
• Define EPS architecture (generation, storage, distribution) that satisfies mission power budget, mass, volume and reliability constraints.
• Perform trade-studies (e.g., solar cell type, battery chemistry, regulator topology).
• Generate system requirements, functional flow block diagrams.
• Develop the Interface Control Documents (ICD) and Design Description.
• Perform requirement management and maintain bidirectional traceability throughout the program life cycle.
Detailed Design & Analysis
• Size solar arrays, power-conditioning units, battery packs, and power distribution units.
• Build and validate high-fidelity electrical models for satellite modes, FMECA, Fault detection…
• Conduct & maintain power budget models, load-flow, thermal-power coupling, and survivability analyses (e.g., eclipse, safe-mode, fault-tolerant).
Cross‑Functional Coordination, Stakeholder & Program Interaction
• Present technical status, risk analyses, and trade‑study results to senior management.
• Interface with spacecraft bus teams (power, thermal, structure, avionics).
• Develop/maintain high-fidelity power models for mission analysis (e.g., orbit raising, station-keeping, de-orbit).
• Develop tools for power efficiency & optimisation for the satellite.
• Support B&P (Phase 0 & pre-phase A).
Integration & Verification (IVV)
• Author verification plans, test matrices, and validation procedures for unit & EPS subsystem tests.
• Support ground-test & integration campaigns, fueling, thermal vacuum, EMI/EMC, and spacecraft-level integration.
• Analyse test data, close out anomalies, and update design baselines.
• Support FSW integration
Technical Leadership & Mentorship
• Mentor, guide, lead a multidisciplinary team of junior or intermediate system engineers & interns
• Act as technical liaison with customers, partners and external vendors
• Act as Continuous Improvement stakeholder
• Contribute to Client's knowledge‑base, process enhancements, and standards development.
Configuration, Documentation & Standards Management
• Maintain design and safety standards.
• Ensure all artefacts, analysis, software, documentations and deliverables are version controlled in PLM environment.
• Support design reviews (SRR, PDR, CDR, MRR/TRR…etc.).
• Support Technology Road‑Mapping & Innovation
Launch‑Site, On‑Orbit & Operations Support
• Support launch‑site interface checklists with LVI responsible engineer, pre‑launch checkout procedures, and early‑orbit checkout scripts.
• Provide real‑time engineering support during launch, on‑orbit commissioning, anomaly investigations and contingency operations.
• Support SOOH development and associated operator trainings.
Required Qualifications:
• B.Sc. in Electrical Engineering, Aerospace or Physics with 8 + years of EPS system design experience on LEO/MEO platforms.
• Deep knowledge of spacecraft bus subsystems and their interactions.
• Experience with power‑electronics design and power management hardware.
• Strong understanding of aerospace system engineering fundamentals
• Hands-on individual who can support systems integration processes and capability to test systems and resolve problems.
• Experience with Confluence and JIRA
• Demonstrated capability to efficiently work with little supervision
• Ability to distill complex problems to fundamentals to solve with analysis, similarity, or creativity.
• Demonstrate excellent written and oral communication skills in English; knowledge of French will be considered an asset (Contact with clients outside Quebec and work on deliverables in English).
Что ищем:
• Коммерческий опыт работы
• Уверенная дизайнерская база
• Сценарный и диалоговый опыт
• Опыт с игровыми движками и локализацией
• Специализация в фольклоре/мифологии
Условия:
• Full-time
• Удаленно
• Опытная команда
• Рыночная оплата
• Возможно тестовое задание
Обязательно прикрепляйте портфолио и примеры документации
Что ищем:
• Коммерческий опыт работы
• Уверенная дизайнерская база
• Сценарный и диалоговый опыт
• Опыт с игровыми движками и локализацией
• Специализация в фольклоре/мифологии
Условия:
• Full-time
• Удаленно
• Опытная команда
• Рыночная оплата
• Возможно тестовое задание
Обязательно прикрепляйте портфолио и примеры документации
Что ищем:
• Коммерческий опыт
• Сильная дизайнерская база
• Свободное владение Unity
Условия:
• Full-time
• Удаленно
• Опытная команда
• Рыночная оплата
• Возможно тестовое задание
Обязательно прикрепляйте примеры дизайн-документации.
