Location: Any Location
Workplace: Remote
Wanted: Colonist DevOps Engineer
Working Hours: We work asynchronously and value outcomes over hours
Location: Fully Remote
Compensation: Paid in USD. Negotiable based on experience and location
About Colonist
We're building the biggest digital board game platform on the internet. Players start 250k games every day. Last year: 60M games, 3,037 years of play. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.
About The Role
Most apps scale by splitting users apart. We can't. Players share one live game state. Every lag spike is felt mid-game. One viral video can 10x our traffic overnight. Your job: absorb 100k CCU without dropping a single game.
You will own the infrastructure behind every game session: clusters, deploys, databases, the edge, and the path from merge to production. You will make our infra knowledge shared, so no system depends on one person.
What You'll Do
- Own the stack behind every game: game, matchmaking and lobby servers on Kubernetes
- Manage cluster and cloud resources as code in Terraform
- Scale servers up and down with live traffic. Pay for players, not idle machines
- Ship updates often, without kicking players out of live games
- Keep terabytes of game data and replays fast and cheap. PostgreSQL, Redis, NATS under real load
- Defend the edge from bots and attacks. Cloudflare, rate limiting, Turnstile, R2.
- Own observability across Sentry and New Relic. Consolidate monitoring and close the gaps
- Document everything: systems, decisions, runbooks, so infrastructure knowledge lives in the team
- Build self-service paths so other engineers use infrastructure confidently.
- When something breaks, thousands notice in seconds. Find the root cause. Make it never recur
Requirements
- You love hard technical problems. Scale, latency and cost excite you
- You have senior-level experience in DevOps
- You have run Kubernetes in production: rollouts, autoscaling, networking, load balancers, and debugging a bad deploy
- You run infra lean. You optimize before adding hardware
- You document as you go. Runbooks and decisions are natural outputs of your work.
- You are comfortable with Linux, Docker, and a CI system you did not build
- You have operated PostgreSQL and Redis under real traffic: slow queries, connection limits, and schema migrations without downtime
- You have run a message broker in production; we use NATS, but equivalent experience transfers
- You have put Cloudflare, or a similar edge, in front of a public service
- You can debug a live incident across app logs, metrics, the database, and the edge
- AI-forward mindset. We see AI fluency as a real multiplier
- Deeply independent. You learn a system from its code, configs and monitoring.
- Strong written communication. You explain complex systems clearly in async settings, to technical and non-technical audiences alike
- Collaborative by default. You share context proactively, help other engineers understand infrastructure, and never operate as a silo
Nice to Have
- Experience structuring documentation for AI consumption: machine-readable runbooks, structured architecture notes, agent-readable formats
- Experience building self-service infrastructure paths for other engineers: golden paths, templates, or internal tooling
- Security depth beyond the basics: threat modelling, access control, audit practices, governance guardrails
- You've run real-time or multiplayer systems where shared state matters.
- Previous experience as a solo or near-solo infrastructure engineer at a small company
Our Values at Colonist
We strongly adhere to these values in our team - if these resonate, then you'll love working here!
Dependability
We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.
Ownership
We take full responsibility and go beyond our roles to improve Colonist.
Clear Communication
In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.
Efficient Execution
We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.
Continuous Learning
We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.
Why Colonist
- Your work ships to 3,6M+ yearly active players
- We have hard problems, most engineers only read about: live shared state, viral spikes, lean scale
- Async culture; deep work, no performative meetings
- Unlimited vacation, yearly team offsite, full work equipment
- Budget to experiment with any AI tool you want
- Access to all company metrics and internal discussions
Location: Any Location; Serbia; Poland; Turkey; Vietnam; Russia; Malaysia; Romania
Workplace: Remote
Wanted: Colonist QA Engineer
Working Hours: We work asynchronously and value outcomes over hours
Location: Fully Remote
Compensation: Paid in USD. Negotiable based on experience and location
About Colonist
We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.
