Location: Annapolis, MD
Position Objective:
Performs preventive and corrective maintenance procedures with general supervision on diagnostic, laboratory, and therapeutic medical equipment throughout the Medical Center.
Essential Job Duties:
Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions
Under general supervision, repairs, calibrates, cleans, and safety checks all classes of Biomedical equipment in accordance with manufacturer specifications.
Maintains records of maintenance, inventory and safety inspection activities in accordance with departmental policies.
Disposes of hazardous waste in accordance with all local, state, and federal laws and regulations.
Follows all safety procedures.
Educational/Experience Requirements:
Associates Degree in biomedical equipment technology, or electronics is preferred.
One year of experience in a hospital setting preferred
Must have working knowledge of the following pieces of equipment: general office equipment, safety analyzer, digital multimeter, hand truck, AC line analyzer, photo light meter, service terminal, patient simulator, defibrillator analyzer, ESU analyzer pressure meter, tachometer, flowmeter, infusion pump analyzer.
Must have own vehicle, be willing to use it for work and be reimbursed for mileage, have a valid Maryland drivers license, and a driving record with no more than two (2) points.
Required License/Certifications:
Working Conditions, Equipment, Physical Demands:
There is a reasonable expectation that employees in this position will be exposed to blood-borne pathogens.
Physical Demands -
The physical demands and work environment that have been described are representative of those an employee encounters while performing the essential functions of this position. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions in accordance with the Americans with Disabilities Act.
The above job description is an overview of the functions and requirements for this position. This document is not intended to be an exhaustive list encompassing every duty and requirement of this position; your supervisor may assign other duties as deemed necessary.
Pay Range
$25
—
$36 USD
Luminis Health Benefits Overview:
• Medical, Dental, and Vision Insurance
• Retirement Plan (with employer match for employees who work more than 1000 hours in a calendar year)
• Paid Time Off
• Tuition Assistance Benefits
• Employee Referral Bonus Program
• Paid Holidays, Disability, and Life/AD&D for full-time employees
• Wellness Programs
• Employee Assistance Programs and more
*Benefit offerings based on employment status
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Ищем опытного разработчика, который поможет проверять качество реализации, подсказывать необходимые доработки и выпускать изменения в продукт. Чем предстоит заниматься Ревьюить подготовленные нами изменения: находить ошибки, уязвимости и возможные проблемы при интеграции с существующим продуктом.
Location: Yerevan, Armenia
Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you!
Responsibilities
Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine
Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements
Build and manage landscape materials within Unreal shader system
Develop high-quality materials in Quixel Mixer or Substance Designer
Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way
Ensure performance-friendly, visually compelling landscapes aligned with art direction
Collaborate with design, lighting, and technical teams to maintain quality and consistency
Obtain Lead Artists guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
Requirements
Knowledge of UE 5 and Perforce
Knowledge of 3D software (Blender/Maya/3Ds Max)
Terrain Generation software knowledge (Gaea/World Machine)
Unreal Engine Landscape system & Material Graph knowledge
Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc)
Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Location: Annapolis, MD
Equipment and Capital Category Manager
Position Objective:
Under the general supervision of the Manager, Contracts and Sourcing, the Equipment and Capital Category Manager drives strategic sourcing and contracting initiatives for equipment and capital projects. This role emphasizes systemwide standardization, capital planning, and cross-functional collaboration with Finance, Clinical, Information Services, Bio-Med, Risk Management, and Supply Chain. The Category Manager leads supplier negotiations, ensures contract and regulatory compliance, and oversees technology assessments to support enterprise goals and systemwide alignment.
Essential Job Duties:
Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions.
This role includes strategic category management, capital and operational budget collaboration, and leadership in sourcing, contracting and procurement activities. The manager drives value through data analysis, benchmarking, and supplier engagement, while ensuring alignment with organizational priorities and compliance standards.
1.
Sourcing and Category Strategy Development:
a.
Demonstrates expertise in the use of external sources to keep abreast of trends, pricing, benchmarking tools, GPO initiatives, etc.
b.
Use the RFP process and other decision support tools to perform analysis on supply usage trends in order to identify savings opportunities, drive standardization and equipment selection.
c.