Location: Berlin
Our Story
Founded in 2009, we’re one of the world’s leading game studios, and proud of our extremely international team, consisting of more than 50 different nations. We are part of Playtika and the global leader in the category of Hidden Object Games. With June’s Journey, we’re providing joy for millions of players around the world every day.
How we work
Our aim is to keep doing so for many more years, if not decades. In order to be able to do so, we’ve defined a distinct way of how we’re working at Wooga, so that all relevant aspects intertwine and have a positive impact on the game. No matter if you’re part of a game team or support the success of Wooga as part of a central team, all 250+ employees from around the world can make an impact. We’re proud of the environment we’ve built, and believe you’ll enjoy working with some of the best people in the industry.
Our drivers: Speed, Focus, Ownership, and Impact, guide our working style at Wooga and help us make a deliberate choice to focus on what is important to us, while working towards a shared goal.
These drivers shape how we work together and what we expect from ourselves and our leaders.
About the Role
We're looking for a Senior UI/UX professional with deep experience in casual mobile F2P games; someone who understands what makes games intuitive and compelling, and who can translate that understanding into clean, effective design. We're looking for someone who finds as much satisfaction in a polished UI screen as in a well-validated UX flow, and is comfortable owning their work end-to-end.
We’re a small team, and our process moves from quick prototyping through marketing validation to building a vertical slice and, if that succeeds, towards a launch. You'll shape UX early - helping validate that a concept is intuitive, and take on UI design and production as we build toward the various releases, with UX considerations continuing to surface as new features are added.
Please note that this is a 1-year fixed-term contract.
About the job
Design and create UI screens, icons, flows, buttons, and game components for early-stage casual F2P mobile games, staying true to a defined art direction
Maintain and evolve UI style guides and design systems for consistency across screens and features
Own UX for new game prototypes, ensuring mechanics (even reimagined ones) are intuitive and easy to onboard into
Translate game design and monetization requirements into clear, player-friendly interfaces
Collaborate closely with artists, game designers, product managers, and engineers
Work independently to scope, prioritize, and own delivery of work
Report directly to the Creative Director of New Games
About you
Prior experience working with casual mobile games
Strong UI design and execution skills, and sharp UX instincts, with the ability to shift fully into whichever the project phase demands, from concept-stage UX validation to UI production
A solid grasp of onboarding, retention, and monetization-friendly design patterns
2D art skills for UI execution (icons, popups, liveops screens, and supporting visual elements in a defined art style)
A portfolio demonstrating this range across UI production, UX validation, and supporting art
Ability to work autonomously and drive ambiguous problems to resolution, while incorporating feedback from the Creative Director and cross-functional partners
Excellent communication skills with the ability to explain decisions clearly to various cross-disciplinary stakeholders
Proficiency with standard design tools (e.g., Figma, Photoshop, or equivalent) as well as Unity for implementation and testing
Comfort working in a small team, prototyping, wearing multiple hats, and shifting between conceptual and hands-on work is essential
Please note: Research has shown that some under-represented groups in the gaming industry (eg: women) tend to apply only if they meet every single requirement. Here at Wooga, the desire to learn and the willingness to solve problems are more important to us than your experience on paper. We encourage you to apply even if you do not think that you tick all the boxes - thinking outside of such boxes and embracing the diversity of mindsets and backgrounds is what we believe makes our teams thrive.
Our Promise
Shape the future! Challenge the status quo and team up with a diverse group of experts (over 50 nationalities!) working on crafting the world’s best games.
We offer a generous relocation package and home search support if you are not already located in Berlin. Did we mention that we also cooperate with Kindergartens?
Make use of a significant education budget and extra days off for self-development. Join our meet-ups, talks, brown bag lunches, internal trainings, workshops and many others.
Enjoy the pilates, mindfulness app, sports and transport subsidies. And a Purpose Day to donate your time to a worthy cause!
Did you know that German is the third most commonly taught language worldwide? Learn it too! We offer German language classes for you and your significant other.
With our hybrid work model you will work in the office with your teams twice a week, to encourage in-person collaboration and team bonding. The other three days you can choose if you want to work from home or from the office. We also offer 10 days a year to work from abroad.
At Wooga we are committed to providing a friendly, safe and welcoming environment for everyone who works here or with us, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion (or lack thereof) and game preferences. Be yourself, we like you that way!