About The Role
You'll own product quality for a game played by millions, and you'll do it by shipping fixes, not just filing tickets. Most QA roles stop at "I found the problem." This one doesn't. Your job is to make sure the product experience feels right across web, mobile, and Discord, catching what's broken, what's confusing, and what shouldn't have shipped the way it did.
You Will
- Fix quality issues directly in the codebase
- Drive fixes for larger issues end-to-end
- Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks
- Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning
- Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets
- Catch things that aren't bugs but are wrong: bad UX, illogical behavior, things that shouldn't have shipped the way they did
- Ensure every significant change is tested across web, mobile, and Discord
- Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked
You Are
- Experienced with full-cycle QA: test planning, execution, reporting, and follow-through
- Sharp on detail and strong on judgment, you know when something is a bug and when it's a product problem
- Comfortable in the codebase, enough to open a PR for smaller fixes yourself without blocking on engineering
- Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack
- A clear async communicator: your bug reports are structured, your feedback is direct, and nothing gets lost
- AI-fluent: you actively use AI tools to work faster and smarter
- Self-directed: you find problems, figure out solutions, and ship without hand-holding
- Responsive: you treat broken production like a fire
Bonus Points
- You've done QA on multiplayer or real-time games
- You have automation skills (Selenium, Playwright, Cypress) or want to grow into automation
- You play Colonist or board games in general
Our Values at Colonist
We strongly adhere to these values in our team; if these resonate, then you'll love working here!
Dependability
We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.
Ownership
We take full responsibility and go beyond our roles to improve Colonist.
Clear Communication
In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.
Efficient Execution
We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.
Continuous Learning
We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.
Why Colonist
- Your work ships to 3,6M+ yearly active players
- Async culture; deep work, no performative meetings
- Unlimited vacation, yearly team offsite, full work equipment
- Budget to experiment with any AI tool you want
- Access to all company metrics and internal discussions
Location: Any Location
Workplace: Remote
Wanted: Colonist Product Developer Intern
Working Hours: We work asynchronously and value outcomes over hours
Location: Fully Remote
Disclaimer: We review applications for this position once a month
About Colonist
We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.
About The Role
As a Product Developer Intern at Colonist, your mission is to work closely with our game team to solve complex product problems and build engaging game modes, ensuring seamless UI/UX across platforms. You'll learn how high-quality games and products are actually built and help shape a game that reaches millions of players.
What You’ll Do
- Build and improve game UI and UX, with a strong focus on clarity, polish, and fun
- Contribute to new game modes, features, and gameplay experiences
- Turn product ideas into working features used by real players
- Work across the stack as needed
- Collaborate asynchronously with product teams
- Learn how to ship, iterate, and improve features based on real player behavior
Requirements
- AI first-mindset. We see AI fluency as a real multiplier
- Currently enrolled in a college course, preferably software development related
- Available for a mid to long-term commitment (this is not a summer-only internship)
- You enjoy building projects from start to finish
- You care about user experience, not just the code
- Motivated by solving challenging problems
- Interested in board games
Nice to Have
You don’t need to check all of these boxes.
- JavaScript / TypeScript
- Git and version control
- Side projects, prototypes, or experiments (finished or unfinished)
Our Values at Colonist
We strongly adhere to these values in our team - if these resonate, then you’ll love working here!
Dependability
We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.
Ownership
We take full responsibility and go beyond our roles to improve Colonist.
Clear Communication
In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.
Efficient Execution
We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.
Continuous Learning
We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.
Compensation
- Competitive scholarship paid in USD
Why Colonist
- Your work ships to 3,6M+ yearly active players
- Async culture; deep work, no performative meetings
- Unlimited vacation, yearly team offsite, full work equipment
- Budget to experiment with any AI tool you want
- Access to all company metrics and internal discussions
УдалённоAny Location; Serbia; Poland; Turkey; Vietnam; Russia; Malaysia; Romania
УдалённоСтажёрAvailable for a mid to long-term commitment (this is not a summer-only internship)
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.