Conducts comprehensive market research, thorough financial analysis, and consults with appropriate department owners and teams to determine procurement strategy, assisting in lease v. buy v. place analysis.
d.
Represents Supply Chain as a functional reviewer on all equipment and capital requests and manages requests through functional, clinical, technical and budgetary review processes.
e.
Thoroughly reviews new requests, using a quality check list to validate departmental account and GL coding, pricing, supplier information/documentation and to ensure operational costs have been identified separately from capital costs
f.
Encourages consideration of small, woman-owned and minority vendors when presenting options to department users.
2.
Strategic Procurement:
a.
Manages contracts through the appropriate procurement and contracting process.
b.
Utilizes Symplr, GHx and GPO CLM tools
c.
Ensures Contract Compliance through collaboration with Value Analysis, Contract Administration and Legal as well as other necessary stakeholders such Finance, Biomed, IS and the Privacy office to ensure Contracts meet corporate standards and are executed in accordance to Supply Chain policies and procedures.
d.
Responsible for ensuring that approvals and contracts are stored in the appropriate contract CLM Tools
3.
PO Execution and Reporting:
a.
Responsibly for the generation and design of purchase orders for Contracts, Service, Maintenance, Licenses and other POs that support the purchase of equipment and capital projects and non-capital- non routine supply purchases i.e. POs for contracts.
b.
Continually reviews and updates capital budget report as needed.
c.
Collaborate with Finance to ensure all service agreements have specified naming conventions in order for those POs to be easily identified and accounted for on the month end PO Accrual report.
d.
Provides support to Procurement such as: back-up Procurement Analysts, research of PO to Invoice matching errors and providing resolution, research old/outstanding purchase orders to determine if they can be closed or if payment is still required, and continuous collaboration between purchasing and accounts payable on the status of those POs.
4.
Implementation Support:
a.
Collaborates with all affected departments on request and maintains oversight on the implementation process for equipment and capital projects utilizing project plans as required.
b.
Coordinates with Contract Administration and Supply Chain Systems team to ensure updates to pricing and associated product conversions are executed in accordance with the project schedule.
5.
Ongoing Contract Compliance and Vendor Management:
a.
Assists in the development of compliance reporting and attends QBRs as necessary to manage compliance against contracted strategies.
b.
Maintains Furniture, Fixtures andEquipment (FF&E) standardization, as well as manages the coordination, procurement and delivery of FF&E for ergonomic requests from Employee Health, requests from departmental leaders and any non capital related projects. Coordinates the purchase of furnishings and equipment needs for major capital renovations and capital projects as requested.
c.
Assists with equipment returns
d.
Meets on a routine basis with assigned areas to improve service, quality and financial outcomes, developing partnerships with supporting departments such as information services, finance, and other support services.
6.
Process Improvement: Participates in department and organizational LEAN/Process Improvement efforts; makes recommendations to the Manager of Sourcing and Contracting on improvements to methods and procedures as they relate to the Capital Equipment sourcing functions.
Educational/Experience Requirements:
Required Minimum Education.
·
The minimum level of education for this position is Bachelor’s degree or equivalent years directly relatable Health System procurement experience.
Required Minimum Experience:
·
Five years of strategic sourcing or category management experience in a healthcare or hospital environment required.
·
Three years of capital planning or project management experience preferred.
·
Demonstrated experience in cross-functional leadership, contract negotiation, and technology assessment.
·
Proficiency in budgeting, supply chain analytics, and vendor management.
·
Experience with Microsoft Office Suite and ERP systems required.
·
LEAN/Six Sigma or other process improvement certifications preferred.
Required Licenses/Certifications:
·
None required; LEAN/Six Sigma certification preferred.
Working Conditions, Equipment, Physical Demands:
Medium work. Exerting up to 50 pounds of force occasionally, and/or up to 30 pounds of force frequently, and/or up to 10 pounds of force constantly to move objects.
There is a reasonable expectation that employees in this position will not be exposed to blood-borne pathogens.
Pay Range
$87,360
—
$108,000 USD
Luminis Health Benefits Overview:
• Medical, Dental, and Vision Insurance
• Retirement Plan (with employer match for employees who work more than 1000 hours in a calendar year)
• Paid Time Off
• Tuition Assistance Benefits
• Employee Referral Bonus Program
• Paid Holidays, Disability, and Life/AD&D for full-time employees
• Wellness Programs
• Employee Assistance Programs and more
*Benefit offerings based on employment status
Opt-in for text notifications!