By clicking “Submit Application” you acknowledge that you have read our
Candidate Privacy Policy
Location: Remote UK
At Affirm, we exist for the moments that matter—giving people a clear, predictable way to pay over time, with no hidden fees, no surprises, and no tradeoffs on what matters most.
About the Product team
The Product team listens to our customers’ needs and translates those insights into a clear product vision. The team works closely with design, engineering, and analytics to build scalable financial products that empower people to manage their money with confidence. We rely on empathy, curiosity, and business sense to prioritize features and improve experiences. Our role is to lead with clarity, support cross-functional execution, and champion the user in every decision.
The role
We’re looking for a Product Designer to join us in supporting our post-purchase experience and international expansion. Design serves a vital role at Affirm: from building narratives through data to creating products that help people make important financial decisions. As a designer, you are responsible for crafting experiences that build trust, confidence and deliver on our principles of honest, transparent financial products.
We’re at a critical inflection point in Affirm’s journey, with millions of people engaging with our products and new opportunities to expand how they use Affirm every day. We’re also growing globally, reaching new customers in new geographies every day.
This Product Designer will help shape our post-purchase experiences, as well as building the next new geographies that Affirm will expand into. You can demonstrate a breadth of design experience leveraging your ability to create delightful experiences that simplify our customers’ payment management experience through Affirm as well as contributing to our wider international expansion strategy. You’ll partner well with design leadership, design research, and content design. You’ll work end-to-end, from contributing towards Design and Product vision to delivering class leading design. You are able to work closely with Product and Engineering to tailor unique customer experiences for our merchants & consumers while ensuring cohesion to the core Affirm experience - championing our customers needs no matter where their journey starts.
What You'll Do
Lead end-to-end design for key initiatives within our UK and international experiences, as well as our post purchase experiences globally, across App and Web. You’ll be driving from discovery through to delivery and iteration—achieving meaningful customer and business outcomes.
Own complex flows and ambiguous problem spaces, defining clear problem statements, success metrics, and design direction.
Partner closely with product, engineering, and data to make informed trade-offs and deliver intuitive, high-quality experiences.
Balance speed and quality, making pragmatic decisions while contributing to a cohesive product experience.
Use research, data, and experimentation to inform decisions and continuously improve outcomes.
Contribute to design systems and patterns, strengthening consistency and scalability across your area.
Facilitate alignment and decision-making, ensuring teams move forward with clarity.
Support and mentor other designers, helping raise the quality of work across the team.
What we look for
Strong Craft & Execution: You consistently deliver polished, thoughtful interaction and visual design with high attention to detail.
Product Thinking: You balance user needs, business goals, and technical constraints to make sound design decisions and improve end-to-end experiences.
Ownership & Initiative: You take ownership of ambiguous problems and drive work forward with minimal oversight.
Cross-functional Collaboration: You build strong partnerships, communicate clearly, and help teams align on decisions and trade-offs.
Data-Informed Decision Making: You use research, experimentation, and analytics to guide your work and iterate toward better outcomes.
Team-Level Influence: You’re a trusted design partner within your area, contributing to direction and improving how the team works.
Growth & Adaptability: You seek feedback, continuously improve your craft, and leverage modern tools—including AI—to accelerate your workflow.
Tools & Experience: Proficiency with modern design and collaboration tools (Figma, G Suite, Notion, etc.).
5+ years of product design experience or equivalent practical experience.
Why You'll Love Working Here
You’ll design financial products that genuinely help people.
You’ll work on high-impact experiences used by millions of customers.
You’ll join a team that values craft, collaboration, and thoughtful iteration.
You’ll have the opportunity to grow your scope, influence, and leadership over time.
This is a remote-first position based in the UK with the option to work from our London office for candidates who prefer an office environment.
Compensation & Benefits
Base Pay Grade: L
Equity Grade: UK 5
Employees new to Affirm typically come in at the start of the pay range. Affirm focuses on providing a simple and transparent pay structure based on a variety of factors, including location, experience, and job-related skills.
Base pay is part of a total compensation package that may include monthly stipends for health, wellness, and tech spending, and benefits including 100% subsidized medical coverage, dental, and vision for you and your dependents. In addition, employees may be eligible for equity rewards offered by Affirm Holdings, Inc.
