Задачи:
— Руководство производственными сменами
— Обучение операторов
— Координация производственного процесса
— Улучшение масштабируемых операций на производственной линии
Требования:
— Опыт работы в производстве
— Знание систем управления производством (Manufacturing Execution System)
Условия:
— Работа в офисе в Сан-Хосе
— Годовая зарплата от $100,000 до $120,000
Nium is looking for a Staff Product Manager Digital Assets to build and launch regulated stablecoin payment, wallet, card, conversion, and settlement products.
ГибридSingapore
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zerohash is looking for a Product Counsel to advise on product legal strategy, manage commercial agreements, and address financial-services regulatory matters.
Location: AU: Sydney (45 Clarence St); AU: Melbourne: (260 Burwood Rd)
Workplace: Hybrid
THE ROLE
Xero reimagined accounting software. Now we’re reimagining how small businesses get paid and how money moves. We're making a critical, multi-year investment in two connected engineering portfolios, Payments Products & Experiences and Payments Platform, and we're hiring a Principal Engineer for each. As our three-year payments strategy reaches a turning point, you'll help shape what comes next, with domain-level influence over the next two to three years.
You'll shape technical strategy across multiple teams, partnering with senior stakeholders to turn complex requirements into scalable, resilient systems. Staying close to the technical detail, you'll set the example for a portfolio of 40 to 50 engineers. You'll also join a global community of Principal Engineers across Xero, driving engineering standards, architecture, and best practices.
You'll Go Bold by setting long-term direction, and Go Together by bringing product, engineering and senior stakeholders with you.
THE TEAMS
Payments Products & Experiences: this portfolio is made up of our Get Paid and Growth teams, builds the checkout, payment methods, flexible payments and AI payment agents that help small businesses get paid on time.
Payments Platform: this portfolio is the engine underneath, with provider integrations, bill payments and a single, product-agnostic API that other Xero teams build on.
Together they move billions of dollars across more than 150,000 transactions a day, a number set to double as we grow into the UK and US.
THE TEAMS ARE CURRENTLY WORKING ON
- Tech stack: microservices across web, API and data layers, built in languages such as C#, Java, Go or C++, running on AWS with SQL and NoSQL data stores.
- Current focus: reviewing existing payments systems to work out what to extend, migrate or rebuild, alongside Growth experiments and AI-powered payment chasing.
- Future focus: a multi-year payments architecture covering agentic payment workflows, payments inside AI assistants and recurring payments.
- Global scale: replatforming payment methods and designing global rails and a ledger ready for new markets.
WHERE AND HOW YOU CAN WORK
You'll be based in Sydney or Melbourne, working a hybrid model that blends time together in our modern offices with the flexibility of working from home. Boost days bring teams together to connect and collaborate in person. With colleagues across Australia and the US and payment flows that run around the clock, you'll also work across time zones.
SOME OF THE THINGS WE'RE LOOKING FOR
- You bring deep experience designing and running large-scale distributed systems in production, balancing reliability, performance and cost, and any payments or fintech experience is a real plus.
- API-first thinking is second nature, and you're at home across web, API and data layers, with fluency in at least one modern backend language, SQL and NoSQL stores, and cloud-native platforms, ideally AWS.
- Legacy-heavy systems are a puzzle you enjoy, and you make clear, practical calls on whether to extend, migrate or build while staying hands-on through pairing, spikes and code.
- A strong interest in utilising AI tooling is essential, as you will model how to use these technologies to automate tasks and improve engineering outcomes.
- Your background shows a deep curiosity for growth hacking and a proven ability to design and analyse A/B tests that drive product usage.
- You'll Go Further by mentoring Staff and Senior engineers, shaping cross-team initiatives with Xero's Principal community and setting standards that lift engineering across Xero.
Apply even if your experience isn't a perfect match! At Xero, we hire based on your skills, passion, and the unique perspective you can bring to enhance our culture and team.
– Опыт аналитики мобильных игр от 4 лет, сильная экспертиза в продуктовых и F2P-метриках (Retention, LTV, ARPU/ARPDAU, ROAS). – Уверенный SQL, Python, опыт A/B-тестирования и работы с BI.
• Опыт работы продакт-менеджером или продуктовым аналитиком — желательно в B2C, подписках, e-commerce или финтехе. • Сильный аналитический подход: уверенно чувствуете себя в данных.
Location: AU: Sydney (45 Clarence St); AU: Melbourne: (260 Burwood Rd)
Workplace: Hybrid
THE ROLE
Xero reimagined accounting software. Now we’re reimagining how small businesses get paid and how money moves. We're making a critical, multi-year investment in two connected engineering portfolios, Payments Products & Experiences and Payments Platform, and we're hiring a Principal Engineer for each. As our three-year payments strategy reaches a turning point, you'll help shape what comes next, with domain-level influence over the next two to three years.