Luminis Health's two-way SMS texting platform lets you receive notifications and messages from our Talent Acquisition team directly on your phone.
To enable this feature, select "yes" when asked to "opt-in to receive text messages" and to "Receive updates from a recruiter about this job via SMS" when completing your application. Once you are opted in, you can easily opt-out at any time.
Standard text messaging rates may apply based on the candidate's mobile carrier plan. Luminis Health is not responsible for any charges incurred by the recipient. Candidates are encouraged to review their mobile carrier's plan for applicable text messaging rates and usage charges.
Задачи:
— Проектирование и реализация backend- и frontend-частей веб-приложений и внутренних систем
— Разработка async API и сервисов на Python (Litestar, FastAPI)
— Проектирование моделей данных, схем БД и миграций
— Работа с аналитическими нагрузками: тяжёлые запросы, агрегации, оптимизация под OLAP
— Проработка бизнес-логики и доменных моделей (DDD), слоистая архитектура
— Интеграция сервисов между собой: gRPC, брокеры сообщений, фоновые задачи
— Контейнеризация сервисов и настройка окружений (Docker, GitLab CI)
— Разработка пользовательских интерфейсов на React + TypeScript
— Интеграция фронтенда с backend-API, кодогенерация клиента из OpenAPI, обработка edge-кейсов
— Разработка и поддержка переиспользуемых UI-компонентов
— Участие в проектировании архитектуры приложений и выкатка своего кода в прод
Требования:
— Опыт коммерческой разработки от 3 лет, из них год+ в роли fullstack
— Python 3.12+, полная типизация
— Litestar или FastAPI, Pydantic v2, Dishka
— SQLAlchemy 2.0, Alembic, asyncpg
— PostgreSQL: индексы, план запроса, оконные функции, оптимизация тяжёлых запросов
— Опыт хотя бы с одним аналитическим или поисковым хранилищем: ClickHouse, Elasticsearch, Neo4j
— Слоистая архитектура, DDD
— Git, Docker, GitLab CI (или аналог)
— Фоновые задачи и очереди: taskiq или Celery, NATS, Redis
— React 19, TypeScript, Vite, bun
— TanStack Router, TanStack Query, TanStack Table, Zustand, react-hook-form, zod
— Компонентные библиотеки: Mantine 8 либо Tailwind 4 + Radix/shadcn
— Feature-Sliced Design или другая явная слоистая структура фронтенда
— HTML, CSS, component-based подход
— Системное мышление, внимание к качеству кода, самостоятельность в проработке задачи
Будет плюсом:
— structlog, uv, ruff, pytest с async-тестами
— gRPC (grpclib, betterproto2)
— MinIO / S3
— Интеграция self-hosted LLM через OpenAI-совместимый API, pydantic-ai
— Ansible, Terraform, Grafana
— Biome, кодогенерация API-клиента (@hey-api/openapi-ts)
— motion, ECharts / Recharts, графовые визуализации
— vitest, Playwright
Условия:
— Полная занятость, работа в офисе
— Влияние на архитектуру backend- и frontend-частей продукта
— Собственная инфраструктура on-premise, современный стек без легаси
— Конкурентная заработная плата, обсуждается по итогам собеседования
Location: Warszawa, Poland
Workplace: hybrid
We’re looking for a Level Designer to join the team working on a new 11 bit studios unannounced project.
You’ll help us shape a large, diverse world combining a mix of natural environments with human-made spaces, focused on exploration, survival and first-person traversal. We’re looking for someone who enjoys exploring ideas, prototyping solutions and thinking about how to build engaging spaces at scale, rather than only working within already established patterns.
This position requires working in a hybrid model in our Warsaw office.
Your responsibilities:
Designing and iterating
open-world locations
, from early greyboxes to final layouts,
Creating
natural environments and different biomes
that support exploration, clear navigation and
first-person traversal
,
Designing gameplay spaces around
survival mechanics
, verticality, combat and environmental challenges,
Building varied locations using
modular and scalable solutions
,
Shaping both
outdoor and indoor spaces
, including shelters, abandoned locations and cave systems,
Working closely with Environment Art, Tech Art and Game Design to turn prototypes into convincing and performant locations.