GBR base pay range per year
: £
101,000
-
149,000
Location: Remote UK
#LI-Remote
Remote-first with flexibility built in
Affirm is proud to be a remote-first company. Most roles can be done from almost anywhere within the country of employment. Some positions may occasionally require in-person work at an Affirm office, and a few are office-based due to the nature of the work. All new hires will be invited to attend an in-person onboarding experience.
Benefits designed for you
Our benefits reflect our commitment to care, transparency, and flexibility. Here are a few highlights:
Health coverage at no cost: We cover 100% of premiums for employees and their dependents.
Spending stipends: Monthly stipends support your tech setup, and the ability to choose health and wellness options that are right for you.
Time off to recharge: Flexible time off and generous holiday calendars help you rest when you need to.
Own a piece of what you build: Our employee stock purchase plan (ESPP) lets you buy Affirm stock at a discount.
We’re committed to providing an inclusive interview process, including accommodations for candidates with disabilities. If you need support, we’re happy to help.
For positions based in San Francisco or Los Angeles: Affirm considers qualified applicants with arrest and conviction records, as required by law.
By clicking "Submit Application," you acknowledge that you have read Affirm's
Global Candidate Privacy Notice
and consent to the use of your personal information as described.
Location: Ukraine; Turkey; European Union; Serbia; Georgia
Workplace: Remote
ABOUT US
Ruby Labs is a leading tech company that creates and operates innovative consumer products. We offer a diverse range of opportunities across the health, education, and entertainment industries. Our innovative teams are driving the future of consumer-led products, and we're always looking for passionate individuals to join us. Learn more about our story at: https://rubylabs.com/about-us/
ABOUT THE ROLE
We are looking for a Senior UI/UX Engineer to completely own the UI/UX quality of one of our core D2C subscription products. You are the final person responsible for every UI/UX decision that ships: you self-QA all new UI/UX work against a documented standard before it reaches the Managing Director, and you hold the quality bar for the whole product. Working AI-first, you will also take major features from brief to production: exploring design directions, arguing for the chosen one, building it in Next.js and Tailwind CSS, and shipping polished, mobile-first interfaces.
The work splits into three parts: full responsibility for all UI/UX on the project, hands-on development of design in code, and UI/UX supervision of team members. When another developer does the work, the quality is still yours: you guide them with concrete direction, review the result, and drive the task to the same standard as your own. Seniority here is measured by the quality and depth of your work. The bar is high and so is the upside - performance here is directly and significantly rewarded, and strong operators take on bigger scope fast.
KEY RESPONSIBILITIES
- UI/UX Quality Ownership: Own the UI/UX quality of the entire product. Every interface decision that ships is your responsibility, and its standard is yours to define and hold.
- UI/UX Supervision: Supervise team members' UI/UX work: set direction, review output, advise on solutions, and drive any task to done at your own quality standard.
- Feature Design & Delivery: Own major visual features end to end: brief, design exploration in multiple directions, written rationale, implementation, and final polish.
- Design System & Consistency: Own the design system and its documentation. Keep the product visually and behaviourally consistent across every screen, device, and locale. Document the reasoning behind key decisions: the user need, the pattern or research behind it, and the alternatives considered.
- AI-Native Design Workflow: Work AI-first: run a disciplined AI workflow from generation to production quality, own the team's shared prompting assets, judge critically when output is ready to ship, and keep the team's tooling ahead of the market.
QUALIFICATIONS
MUST-HAVE EXPERIENCE
- Quality Ownership: Experience as the final quality owner for a product's UI/UX, with sign-off responsibility for what ships.
- AI-Native Workflow: Hands-on production experience with AI design and code tools (Claude Code, Cursor, or close equivalents) as the core of your daily workflow, including advanced prompting, and current knowledge of the AI-era UI/UX landscape.
- Portfolio: Shipped, live consumer web products with visible craft in the details. Depth of work matters more to us than years of experience.
- Front-End Fundamentals: React/Next.js, Tailwind CSS, and TypeScript - enough to implement and refine your own designs in production code.
- Design Systems: Experience building or maintaining a design system.
- Supervision: Experience guiding other developers' UI/UX work and driving it to shipped quality.