You'll shape technical strategy across multiple teams, partnering with senior stakeholders to turn complex requirements into scalable, resilient systems. Staying close to the technical detail, you'll set the example for a portfolio of 40 to 50 engineers. You'll also join a global community of Principal Engineers across Xero, driving engineering standards, architecture, and best practices.
You'll Go Bold by setting long-term direction, and Go Together by bringing product, engineering and senior stakeholders with you.
THE TEAMS
Payments Products & Experiences: this portfolio is made up of our Get Paid and Growth teams, builds the checkout, payment methods, flexible payments and AI payment agents that help small businesses get paid on time.
Payments Platform: this portfolio is the engine underneath, with provider integrations, bill payments and a single, product-agnostic API that other Xero teams build on.
Together they move billions of dollars across more than 150,000 transactions a day, a number set to double as we grow into the UK and US.
THE TEAMS ARE CURRENTLY WORKING ON
- Tech stack: microservices across web, API and data layers, built in languages such as C#, Java, Go or C++, running on AWS with SQL and NoSQL data stores.
- Current focus: reviewing existing payments systems to work out what to extend, migrate or rebuild, alongside Growth experiments and AI-powered payment chasing.
- Future focus: a multi-year payments architecture covering agentic payment workflows, payments inside AI assistants and recurring payments.
- Global scale: replatforming payment methods and designing global rails and a ledger ready for new markets.
WHERE AND HOW YOU CAN WORK
You'll be based in Sydney or Melbourne, working a hybrid model that blends time together in our modern offices with the flexibility of working from home. Boost days bring teams together to connect and collaborate in person. With colleagues across Australia and the US and payment flows that run around the clock, you'll also work across time zones.
SOME OF THE THINGS WE'RE LOOKING FOR
- You bring deep experience designing and running large-scale distributed systems in production, balancing reliability, performance and cost, and any payments or fintech experience is a real plus.
- API-first thinking is second nature, and you're at home across web, API and data layers, with fluency in at least one modern backend language, SQL and NoSQL stores, and cloud-native platforms, ideally AWS.
- Legacy-heavy systems are a puzzle you enjoy, and you make clear, practical calls on whether to extend, migrate or build while staying hands-on through pairing, spikes and code.
- A strong interest in utilising AI tooling is essential, as you will model how to use these technologies to automate tasks and improve engineering outcomes.
- Your background shows a deep curiosity for growth hacking and a proven ability to design and analyse A/B tests that drive product usage.
- You'll Go Further by mentoring Staff and Senior engineers, shaping cross-team initiatives with Xero's Principal community and setting standards that lift engineering across Xero.
Apply even if your experience isn't a perfect match! At Xero, we hire based on your skills, passion, and the unique perspective you can bring to enhance our culture and team.
Развивать ипотечный продукт и клиентский путь: поиск точек роста и формирование целевого CJM; Формировать и реализовывать roadmap развития ипотеки, управлять приоритетами и backlog;
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Game Designer
, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world.
As a
Senior Technical Game Designer
on the
Unpublished R&D Product
team, you will help turn ambitious design ideas into playable, sustainable game experiences. You will work across multiple areas of game design, partnering with designers, engineers, artists, and production to prototype new ideas, implement technically complex features, and improve how the design team builds and iterates content. This is a game design role with significant technical responsibilities. You will use your design judgment and technical fluency to bridge design intent and implementation constraints, reduce development dependencies, and help the team make informed trade-offs. You will report into the Game Director of the team.
Responsibilities:
Design, prototype, implement, and iterate on game features and supporting systems across multiple areas of game design.
Build and improve designer-facing tools, workflows, debugging capabilities, and validation processes that increase the quality and velocity of the design team.
Own technically complex design features from initial framing through implementation, testing, refinement, and delivery.
Work with design and product leadership to explore ambiguous problem spaces and turn promising ideas into playable prototypes.
Develop multiple design and technical solutions, clearly communicating their player impact, trade-offs, risks, scope, and long-term maintenance considerations.
Identify technical constraints, cross-system dependencies, and implementation risks early, and translate them into actionable design decisions.
Establish reusable implementation patterns, best practices, and quality standards for technical game design.
Required Qualifications:
8+ years of experience in professional game design, including 3+ years of experience in professional technical game design or engineering.
Deep expertise in one or more technically demanding game-design domains.
Experience owning and delivering technically complex game features from concept through playable implementation.
Strong game design fundamentals and the ability to connect technical decisions to player experience and product goals.
Hands-on experience prototyping, implementing, and debugging gameplay in a modern game engine.