What will help you succeed in this role?
3+ years of professional experience in Level Design,
Strong understanding of first-person (FPP) level design and large-scale/open-world environments,
Experience with Unreal Engine and understanding of open-world systems and workflows, including World Partition,
Strong greyboxing and prototyping skills,
Ability to think systemically and work with modular, set-based design,
Good understanding of pacing, scale, composition, sightlines and player navigation,
Proactive approach to design, research and problem solving,
Good understanding of technical constraints related to large environments,
Good communication and collaboration skills.
Fluent English.
Experience in another engine is not a blocker if you have strong Level Design fundamentals and are comfortable working & learning with Unreal workflows.
Nice to have:
Experience prototyping simple 3D assets in Blender or similar software.
Basic Level Art skills, including working with modular kits, materials, collision and asset placement,
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
ГибридWarszawa, Poland; relocation budget for candidates from abroad
Location: Yerevan, Armenia
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
Develop sets of plants for different biomes;
Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
Obtain Lead Artists guidance and approval as required to advance tasks;
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
Contribute to the team-oriented environment
Requirements
Experience in vegetation modelling in game industry;
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
High-poly sculpting in Zbrush is a plus;
Good understanding of modern pipelines and requirements for game development;
Teamwork skills;
A creative, collaborative and innovative mindset;
Excellent communication and interpersonal skills.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Location: Warsaw, Poland
[EN]
Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you!
Responsibilities
Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine
Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements
Build and manage landscape materials within Unreal shader system
Develop high-quality materials in Quixel Mixer or Substance Designer
Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way
Ensure performance-friendly, visually compelling landscapes aligned with art direction
Collaborate with design, lighting, and technical teams to maintain quality and consistency
Obtain Lead Artists guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
[PL]
Sperasoft poszukuje Starszego Artysty Krajobrazów, który dołączy do projektu klasy AAA+. Jeśli Twoją pasją jest tworzenie biomów, rzeźbienie terenu oraz tworzenie materiałów, a także chcesz stać się częścią zgranego zespołu wchodzącego na wyższy poziom jakości – czekamy na Twoje zgłoszenie!
Zakres obowiązków:
Tworzenie krajobrazów przy użyciu narzędzi Unreal Engine 5 do rzeźbienia, malowania, roślinności i obiektów nieożywionych, a także zewnętrznych programów, takich jak Gaea czy World Machine
Projektowanie i wdrażanie biomów, w tym skał, dróg, nasypów i innych elementów naturalnych
Budowanie materiałów terenu i zarządzanie nimi w systemie shaderów silnika Unreal
Tworzenie wysokiej jakości materiałów w programach Quixel Mixer lub Substance Designer
Wykorzystywanie narzędzi proceduralnych, takich jak PCG lub Houdini, do szybkiego i wydajnego rozmieszczania trawy, drzew, skał oraz innych elementów natury
Dbanie o to, aby krajobrazy były zoptymalizowane pod kątem wydajności, atrakcyjne wizualnie i spójne z kierunkiem artystycznym
Współpraca z zespołami ds. projektowania, oświetlenia i kwestii technicznych w celu utrzymania jakości i spójności
Korzystanie ze wskazówek i decyzji Głównego Artysty
Stałe rozwijanie umiejętności artystycznych oraz nauka nowego oprogramowania lub wewnętrznych narzędzi studia
Współpraca ze starszymi artystami i liderami przy wdrażaniu młodszych artystów 3D, a także dzielenie się z nimi najlepszymi praktykami projektowymi
Wspieranie atmosfery opartej na pracy zespołowej
Requirements
[PL]
Knowledge of UE 5 and Perforce
Knowledge of 3D software (Blender/Maya/3Ds Max)
Terrain Generation software knowledge (Gaea/World Machine
Unreal Engine Landscape system & Material Graph knowledge
Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc)
Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine
[EN] Minimalne wymagania:
Znajomość silnika Unreal Engine 5 oraz systemu Perforce
Znajomość oprogramowania 3D (Blender, Maya lub 3ds Max)
Znajomość programów do generowania terenu (Gaea lub World Machine)
Znajomość systemu krajobrazu oraz edytora materiałów w silniku Unreal Engine
Rozumienie procesu tworzenia elementów biomów (np. nasypów, modułów dróg, skał, kęp roślinności, drobnych obiektów do aranżacji sceny itp.)