LEADERSHIP ATTRIBUTES
- Holds a high bar for visual detail - in their own work and the team's - and catches issues before anyone else does
- Keeps growing - constantly learns and adopts new tools and techniques
- Ambitious - driven to build large-scale products used and seen by millions
- Explains design decisions clearly and in writing, grounded in user needs, patterns, or data
- Communicates clearly and proactively in a fully remote, async environment
Important: This is first and foremost a Product Design / UI/UX role, not a Frontend /Full-stack Engineering role. We are looking for someone with strong product design and UX instincts who can also implement their designs in code. Design thinking, UX quality, and product craft come first; frontend skills are essential for bringing that work to production, but they are not the primary focus of the role.
LIFE AT RUBY LABS
At Ruby Labs, we move fast, aim high, and expect the same from our team. We’re not here to play small—we’re here to build, grow, and win. That means we look for people who are ambitious, driven, and ready to give their best every single day.
This is a place for individuals who thrive under pressure, embrace challenges, and see opportunity in every obstacle. If you’re hungry to achieve, motivated by impact, and want to grow at the speed of your own ambition, Ruby Labs offers the platform to make it happen.
Here, effort is matched with reward. We recognize those who go all in and deliver results, and we create space for people who want more—more responsibility, more growth, and more success.
#LI-Remote
Game Designer
Что предстоит делать:
- Разрабатывать концепт и механику игр (раунды, символы, бонусные фичи) с учётом Х и бизнес-целей
- Создавать GDD: макеты, текстовые описания, документация.
- Формировать и систематизировать списки ассетов (арт, звук, эффекты, анимации), выстраивать логику их взаимосвязи с игровыми условиями
- Оценивать качество готового продукта и предлагать улучшения на основе метрик и отзывов игроков
Что важно:
- Актуальный опыт в слотах от 2ух лет
- Умение проектировать игровые фичи и балансировать математику
- Опыт работы с арт-фидбеком
- Аналитическое мышление, понимание метрик и поведения игроков
Senior Game Producer
Что предстоит делать:
- Формировать концепции новых игр: тематика, механики, визуал, общий игровой опыт
- Защищать продуктовое видение перед командой и стейкхолдерами
- Координировать гейм-дизайнеров, математиков, художников, разработчиков, аниматоров, тестировщиков
- Анализировать рынок, конкурентов и данные по вовлечённости, удержанию, GGR
- Балансировать амбиции проекта, сроки и бюджет, растить менее опытных продюсеров
Что важно:
- От 5 лет в разработке игр (значительная часть - слоты)
- Несколько выпущенных проектов в ключевой роли
- Глубокое понимание слот-механик и метрик
- Опыт управления мультидисциплинарной командой
- Английский на рабочем уровне
Мы предлагаем:
- Удалённый формат работы (WW, кроме РФ)
- Работу над новыми проектами с нуля
- Минимум бюрократии и возможность влиять на итоговый облик игр
УдалённоseniorУдалённый формат работы(WW, кроме РФ)
Задачи:
— левел-дизайн, анимация, камера, VFX, видеомонтаж — весь пайплайн в Unreal Engine.
Требования:
— Unreal Engine (Blueprints, Niagara, Sequencer)
— After Effects (2D Motion, UI, sound design)
— Анимация, шейдеры, 3D ПО
Условия:
— Удалёнка, part-time → возможен штат
— 600–800$ за креатив
— Контракт с зарубежной компанией
Задачи:
— собирать уровни в Unity из существующих ассетов
— создавать hard surface модели в любом редакторе
— создавать фотореалистичные текстуры в Substance Painter
Требования:
— глубокие знания создания hard surface моделей
— умение создавать фотореалистичные текстуры
Плюсом будет:
— способность создавать риги и анимации персонажей
— редактировать существующие анимации
— опыт работы в Unity
Критерии оценки:
— качество и красота созданных уровней
При отклике необходимо прислать портфолио с акцентом на работы по созданию локаций, сцен и окружений.
География найма не уточнена
(Fastwater Staffing) Satellite Electrical Power System (EPS) Design Engineer - Montreal, Canada [Full Relocation Package]
seniorWe offer a generous relocation package and home search support if you are not already located in Berlin
УдалённоseniorRemote UK
УдалённоseniorUkraine; Turkey; European Union; Serbia; Georgia