Proficiency with visual scripting, text-based scripting, programming, or other technical content-authoring approaches.
Ability to reason about system architecture, data structures, performance, testing, maintainability, and technical debt in a game-development context.
Fluency in Mandarin Chinese.
Desired Qualifications:
Experience working in a lead technical game design role, including mentoring or coaching designers in technical implementation practices.
Experience creating designer-facing tools, content pipelines, automated validation, or debugging workflows, and designing sustainable technical solutions that enable other designers to work more independently.
Experience with early-stage game development, rapid prototyping, and iterative playtesting.
Experience in the Unreal game engine.
Proficiency in spoken and written English.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Sydney, Australia
At Riot, we believe in putting players first. Our Sydney-based team contributes to the highly anticipated Riot MMO, collaborating globally to build next-generation features and technology. Whether focused on automation, performance, tools, or release systems, we create the foundations for great developer and player experiences.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a
Senior Software Engineer
, you will also dive into projects that focus on team cohesiveness and cross-team objectives. You will drive technical initiatives and provide other engineers with a clear illustration of extraordinary engineering.
On our unpublished R&D product, you will work with all team disciplines to design, implement, and iterate on modern game development workflows, pipelines, and automation. You will work in a small team alongside a product lead, technical artists, and other engineers to ensure we can efficiently deliver on our player’s dreams. We’re looking for an engineer experienced in automation and build systems whose work will ensure we consistently deliver a high-quality, dependable experience that players can trust over the long term. The ideal candidate is passionate, driven, and wants to guide the technical vision of how we extend engines and optimize workflows. You will report to the Engineering Manager of the Automation & Build Systems team. Internal Job Title: Senior Software Engineer II
Responsibilities:
Co-design and implement solutions for large scale automation and build tooling across a distributed network of servers.
Contribute to architecture requirements, technical design, and implementation across relevant systems, helping deliver stability to players and shaping the team’s technical direction and standards.
Work with technical leadership in Sydney & Los Angeles to develop solutions, and collaborate closely with design to deliver high-performance systems that maximize player enjoyment.
Work collaboratively across multiple timezones to gather requirements and consistently deliver robust, scalable, and performant systems.
Help build best practices related to build & automation systems and foster a collaborative environment where knowledge and skills are shared.
Contribute to the technical culture of the team, ensuring the right balance of speed and sustainability.
Troubleshoot live service issues as part of an on-call rotation.
Required Qualifications:
3+ years of professional experience in software engineering, including experience delivering live or shipped games/products.
Professional experience and proficiency in C and C++, with strong debugging skills
Strong understanding of common game and software design patterns.
Experience in automation tooling, performance tooling, build/release pipelines, and/or telemetry.
Experience working in cross-functional teams and collaborating across disciplines & time-zones.
Desired Qualifications:
Bachelor’s degree in Computer Science or equivalent experience.
Experience developing MMO and/or large scale online games with a focus on build systems and automation.
Proficiency with services development, Golang and/or C#.
Skilled in managing requirements and refining game development pipelines for efficiency and scalability
Familiarity with Unreal Engine 5, including Blueprint visual scripting, and working knowledge of Iris
Experience working with mid-sized engineering teams and other disciplines (e.g. QA, Production, Tech Design) in an agile environment
Prior experience working on global-scale game development or online services.
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our teams work on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects.
If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different backgrounds, and we want to see that reflected in the people who make our games, all qualified applicants will be considered for employment.
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
Location: Sydney, Australia
As a
Senior Software Engineer
on an unpublished R&D project, you will be responsible for designing and implementing core social and store systems for one of Riot’s most exciting new games. You will work closely with Product, UX Design, and central teams to design, integrate, and build engaging social and purchasing systems in our game. In this role you will own the full vertical integration of social systems in our game, meeting and exceeding player expectations for our genre while adhering to our social safety standards. Additionally you will own the full integration of our in-game store and purchasing systems, offering players a world-class and secure experience in discovering, purchasing, and enjoying in-game purchases. Both of these objectives require extensive collaboration with central teams and other partners as well as legal and regulatory oversight to ensure all our systems are meeting and exceeding both player and industry expectations.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Senior Software Engineer, you’ll be expected to fully own the delivery of a complex, full stack feature including UI, implementation code, and integration with central systems. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to a Senior Engineering Manager supporting the Tech Foundations team within an Unpublished R&D Product. Internal Job Title: Software Engineer II
Responsibilities:
Gather a deep understanding of the requirements for Social & Store integration
Coordinate close with central platform teams on existing solutions
Collaborate with Product and UX Design on the product specific goals
Provide technical implementation proposals consistent with company and product goals
Implement the full solution including utilizing Unreal C++, Blueprint, and UI
Debug the full stack of the deliverable from UI to Platform in coordination with Services and Central teams
Ensure compliance with Riot safety and regulatory requirements for global social & store systems
Coordinate with Product and Insights on Playtest feedback for social and purchasing experiences
Required Qualifications:
5+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale
2+ years (or equivalent depth) working on game development tools
Proficiency in C++
B.S. in computer science or equivalent experience
Proven ability to navigate ambiguity and influence cross-functional stakeholders
Proven ability to work with Central Teams and Vendors to achieve product goals
Strong communication skills across technical and non-technical audiences
Desired Qualifications:
Experience in Unreal Engine, Subsystems, View Models, & Service Integration
Experience with Social systems and player engagement requirements
Experience with in-game Purchasing flows, entitlement flows, and vendor platform purchasing and entitlement systems such as Sony Playstation, XBox, etc.