Umiejętność tworzenia materiałów w programach Quixel Mixer i Substance Designer będzie dużym atutem, podobnie jak znajomość wtyczki Houdini dla silnika Unreal Engine
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: Belgrade, Serbia
Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you!
Responsibilities
Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine
Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements
Build and manage landscape materials within Unreal shader system
Develop high-quality materials in Quixel Mixer or Substance Designer
Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way
Ensure performance-friendly, visually compelling landscapes aligned with art direction
Collaborate with design, lighting, and technical teams to maintain quality and consistency
Obtain Lead Artists guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
Requirements
Knowledge of UE 5 and Perforce
Knowledge of 3D software (Blender/Maya/3Ds Max)
Terrain Generation software knowledge (Gaea/World Machine)
Unreal Engine Landscape system & Material Graph knowledge
Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc)
Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Warsaw, Poland
[EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Sperasoft is looking for a talented, experienced Senior 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.).If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
[PL]
Opis
Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko.
Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA.
Sperasoft poszukuje utalentowanego i doświadczonego starszego artysty 3D specjalizującego się w tworzeniu roślinności i elementów organicznych (drzewa, krzewy, trawa itp.). Jeśli pasjonujesz się tworzeniem roślinności i chcesz dołączyć do świetnego zespołu pracującego nad nowym tytułem (IP), czekamy właśnie na Ciebie!
[EN] Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5
Develop sets of plants for different biomes
Analyse, plan, and collect references for the assets; work with concepts/references and according to the guideline
Ensure a proper integration for every asset you create considering technical and gameplay constraints
Obtain Lead Artist's guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
[PL]
Obowiązki:
Tworzenie i utrzymywanie zasobów roślinności do gier (w czasie rzeczywistym) z wykorzystaniem pełnego procesu produkcyjnego 3D (modelowanie, rzeźbienie, teksturowanie, retopologia, UV itp.) w silniku Unreal Engine 5
Opracowywanie zestawów roślinności dla różnych biomów
Analiza, planowanie i gromadzenie materiałów referencyjnych; praca w oparciu o koncepty i materiały referencyjne oraz zgodnie z wytycznymi
Zapewnienie poprawnej integracji każdego tworzonego zasobu, z uwzględnieniem ograniczeń technicznych i wymogów rozgrywki
Uzyskiwanie wskazówek i akceptacji od Głównego Artysty w zakresie niezbędnym do realizacji zadań
Stałe doskonalenie umiejętności artystycznych oraz nauka obsługi nowego oprogramowania i/lub narzędzi wewnętrznych
Współpraca ze Starszymi i/lub Głównymi Artystami przy wdrażaniu i wspieraniu (mentoringu) młodszych artystów 3D oraz dzielenie się z nimi najlepszymi praktykami projektowymi
Aktywny udział w budowaniu atmosfery współpracy w zespole
Requirements
[EN]
Experience in vegetation modelling in game industry
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini)
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus
High-poly sculpting in Zbrush is a plus
Good understanding of modern pipelines and requirements for game development
Teamwork skills
A creative, collaborative and innovative mindset
Excellent communication and interpersonal skills
[PL]
Wymagania:
Doświadczenie w modelowaniu roślinności w branży gier
Dobra znajomość narzędzi do modelowania 3D wykorzystywanych przy tworzeniu roślinności (3ds Max, Maya, Blender, ZBrush, SpeedTree lub Houdini)
Dobra znajomość narzędzi do tworzenia tekstur (Photoshop, Substance Designer lub Substance Painter)
Mile widziane doświadczenie w pracy z silnikami gier, takimi jak Unreal Engine 5, Unity lub inne
Mile widziana umiejętność rzeźbienia modeli typu high-poly w programie ZBrush
Dobra znajomość nowoczesnych procesów produkcyjnych (pipeline) i wymogów związanych z tworzeniem gier
Umiejętność pracy w zespole
Kreatywne, innowacyjne podejście oraz nastawienie na współpracę
Doskonałe umiejętności komunikacyjne i interpersonalne
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Benefity:
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: Belgrade, Serbia
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
Develop sets of plants for different biomes;
Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
Obtain Lead Artists guidance and approval as required to advance tasks;
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
Contribute to the team-oriented environment
Requirements
Experience in vegetation modelling in game industry;
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
High-poly sculpting in Zbrush is a plus;
Good understanding of modern pipelines and requirements for game development;
Teamwork skills;
A creative, collaborative and innovative mindset;
Excellent communication and interpersonal skills.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Annapolis, MD
The
Supervisor of Biomedical Engineering
manages the day-to-day operations on the clinical engineering initiatives to provide superior customer service and operational efficiency by managing the execution of the Medical Equipment Management Plan (MEMP). This position assists the Senior Biomedical Manager with all aspects of program management, including equipment repair, equipment calibration, preventive maintenance, supervising and directing team personnel, planning and organizing work load, staff accountability, creating and maintaining open lines of communication, customer satisfaction and responsiveness, financial resourcefulness, personal and team development.