Experience & success at working on a distributed team
Experience with AI assisted engineering workflows
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work/life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle.
We also believe that work should be fun, we have a LAN gaming room, the latest consoles, a play fund so you can broaden and deepen your knowledge of our players and community, and all the snacks you would ever need to power through your day (even healthy snacks!).
And that’s not all we offer, there’s also:
Medical, Dental and Vision Stipend
Wellbeing Reimbursement
We will double down on your donations of time and money to non-profits
Employee Assistance Program
Learning and Development opportunities
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
Location: Sydney, Australia
Riot Engineers bring deep expertise in specific technical domains while embracing cross-functional collaboration to deliver exceptional player experiences.
As a
Software Engineer
on an unpublished R&D project, you will focus on building and operating backend systems that power our social and store experiences. You will work closely with UI engineers, product, production, and central platform teams to deliver reliable, scalable services that directly impact players. This includes implementing high-load, highly available and secure client-server interactions that are fundamental to every player’s experience, as well as supporting the infrastructure, observability, and operational practices required to run a global live service. Additionally, you will help ensure our services are performant, resilient, and ready to operate at scale. You will report to a Senior Engineering Manager supporting the team within an R&D game project.
Responsibilities:
Design, implement, and maintain scalable backend services supporting social and store systems
Own features spanning from service implementation to in-game integration
Partner with product managers to identify and implement new backend services required to unlock novel features.
Contribute to API design and client-server communication patterns optimized for high availability and efficient throughput
Support live services, including operational readiness, monitoring, and incident response participation
Implement and maintain infrastructure in support of new social and store features and optimize the cost of operations
Design and implement internal web tooling and dashboards to support game operations, live service monitoring, or content management workflows (i.e., store catalog and offer management) for partner teams.
Act as a technical liaison to shared platform teams for core integrations, ensuring reliable and performant client-server data flow.
Participate in code reviews, design discussions, and continuous improvement of engineering practices
Collaborate cross-functionally with design, QA, and production
Required Qualifications:
5+ years of experience building backend systems, distributed systems, or game services
Experience contributing to scalable, production-ready architectures
Strong understanding of client-service architecture and service-oriented design principles
Proficiency in Golang, C++, Java or another modern programming language
Experience working with cloud platforms (e.g., AWS)
Experience implementing observability practices including logging, monitoring, and diagnostics
Experience building and maintaining internal web applications or tooling (e.g., using frameworks like Next, React, Angular, or Vue.js, or similar server-side rendering experience).
Desired Qualifications:
Experience working on or shipping an online multiplayer game
Experience supporting or operating live services post-launch
Experience working both in the game client and backend systems
Experience with Unreal Engine
Experience with AI assisted engineering workflows
For this role, success is grounded in technical craftsmanship, collaborative execution, and accountability in live service environments. We value engineers who understand how backend systems support social and store features, who can reason about operating distributed systems at scale, and who care deeply about delivering reliable experiences to players. We will consider your experience, technical depth, and connection to games when evaluating your application.
Our Perks:
At Riot we strongly believe in work/life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle.
We also believe that work should be fun, we have a LAN gaming room, the latest consoles, a play fund so you can broaden and deepen your knowledge of our players and community, and all the snacks you would ever need to power through your day (even healthy snacks!).
And that’s not all we offer, there’s also:
Medical, Dental and Vision Stipend
Wellbeing Reimbursement
We will double down on your donations of time and money to non-profits
Employee Assistance Program
Learning and Development opportunities
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
ГибридWith colleagues across Australia and the US and payment flows that run around the clock, you'll also work across time zones
ГибридWith colleagues across Australia and the US and payment flows that run around the clock, you'll also work across time zones
seniorShanghai, China
seniorSydney, Australia; Work collaboratively across multiple timezones to gather requirements and consistently deliver robust, scalable, and performant systems; Experience working in cross-functional teams and collaborating across disciplines & time-zones