This will require you to build strong relationships with nursing, information systems, engineering, and other partners throughout the health system. This position will primarily provide daily oversight at the LHAAMC campus.
The following statements are intended to describe the general nature and level of work being performed by the person assigned to this classification. They are not to be construed as an exhaustive list of all job duties performed.
Provides support for the departmental compliance with AAMC policies and procedures and any applicable governmental and JCAHO accreditation programs. Reviews and analyzes medical device incidents involving patient care biomedical equipment, correcting deficiencies as identified
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Coordinates, manages and performs the biomedical equipment maintenance, repair, calibration and evaluations of clinical equipment (e.g., Defibrillators, Beds, Infusion Pumps, and Ventilator’s) in accordance with departmental procedures.
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Responsible for biomedical service operational requirements which include the daily assignment of tasks pertaining to equipment repair and support. Monitor, and control budgets to assure the most cost-effective and efficient operation.
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Provide supervision for of other Biomed personnel. This includes employee motivation, hiring, discharge, discipline, promotion and performance evaluation.
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Provide technical training to other employees in areas such as: equipment operation and checkout, repairs, preventative maintenance, quality assurance practices, procedures, and documentation.
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Assist in the evaluation of new equipment as required and make recommendations pertaining to its electrical and functional conformance to standards.
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Evaluates equipment problems and implements appropriate repairs with minimum supervision, always maintaining effective customer relations and customer protocol.
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Participates in hazard identification and medical device reporting procedures to help ensure that the patient care environment is safe.
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Instructs staff on safe equipment operation when necessary.
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Performs preventive maintenance and calibration on medical equipment.
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Maintains adequate files and parts inventory for assignments.
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Achieves productivity, customer satisfaction and other established performance measures.
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Spends a minimum of 40% of time performing supervisory work and the remaining balance of time on technical related work in the department.
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Participate, where appropriate in on-call rotation.
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Perform other tasks as assigned.
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Minimum Associate degree or equivalent military experience required; Electronics, Biomedical, related technical discipline or equivalent military training preferred; Bachelor's degree preferred.
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Minimum 3 years of experience working with biomedical equipment in a clinical engineering environment.
There is reasonable expectation that employees in this position will be exposed to blood-borne pathogens.
Physical Demands -
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Light Work: Exerting up to 20 pounds of force occasionally, and/or up to 10 pounds of force frequently, and/or a negligible amount of force constantly to move objects. If the use of arm and/or leg controls requires exertion of forces greater than that for Sedentary Work and the worker sits most of the time, the job is rated for Light Work.
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The above job description is an overview of the functions and requirements for this position. This document is not intended to be an exhaustive list encompassing every duty and requirement of this position; your supervisor may assign other duties as deemed necessary.
Pay Range
$38
—
$55 USD
Luminis Health Benefits Overview:
• Medical, Dental, and Vision Insurance
• Retirement Plan (with employer match for employees who work more than 1000 hours in a calendar year)
• Paid Time Off
• Tuition Assistance Benefits
• Employee Referral Bonus Program
• Paid Holidays, Disability, and Life/AD&D for full-time employees
• Wellness Programs
• Employee Assistance Programs and more
*Benefit offerings based on employment status
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